194,466 Commits over 4,079 Days - 1.99cph!

4 Months Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
4 Months Ago
Assign hold anim override
4 Months Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
4 Months Ago
Assign a temp pie impact effect to prevent NRE
4 Months Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
4 Months Ago
Make the tiger sneak faster when fully in its prey's back
4 Months Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
4 Months Ago
Minicrossbow placed in an auto turret now shows fire arrows
4 Months Ago
Merge from train_tunnel_altitude_2
4 Months Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
4 Months Ago
concrete decals
4 Months Ago
Setup leard armor insert worldmodel on the item
4 Months Ago
primitive -> main
4 Months Ago
merge from primitive -> aux2
4 Months Ago
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4 Months Ago
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4 Months Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
4 Months Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
4 Months Ago
updated .worldmodelprefab and fbx
4 Months Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
4 Months Ago
Better throw event timing in anim
4 Months Ago
Throw anim frame mismatch fix
4 Months Ago
merge from primitive/supplydrop_flyhack_fix
4 Months Ago
Fixed supply drop flyhack kicks, for real this time
4 Months Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
4 Months Ago
Merge from primitive
4 Months Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
4 Months Ago
merge from primitive
4 Months Ago
merge from primitive/batteringram_playercollider_fix
4 Months Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
4 Months Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
4 Months Ago
Disabled static ballista deployment on tugboats, will revisit later
4 Months Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
4 Months Ago
Fixed static ballista mount culling too early
4 Months Ago
merge from primitive/techtree_constructable_infopanel/
4 Months Ago
Added the constructable item info UI panel to the tech tree as well
4 Months Ago
Added the constructable item info UI panel to the tech tree as well
4 Months Ago
merge from primitive/ballista_towing_repos
4 Months Ago
Fixed ballista towing not showing ropes
4 Months Ago
merge from catapult_ragdoll_visibility_fix
4 Months Ago
forcing culling visibility of player with ragdolling
4 Months Ago
Added generic pie.projectile. Setup test pie items as throwable.
4 Months Ago
Merge from tiger
4 Months Ago
merge from horse_double_ragdoll_fix
4 Months Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
4 Months Ago
resetting airtime and grounded state when horse exits ragdoll
4 Months Ago
Updated Medieval Barricade Icon to include Mipmapping
4 Months Ago
snake anim controller set up and linked to its entity
4 Months Ago
Continuing work on zigg shell (still heavily WIP)
4 Months Ago
network++