193,060 Commits over 4,049 Days - 1.99cph!

8 Months Ago
Merge from world_update_2
8 Months Ago
Compile fixes
8 Months Ago
merge from fix_cached_browser_query_parallel
8 Months Ago
Forgot to commit lake A
8 Months Ago
Merge from world_update_2
8 Months Ago
S2P all lakes and oases
8 Months Ago
Fixed explosives not playing their underwater effect when they detonate under the lake
8 Months Ago
Added a system to block water pump placement in swimming pools but still allow it in natural water sources like lakes
8 Months Ago
Fixed dropped items not sinking properly like they do in the ocean (will need a S2P, I'll just do all of them at the end of the day)
8 Months Ago
Fixed not being able to fill water containers from lakes and oases S2P all new water monuments
8 Months Ago
Fixed being unable to drink from lakes and oases
8 Months Ago
Update manifest, delete some old meta files and fix lake A alpha texture not importing
8 Months Ago
Merge main -> TrainDecouplingImprovements
8 Months Ago
Merge from main/Wellipets Hat
8 Months Ago
Merge from main
8 Months Ago
Merge from truck_junkpile_terrain_fix
8 Months Ago
Rotated the toolbox spawn on junkpile G to face away from the cabin
8 Months Ago
Move crate/parts/barrel spawner on junkpile A and H slightly, hopefully prevent under terrain placement
8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
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8 Months Ago
Raised HAB floor collider to the height of the highest plank
8 Months Ago
- Switched HAB from Continuous Dynamic to Continuous Speculative - Changed cassette tape world item material from Generic to Dropped Item
8 Months Ago
8 Months Ago
Allow changing state and transition classes, currently breaks when undo
8 Months Ago
Allow state renaming
8 Months Ago
Clean up FSM ui code, fix bug when removing state would corrupt the asset
8 Months Ago
Prevent duplication state connections, add method to deep copy a fsm
8 Months Ago
Allow fsm transition editing in the new UI
8 Months Ago
Add WIP fsm editor
8 Months Ago
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8 Months Ago
Script tests
8 Months Ago
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8 Months Ago
Optimized some texture settings. Reload FX. Moved port coords for reload FX.
8 Months Ago
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8 Months Ago
Adjusted IO counter to look better. Should also be converted to TMP SDF to look less blocky.
8 Months Ago
Added back in pouch/satchel constraints (got nuked somehow)
8 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
8 Months Ago
Possible improvement for the superscaled impact sparks.
8 Months Ago
World model
8 Months Ago
Fixed NRE when trying to initialize a pie menu option without any description (fixes the NRE when holding E to eat a collectible)
8 Months Ago
Add placeholder audio for the wolf
8 Months Ago
merge from digitalclock
8 Months Ago
Added an option to GroundWatch to consider deployables grounded when at least on their AreaCheck is still holding - useful for deployables with two differents free sockets Fixes the digital clock getting destroyed by physics neighbor updates despite still holding on something
8 Months Ago
Temporarily removed explosion blur to error fix.
9 Months Ago
Fixes to normals and tiling on wallpapers
9 Months Ago
Missing file