194,667 Commits over 4,079 Days - 1.99cph!

12 Months Ago
Merge from main
12 Months Ago
Fix stable buoyancy that I broke in 98860, revert some flag changes
12 Months Ago
merge monument_scenes -> aux2
12 Months Ago
Add scene prefabs to /remapped/ folder instead of /autospawn/ so they stop conflicting with terrain generation
12 Months Ago
Delete scene prefabs from autospawn directory
12 Months Ago
Default to monument_scenes enabled in editor because it messes with map gen
12 Months Ago
Actually include the "monuments only" mode when running in Scene2Scene mode
12 Months Ago
Refactor SceneToPrefab to use an options class instead of many parameters By default don't save each scene (since nothing changes about it) By default Scene2Prefab/Update All outputs normal prefabs - extra option to output monuments as scenes - extra option to only output scene prefabs
12 Months Ago
Disabled monument scene convar by default - better to opt-in than break aux2 Remap to a different directory (/remapped/ instead of /autospawn/) because map generation was picking up both versions of the prefab and causing issues Make sure output directory of prefab exists before outputting Ensure output path of asset has forward slashes
12 Months Ago
Force DPV lights off if player dismounts
12 Months Ago
Client tick now only runs while DPV is on or moving
12 Months Ago
Merge from techtree_panel_improvements
12 Months Ago
Fixed button listeners not getting cleared properly when recreating the tech tree, leading to some NRE's
12 Months Ago
Merge from monument_scenes -> aux2
12 Months Ago
Fix compile errors when putting editor in SERVER mode - only allow SceneToPrefab to work when in CLIENT + SERVER mode (it only required CLIENT before)
12 Months Ago
merge from monument_scenes -> aux2
12 Months Ago
Scene2Scene every monument
12 Months Ago
Don't show health info on the DPV if player is mounted
12 Months Ago
Store prefab's path inside ScenePrefab - used for PreProcess: not convinced it's critical but good to include Add ability to toggle the feature on and off (until it's stable) - convar `monument_scenes` turns it off (default enabled) - add '_scene' onto end of cut-down prefab - remap large monument prefab -> cut-down prefab when spawning & the convar is enabled
12 Months Ago
Added decay to the DPV, same settings and convars as submarines
12 Months Ago
Fix my timeSinceLastUsed not starting at zero
12 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
12 Months Ago
Added auto-surfacing to the DPV - floats to the surface if unused for 10 minutes. Also don't allow up/down input if engine is off
12 Months Ago
Fixed all cases of the kitchen_cabinet_100 and kitchen_cooker prefab getting repositioned Affected some underwater labs, desert military bases and arctic research base
12 Months Ago
Merge main -> UWSkidoo
12 Months Ago
Fixed colours on static ore nodes at excavator
12 Months Ago
S2P arctic research base, seems to resolve some out of date models
12 Months Ago
Merge main -> Bikes
12 Months Ago
S2P + HLOD both oil rigs
12 Months Ago
Code comment edit only
12 Months Ago
Fixed pipe colours on small oil rig
12 Months Ago
Fixed all of the pipe colours on large oil rig
12 Months Ago
merge from main -> monument_scenes
12 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
12 Months Ago
12 Months Ago
S2P bandit, fishing A, stables A, compound (no HLOD)
12 Months Ago
Removed all RendererBatch components from CargoShipTest and enabled IsDynamic on a few missed objects
12 Months Ago
Fixed pattern sofa incorrect material Fixed candle group fx positions now that the model has changed slightly
12 Months Ago
Fix build compile errors Fix loading scene by path instead of by name in standalone builds Scene2Prefab will output prefabs disabled so monuments can be moved to correct position before OnEnable() is called - enable the prefab once the monument scene is loaded Package all monument scenes into `monument_scenes.bundle`
12 Months Ago
Roll searchlight back to renderer lod, requires a 180 degree asset flip
12 Months Ago
Fixed powered water purifier error Fixed industrial crafter error Fixed powered water purifier, storage monitor deploy error
12 Months Ago
fixed bike NRE (no skinning on the bike yet)
12 Months Ago
Keep components attached to AddToHeightMap and AddToWaterMap
12 Months Ago
set correct texture scale in engine
12 Months Ago
reduced texture sizes
12 Months Ago
12 Months Ago
Delete components in one sweep instead of as we are iterating through components - also allows us to mark components as required by other components
12 Months Ago
Merge from fluid_combinersplitter_fix
12 Months Ago
Fixed fluid combiner gibs using fluid splitter material, updated destruction sound