131,402 Commits over 4,232 Days - 1.29cph!

10 Months Ago
main -> primitive
10 Months Ago
- Fix broken projectile velocity normal calculation - Allow automatic normal translation to be automatic, on or off - Attempted to fix match orientation (might need some more minor tweaks)
10 Months Ago
Setup FX and screen shake profiles for medium and small catapult boulders.
10 Months Ago
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10 Months Ago
Fixed ram taking damage from head collisions Tweaked catapult amount of boulder we spawn with the scattershot Fixed projectile rotating the wrong way
10 Months Ago
Shifted renderqueue on smoke_whispy by 1, to fix FX elements sometimes not sorting through the refractive glass.
10 Months Ago
Small damage effect ram head fixes.
10 Months Ago
Improved horse towing interactions
10 Months Ago
Restored ballista rotation sounds I just broke on 112292
10 Months Ago
Fixed static ballista anim mask
10 Months Ago
siege weapon sound import settings
10 Months Ago
additional battering ram sounds and polish codegen
10 Months Ago
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10 Months Ago
Fixed occasional ballista desync Fixed choppy movements when another client is reloading Fixed pitch rotation sometimes not working because of animations Cleanup
10 Months Ago
Change junkpiles so they require 1m30s of no players around them before despawning, instead of checking once per 30s and being able to despawn right away
10 Months Ago
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10 Months Ago
merge from primitive
10 Months Ago
Fixed SelectedBlueprint.UpdateIngredients error, bag merge on high external stone gate
10 Months Ago
Applied a refactored rotation-agnostic version of the non-blinding arrow flame to the mini crossbow, so that it can do its spinny gymnastics.
10 Months Ago
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10 Months Ago
Trumpet tree prefab setup / updated bounds, colliders and markers
10 Months Ago
+ Reworked the DebugLine shader, fixing various isses with pixel alignment and perspective. + Added '-' character for negative numbers :) + Made sure that text size is always divisible by 4 for a clearer appearance. Also raised the default text thickness to 2. (I'm a fan of thin lines, but you really couldn't read these.)
10 Months Ago
Restored "JellyFish" shader Let's try this again, but this time only this shader, and compiled with tools from this branch
10 Months Ago
Subtract 109698 - fix client parenting issue with thrown explosives (c4, satchels)
10 Months Ago
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10 Months Ago
Trumpet tree custom colliders Trumpet tree billboard setup
10 Months Ago
Improve handling of Spawnmenu category localizations Preserve alphabetical sorting Updated localization files Added 2nd argument to CompileFile - showError
10 Months Ago
added tactical gloves to v4 loadout
10 Months Ago
Female metal plate, backpack v4
10 Months Ago
Revert "Compiled shader files" This reverts commit 1066b62d90e749ab7731667263022cd35202a2cf. Revert "Restored "JellyFish" shader" This reverts commit 024f56cb3eb37f6aa416b1887008d35700630afd. Revert changes to screenspace_general Something is up here, Linux is having unexplainable issues on x86-64 only
10 Months Ago
merge from main
10 Months Ago
Fixed ItemModProjectileRadialDamage (explo ammo) only damaging doors
10 Months Ago
- Huge simplification of bee generation - Depends on Nucleus now
10 Months Ago
Missing files
10 Months Ago
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10 Months Ago
Female Roadsign armour v4
10 Months Ago
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10 Months Ago
Constructable info panel tweaks, localization and tooltip
10 Months Ago
Updated Medieval Large Wooden Box Prefab to be Uncraftable to Fix it appearing in the crafting menu
10 Months Ago
- Changed wording to nucleus rather than nuclei, as it is singluar after all - Setup proper worldmodel scripts on nuclei and jar of honey - Created beehive lootpanel
10 Months Ago
Added a constructable entity UI information panel, showing what additional resources will be required to build siege weapons Added to crafting and inventory menus
10 Months Ago
armour plating metal armour world model + LODs Materials and textures
10 Months Ago
merged from hackweek/meat - starting to set up new meat models
10 Months Ago
Merge from fixFsmErrorLogs
10 Months Ago
missing .mat