194,750 Commits over 4,079 Days - 1.99cph!

12 Months Ago
Merge from cine_entities
12 Months Ago
Changed material for cinelight_point_blue - now uses version which can be rendered on cyc walls and backdrops
12 Months Ago
Merge main -> Bikes
12 Months Ago
Fixed 'cinecyc_black' not being hidden with hideobjects command
12 Months Ago
Merge from main
12 Months Ago
Replaced all the assets in the inaccessible bathroom in NMS with prefab versions with colliders stripped Converted the props in the Assets/Prefabs/Misc/Junkpile/New folder to MeshLOD S2P supermarket, NMS, bandit town, water treatment
12 Months Ago
Merge from main
12 Months Ago
Rerun fishing village A and C S2P
12 Months Ago
12 Months Ago
Merge from techtree_panel_improvements
12 Months Ago
merge from pipette_skin
12 Months Ago
Updated the tech tree dialog to use pooling instead of instantiating and destroying it's contents when switching tabs Halves the opening time (155ms->77ms) and GC (6.4mb->3.6mb)
12 Months Ago
'selectitem' command fixes/improvements: - wait for the MoveItem RPC to be completed before selecting the belt solt - if the item is present in the belt, just select it instead of moving it to the belt slot 0 - when moving the item from the inventory, take an entire stack instead of a single item
12 Months Ago
- Can now drag a stack of items onto another item in a container with a lower stack limit to swap them over. The item with too many will split itself and only carry over the amount that fits. The move will only fail now if there's no inventory space for the extra item. - Similarly, can now drag-swap admin-created items with more than the usual item's stack limit. The item will be split, but the swap move will now work successfully.
12 Months Ago
merge from io_seismic_sensor
12 Months Ago
merge from electricity_sideinputs_drain_fix
12 Months Ago
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12 Months Ago
Call OnEntityLeave when force removing an entity from a trigger, fixes destroyed entities not cleaned up from the triggers' entityContents list
12 Months Ago
merge from analytics_dump_hierachy_formatting -> main
12 Months Ago
Added rigged model (separate model for now)
12 Months Ago
Alternate setup test
12 Months Ago
Compile fixes
12 Months Ago
shadowed window mesh for interior of barred window, positioned turrets correctly
12 Months Ago
Fix components incorrectly marked as "unsupported" for enabling/disabling - renderers - particle systems - LODGroup
12 Months Ago
scaled turret to 0.9
12 Months Ago
merge from analytics_dump_hierarchy_formatting -> main
12 Months Ago
merge from analytics_asset_warmup -> main
12 Months Ago
Add ability to see what is enabled vs disabled for `GameObject.Hierarchy.Components.txt` from `dump` command - Components show a checkmark if enabled vs disabled, they show a `~` if the component doesn't support enabling - GameObjects show a `+` if active & `-` if disabled
12 Months Ago
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12 Months Ago
Add asset warmup & world spawn timings to `dump` command - output to csv so it can be opened in excel - don't output if there are zero data points - reset the world spawn timing every time a new map is loaded - Asset.Warmup.csv - World.Spawn.csv
12 Months Ago
Misc small changes
12 Months Ago
split off indicator lights, set up emissive uv2, first pass on emissive textures for unique and transparent materials
12 Months Ago
Merge from fix_unity_hook -> main
12 Months Ago
Remove some unnecessary updates
12 Months Ago
Move LagSpikeProfiler.enabled into the record method
12 Months Ago
Show editor's email instead of the server name when in the editor (so it's easier to select a server in grafana)
12 Months Ago
wip textures
12 Months Ago
Move uploader creation into it's own method EnssureUploadersCreated() Ensure invokes are reset when we start recording so we don't get the cumulative stats since startup Move Reset() methods outside of serialize methods
12 Months Ago
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Improve readability of code - move try catch & "enabled" check into each Serialize() method - move some Serialize() methods into their profiler classes - set default enabled state in each profiler so the convars reflect what is turned on
12 Months Ago
merge from pipette_skin
12 Months Ago
Messed up my last commit, re-applying 98711: 'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
12 Months Ago
Retouch material/model uncaching Making sure it doesn't happen when mcore is turnedon/allowed Resolved case sensitivity issues with lua_refresh_file Change up GetPhysicsObjectNum warnings with more info
12 Months Ago
'pipette' command can now copy items skin 'selectitem' will also try to select item with the same skin in your inventory
12 Months Ago
Added client flags for braking, pulling over and lights
12 Months Ago
Expose overall stock Swap vendor check to a distance check Expose refill time Set vendor up to just have 1 of each item
12 Months Ago
Revert method change
12 Months Ago
Expose refill time Increase brake power Reduced check radius