136,086 Commits over 4,444 Days - 1.28cph!

11 Months Ago
Fixed an issue that was preventing spatial env volumes from rendering and prevented rendering to reflection probes in the new render pass wrapper
11 Months Ago
Fixed foggy weather having wind.
11 Months Ago
Update: change OcclusionLineOfSight interface to use (int, int) instead if deconstructed pairs - Also fixed invalid allocator use for a native list - TempJob was wastefull In the middle of writing SendNetworkPositions, and realized previous interface could be error prone Tests: none, trivial change
11 Months Ago
Old weather odds.
11 Months Ago
Merge from main
11 Months Ago
Added a check to avoid creating a zero length compute buffer when rendering the spatial environment volumes
11 Months Ago
merge back fix for static field code gen.
11 Months Ago
Wait for a domain reload before generating code to make sure all fields are reset.
11 Months Ago
Updating deploy anim to fix shoulder issues
11 Months Ago
session_text_fix -> new_menu2
11 Months Ago
Prevent header image from stretching in the session page
11 Months Ago
Ensure server title and logo changes properly on the session page
11 Months Ago
switched to just use cutout texture on bulbs
11 Months Ago
Update: starting work on batched BasePlayer.NetworkPositionTick Doesn't do any batching/tasks yet, just preliminary clean of non-player logic. Goal is to batch underlying server occlusion Tests: 2p session on craggy with UsePlayerUpdateJobs 2
11 Months Ago
Fixing cinematic pilot suit skinning
11 Months Ago
merge from ambient_lighting_fixes
11 Months Ago
server_image_size_fix -> new_menu2
11 Months Ago
Ensure Server Image retains aspect ratio a bit better (no more cover fill) - should prevent parts of server images from being cut off or obscured
11 Months Ago
Added a wrapper to the SpatialEnvironmentVolumePass to make it work with both BiRP and RRP
11 Months Ago
fixed frontier hatched vm to use viewmodel camera - moved fur shader to run as opaque, not transparent (it's opaque cutout) and skip depth blockout prepass on it
11 Months Ago
updated m4 override controller/ entity and edited spas shotgun entity with 0 values on entity and weapon root
11 Months Ago
3p db shotgun reload sfx anim event
11 Months Ago
Added Tree and Deployed layers to horse grounded mask Fixes horses ragdolling on planters and dead logs
11 Months Ago
Updated the Rust.RenderPipeline package to add support for custom render passes
11 Months Ago
main -> new_menu2
11 Months Ago
fix_shockbyte_button -> main (changes were stomped)
11 Months Ago
Remove extra logs
11 Months Ago
Fix shockbyte button again
11 Months Ago
renaming anims
11 Months Ago
Update: Refactor FinalizeTickParallel to isolate ApplyChanges logic Should help with profiling, and sets up for batched BasePlayer.NetworkPositionTick Tests: local 2 palyer session on craggy with UsePlayerUpdateJobs 1 and 2
11 Months Ago
Fixed store search using empty takeover names instead of GetItemName
11 Months Ago
manual support for domain reloading in BC manager as it's in an assembly and can't opt in with the attribute
11 Months Ago
merge from main
11 Months Ago
WIP test stuff
11 Months Ago
Fix build error due to InstanceHandleList
11 Months Ago
Reset meshes to their state in /main
11 Months Ago
Bugfix: ensure we update player eyes before we kick off various jobs Previously this would cause cached state to have stale eye positions. Tests: none, trivial change
11 Months Ago
Remove unused baker prefab
11 Months Ago
Editor GUI tidy up
11 Months Ago
added media images to pilot pack sitem
11 Months Ago
merge from fix_rest_static_fields_disabling -> main
11 Months Ago
merge from hardcore_refresh
11 Months Ago
merge from menu_hotfixes_2
11 Months Ago
Codegen ResetStaticFields
11 Months Ago
Disable applying "ResetStaticFields" unless domain reload is disabled
11 Months Ago
Move "IsSkipDomainReloadEnabled" to it's own class so it can be referenced by the codegen
11 Months Ago
TODO comments for later around camera work
11 Months Ago
MsgC no longer outputs empty strings when first arg is a color Update launcher_main.rc - fix version Added NPC:BecomeRagdoll Same as Nextbot:BecomeRagdoll Enable CEF credits in the options Added NPC:SetForceCrouch Allows force crouching Citizens and combine soldiers.
11 Months Ago
Move camera gradually using WASD/leftshift (up)/leftctrl (down)
11 Months Ago
Clothing is now equipped to the active viewmodel. Makes use of a new editor-only method to apply clothing directly from a list of ItemModWearable rather than using a BasePlayer to look at their equipped clothing. Run this method when equipping items and wearables so the viewmodel is always up to date. (Doesn't work with skins just yet)