194,760 Commits over 4,079 Days - 1.99cph!

12 Months Ago
Volumetrics track light changes.
12 Months Ago
Mark TerrainAnchor and TerrainModified with [MapGeneration]
12 Months Ago
adjusted trike sizing
12 Months Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
12 Months Ago
Added temp polyfill for RegisterMetaTable Improve server-only scaled physics prop trace hit detection Do not PurgeUnusedModels before mounting BSP content Properly fix modelscale bounds - they were doubled from scaling PhysObjs Release materials created by surface.GetTextureID clientside Hopefully the clientside-only part solves issues people had when destroying these textureIDs Prevent "unknown material" spam on disconnect due to recent changes Fixed Entity:SetModel and util.PrecacheModel leaking mdl refcounts
12 Months Ago
Cleanup for a bit more readability Start processing output prefab in scene mode - remove everything except for terrain generation components - add MapGeneration attribute to tag components we want to keep - add ScenePrefab spawner onto the output prefab once S2P is done
12 Months Ago
player update. made holdtype override controllers for the different grenades and updated their entities so they now play a deploy anim when switching between the diferent grenades
12 Months Ago
Menu fix
12 Months Ago
Don't show push menu if player is dead or sleeping
12 Months Ago
Make sure a job cannot last more than 4 frames, so we can use TempJob allocators Code cleanup
12 Months Ago
player update. edited sawn off shotgun reload animation so the pumpy bit is in insync with 3p anim
12 Months Ago
Add a tag to all existing twitch drops so they're easy to identify
12 Months Ago
player update. edited db shotgun reload animation
12 Months Ago
Merge from main
12 Months Ago
▊▅▅ █▄▍▅▊▅▌▋▄▊ ▄▊▆▋ ▌▄▋ ▅▇█ ▅▅▅▍█▄█▌ ▇▍▇▍ ▌█▍▆▇▍▇▌▉▌▆ ▉█▍▋▇ ▅▅ ▋▍▇▊▍▇▌ (▄▊▊▋ ▍▇ ▄▇▄▌▋▋▉▋▋▋ █▌▇ ▍▊█▉▆▄▋▆▆ ▇▊▆█)
12 Months Ago
level update
12 Months Ago
some transforms reset
12 Months Ago
Converted the shed to use MeshLOD instead of rendererLOD
12 Months Ago
Minor change to the seismic sensor description
12 Months Ago
Removed temporary radtown beams texture used by the shed, assigned the final textures to the material enabled alpha cutout on the shed roof material
12 Months Ago
Merge from main
12 Months Ago
Updated Cigarette Models to have 0,0,0 Transforms
12 Months Ago
Merge from hood_and_cuffs
12 Months Ago
Add the remaining drops
12 Months Ago
Update Residential Bed Models to close holes.
12 Months Ago
Renamed corrugated sheets prefabs to an abcde.. scheme instead of 00x as digits don't play nice with scene cloning for keeping things clean Converted the prefabs to use MeshLOD, reduced culling distance to 100, if needed for cover, apply locally an override
12 Months Ago
Fixed side inputs still adding active usage when directly wired to batteries with no components in between
12 Months Ago
Fixed some transforms on floorstanding shelves, converted to MeshLOD
12 Months Ago
player update. created unique m92 pistol reload animation and holdtype override controller for it
12 Months Ago
merge from wire_slacking
12 Months Ago
Fixed pooling issues
12 Months Ago
Fixed wire slack impacting wire remaining length
12 Months Ago
Converting building skins to MeshLOD
12 Months Ago
- ▌▅█▆ ▊▆▍▊▍▇ ▊█▇▇ ▌▍█▋ ▅▉▉▍▋▇ ▌▆▊ █▊▄ ▇█▆█ ▅█ ▇▋█▄▌▍ █▋▌▇ ▍▍▉▆█▌ - █▋▅▍ █▅▇▇▉▉▍▌▍▆▅ ▌▆█▊▊▇ ▄▊▊▉▍█▉▇▋ ▌▇▊▉▍█▇▆▍ - ▅█▄▉ ▇▍▉▋▊▅▅▊▄▊▌ █▇▄█▇█▊▌▄▌▊ - ▊▆█▆▊█▄ ▉█▆▆▉▇▋▍▆ ▋█▆▄▋▊▌▄ ▉█ ▌▌▉▉▉▄▊▊▆ ▆▆▇█ ▊▊▉▅▊▆▌▋ - ▊█▅▍█▌ ▋▍▍█ █▊▆▉▆▍▍▊ ▅▌▋▉▊▄ ▇▍▉█ - ▅▉▆▋▋▊ ▆▇_▇▉▅ ▆▍▊▆▌ (▋▋▅▄▇▉▆▍▄▍▄ ▅▋▅▉█▆▇▌█, ▆▊▍▊▇▌ ▊▇▉▍ ▍▄▆▌▆▊)
12 Months Ago
Updated Residential Beds Materials, LODS and Models
12 Months Ago
sign and colision update on radtown gate
12 Months Ago
merge from main
12 Months Ago
Removed some debug logs and unused/temp code.
12 Months Ago
Merge from main
12 Months Ago
Material Update
12 Months Ago
Twitch Drops skins
12 Months Ago
Merge from main
12 Months Ago
converting to meshLOD the prefabs that can in Prefabs/Building
12 Months Ago
Merge from main
12 Months Ago
merge from fix_teammate_guide_disconnected
12 Months Ago
merge from fix_radial_menu_not_diagonal
12 Months Ago
merge from fix_monument_outline_floors
12 Months Ago
merge from RepairBenchSkinName
12 Months Ago
Client compile fix
12 Months Ago
Don't show the IO connection at all if the player holds sprint while unlimitedIO is active