195,742 Commits over 4,110 Days - 1.98cph!

1 Year Ago
material tweaks added corrugated sheets to the masterhouse awning for roof
1 Year Ago
some extra breeze block piles for set dressing
1 Year Ago
Merge from paint_stroke_fix
1 Year Ago
merge from save251 - Staging wipe
1 Year Ago
merge from f1_grenade_skin_fix
1 Year Ago
merge from samsite_togglemode
1 Year Ago
merge from store-fixes
1 Year Ago
merge from fix_item_split_slider_reset
1 Year Ago
merge from menu_respawn
1 Year Ago
merge from chainsaw_ray_fix
1 Year Ago
Reduced no build volume at train tunnel underground entrance
1 Year Ago
merge from meshlod converter
1 Year Ago
- Reduced no build volume at desert military base and arctic research base - Increased no build volume slightly at launch site and sphere tank
1 Year Ago
Small monument no build volume increased, switched to sphere collider - Lighthouse 100m - Mining Outpost 70m - Super Market 100m - Gas station 100m - Warehouse 100m
1 Year Ago
Increase use distance
1 Year Ago
radtown S2P
1 Year Ago
quick rubble dressing pass around damaged brick walls to test out new models
1 Year Ago
rubble pile scrap models, textures, prefabs
1 Year Ago
Remove a bunch of debug
1 Year Ago
Added an unlock minigame progress bar
1 Year Ago
network++ save++
1 Year Ago
merge from meshlod_converter
1 Year Ago
Merge from main
1 Year Ago
merge from fix_mixing_table_ammo_bp
1 Year Ago
merge from qol_building_blocked_visual
1 Year Ago
merge from fix_planner_reset_construction
1 Year Ago
Added a tool to convert RendererLODs to a MeshLOD (more efficient) in a single click if the RendererLOD looks compatible
1 Year Ago
Show building guide of teammates - must be holding building plan yourself to see your teammate's guide https://files.facepunch.com/jakerich/Hx1lUhI4usjugLyn/hfjwskjS6uxH0G4x.mp4
1 Year Ago
Fixed f1 grenade skins not appearing on the thrown grenade (don't look too closely though)
1 Year Ago
Adjusted attack ray of chainsaw down slightly (0.1 units) so that it's hitting closer to where the viewmodel looks like it should be hitting
1 Year Ago
Fixed cultist torch linking to the Steam store instead of the community market, possibly fixed others as well
1 Year Ago
Merge from sprint_seed_fill
1 Year Ago
Merge from main
1 Year Ago
Fixed several isseus preventing the seed flood fill working in dedicated client mode
1 Year Ago
Disable the use of OpenWebOverlay for the item skins as this doesn't seem to be working with the new Steam Overlay interface
1 Year Ago
Show all the other purchasable things that aren't standard skins with the blue-tinted title as well, on the repair bench panel
1 Year Ago
Fixed helicopter handbrake preventing rigidbody sleep. Improved helicopter sleep overall.
1 Year Ago
If an item's Amount is > a protentional new container's max stack side, return false from CanSwap. Fixes drag-swapping an engine part from a modular car engine onto a stack of a different tier of engine parts losing all but one of the stack.
1 Year Ago
Added a new input to SAM site to toggle the defender mode
1 Year Ago
Removed unnecessary meta files
1 Year Ago
Fixed Bradley "pitch black" mesh not being convex, causing Unity to complain
1 Year Ago
Remove Bradley tank tread FX script on the server side
1 Year Ago
Update Bradley TreadEffects to work with the new left side/right side FX setup. Previously required one effect per wheel (12 total)
1 Year Ago
Tread debug. Tracer_reddish consistency with cannon tone.
1 Year Ago
Fixed CanStack method checking the parent container's max stackable, even though it's looking to be stacked onto a new item which may be in a different container. Now checking only its own info.stackable value.
1 Year Ago
Fixed issue where muzzle flashes would collapse in on themselves from one angle only. Main cannon impact improvements.
1 Year Ago
Added an editor context scene for UI prefabs editing
1 Year Ago
Renamed "Suicide" to "Respawn" in the main menu Adjusted the confirmation popup
1 Year Ago
Fix incendiary ammo not requiring BP for mixing table
1 Year Ago
Fix odd item amounts splitting properly Fix splitter not resetting when dragging items onto your selected item stack