195,742 Commits over 4,110 Days - 1.98cph!

1 Year Ago
merge from teslacoil_clippingexploit_fix
1 Year Ago
merge from meshlod converter
1 Year Ago
RendererLOD conversion fixes
1 Year Ago
Added ItemModForceSelectFromBelt and related implementation.
1 Year Ago
Allow handcuffs to be applied to wounded players
1 Year Ago
Merge from fishing_changes_june_24
1 Year Ago
Merge from main
1 Year Ago
Unchecked "Exclude Main Light" in Deferred Extension script on the Skin Viewer camera. This setting was preventing some of this week's skins from being visible
1 Year Ago
Revert the chair prefabs, they were just for demonstration
1 Year Ago
Added support for both LOD converters to work on a selection of game objects, including when those objects are prefabs in the project
1 Year Ago
Moved "Convert LODGroup to RendererLod" into Tools/Optimize/LOD Converters Added "Convert LODGroup to MeshLOD" into the same section, does the above conversion and then converts into a MeshLOD, works on all selected non-prefab assets Fixed both menu options not working Undo properly
1 Year Ago
Legacy shelter front colliders now more accurate, fixes floating CCTV cameras
1 Year Ago
Scrap Transport Heli speed on the airspeed gauge now matches actual speed
1 Year Ago
Don't show camera distance or converter options on RendererLOD/MeshLOD inspectors when inspecting an asset
1 Year Ago
Merge main -> HeliDrivingImprovements
1 Year Ago
Fixed fish trap not being able to accept whole fish as bait Fish trap can no longer catch the same fish being used as bait Fixed fish trap result item not stacking correctly
1 Year Ago
▍▇▋▇▆▋ ▉▄ ▌█▇▌▉ ▋▊▌▊ ▇▍▊▄▄█▄ ▅▄▊▆▅▊▆▊ ██▍█▅▉ ▌▍ ▄█▋ ▍ ▄▌▅ ▉▄ ▅▌▌▅ ▋▅▍▍ ▊▆ ▅▄▆▍▅▆▋█▄▋▅ ▋▄▉▍▊://▉▆▉.▍▇▌▅▆.▄▌▇/▉/▊▆▄▉█▇▊▌▋▉▉▊▇▇▅▋/▍▇▋▇▅▅▊▊▇▊▍▇▍▄▌▇/▍
1 Year Ago
Updated the bait value of the unused berrry items
1 Year Ago
Merge from hackweek_renderlod_collapse
1 Year Ago
Fixed wooden_crate_a, wooden_crate_a_red, wooden_crate_e_red, wooden_crate_e renderers set up with multiple empty LOD states RendererLOD will no longer collapse a renderer with multiple empty states
1 Year Ago
Solar panels no longer take damage when picked up
1 Year Ago
Trying steam overlay URLs again
1 Year Ago
Increased fertiliser output from bone fragments in composter from 10:1 to 4:1
1 Year Ago
Merge from main
1 Year Ago
Merge from meshlod_converter
1 Year Ago
Update MaterialSetup to not target children if we convert to a MeshLOD Don't offer the MeshLOD conversion if the minDistanceMultiplier isn't 0 since MeshLOD has no equivalent feature
1 Year Ago
merge from allow_barricades_monuments -> aux2
1 Year Ago
▅▉▊▊▇ █▋▉▆ ▊▋▊▉ (▍▉▋▅▇▉▉ ▆▌▆)
1 Year Ago
Merge from main -> allow_barricades_monuments
1 Year Ago
Cache if a collider is part of a monument with `MonumentColliderTag` component(so it works in standalone builds)
1 Year Ago
Merge from paint_qol
1 Year Ago
Consolidate some burst util methods into FP.System so they are reusable everywhere (compile fix)
1 Year Ago
Fixed crashes when point_template is used improperly Delete duplicate build scripts that don't really work too well Expose steamworks.GetList/FileInfo to serverside Kleiner model with merged animations Vortigaunt models with merged animations Include Episode 2 floor turret models for its skins & gibs Enable Episodic behaviors for vortigaunts
1 Year Ago
merge from main -> allow_barricades_monuments
1 Year Ago
1 Year Ago
▋▆▄▋▆▋▊▉ ▄▄▉▊▆▊▍▉▉ ▅▅▊▌ █▆▆▅, ▄▄▄ ▊▊▋█▍▊▅▅ ██▉▇▆▌▍ █▋ ▉▊▄▄▄ ▆▌▊█▍▇▄▌, ▊▅▊▊▍▇ ▆▄▊▉ █▌▄▅▊▋█ ▄█▌█▉█▍▄▉█ ▌▌ ▉▊▋▄▊▋█ ▊▊▍▊ ▅ ▊▌▄▉▆▍ ▅▆ ▌▄▍▍▆ ▇▄ ▊▊ ▉▇▌▇'▅ ▅▌▊▋█▇▆▄▋▄ ▋▊▋▋▇▇▋▊ ▇▊▍ █▋▌▌▆
1 Year Ago
Merge from main
1 Year Ago
merge from teslacoil_igniter_heal
1 Year Ago
merge from wire_slacking/tip
1 Year Ago
merge from qol_queue_rejoin_timer
1 Year Ago
merge from wire_slacking/christmaslights
1 Year Ago
merge form paint_qol
1 Year Ago
Final(?!) fix
1 Year Ago
Tread fix
1 Year Ago
Buncha movement fixes. Adjusted a few things to work around the legacy code that messes with PFX.
1 Year Ago
Added wire slack support to christmas lights
1 Year Ago
Adjustments for the new script edits.
1 Year Ago
merge from main
1 Year Ago
radtown level backup
1 Year Ago
pushcarts default tint = red