201,986 Commits over 4,171 Days - 2.02cph!

12 Months Ago
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Merge from wip/testrun3
12 Months Ago
All remaining item setup
12 Months Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
12 Months Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
12 Months Ago
Rework windows build scripts to use vswhere.exe and pushd/popd Run render.UpdateRefractTexture during halo rendering Fixes garrysmod-issues/issues/6000 Build LuaJIT with specific toolset on Windows (matching the game itself) Build VPC on Windows using v142 toolset
12 Months Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
12 Months Ago
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Cleaned up the Localization tools MenuItems name and priorities
12 Months Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
12 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.
12 Months Ago
Scene for testing cliffs behaviour with PlaceDecorUniform
12 Months Ago
Fixed showtoast commands arguments limit checks Added descriptions showing the expected arguments
12 Months Ago
Brightened up coastal rocks Moved coastal rock prefabs to a new folder
12 Months Ago
Merge: from main Tests: none, trivial changes
12 Months Ago
merge from geiger_counter_leak
12 Months Ago
Merge: from geiger_counter_leak Brings across the pool.print_memory filter feature. Tests: none, trivial change
12 Months Ago
Removed unused "Two" key on RustOption.Normal prefab
12 Months Ago
Added a barebones tool that lets you find all the places a specific Phrase is used
12 Months Ago
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Merge: from main Tests: built all modes in editor
12 Months Ago
Instead of passing a small default value to SamplePosition, create another methode called IsOnNavmesh to make it harder to misuse
12 Months Ago
Polish wolf attack on foundation behaviour: raise jump apex, prevent target switch, U turn instead of barking when landing away, cancel if player gets down Fix canReach being inaccurate Fix potential bug when noise transition evaluates to true, but it's inverted or composed with other transitions Improve navigation vislogs
12 Months Ago
merge from store-ui-dlc-pages
12 Months Ago
Added antechamber to ziggurat, improved level flow
12 Months Ago
merge from VehicleFloorFix
12 Months Ago
merge from ArmouredPassengerColliders
12 Months Ago
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12 Months Ago
merge from survey_charge_lod
12 Months Ago
Reset all clothing item materials to defaults
12 Months Ago
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Added AmbientLightMultiplier, DirectionalLightMultiplier, ReflectionMultiplier, SunMeshBrightnessMultiplier and MoonMeshBrightnessMultiplier to WeatherPreset
12 Months Ago
Undo directionalLightIntensityDepthMultiplier changes from yesterday
12 Months Ago
Edit flipped threshold a little
12 Months Ago
Car 'flipped' threshold is now around 80 degrees instead of 90
12 Months Ago
Merge from world_update_2
12 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
12 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
12 Months Ago
Applied the network group toggle to the train_tunnel_volume prefab so it's applied across everything Disable the network group toggle on the slope up and down transitions as they would shift the network group up too much Fixed thresholds getting reset in Client/Server mode
12 Months Ago
Togboat collider small edit
12 Months Ago
Additional collision primitive for rear of tugboat
12 Months Ago
Merge from world_update_2/dynamic_underground_network_groups
12 Months Ago
Added a new NetworkType field to EnvironmentVolume Volumes marked TrainTunnels will now lower the train tunnels network threshold to match the top of their volume Marked all train tunnel volumes as the appropriate network group This should resolve entities built on the bottom of canyons being considered underground and not networking to the surface This includes a cherrypick form the dynamic_underground_network_groups branch
12 Months Ago
merge from localization
12 Months Ago
Null checks in RustText and Tooltip SetPhrase Fixes safezone warning formatting error
12 Months Ago
Fixed RustInput.Normal placeholder text having no localization token Set auto size values to support any language
12 Months Ago
merge from main