195,819 Commits over 4,110 Days - 1.99cph!

1 Year Ago
Fix pillar in front of triple boost building being culled past 75m
1 Year Ago
Set culling to 300m on tire stack, launch site grills in front of rocket building, walkways up the back, pickup truck Fix green card room windows going opague <300m
1 Year Ago
Min 300m culling for all the pipeline prefabs used in launch, the crate cover & the planters
1 Year Ago
Add `minDistanceMultiplier` to RendererLOD to prevent mesh.quality scaling down LODs for low settings - fixes windows becoming opague at low graphics settings Apply min LOD scaling of 100% to all the prefabs with windows (airfield towers, launch site warehouses, launch site rocket building)
1 Year Ago
Fix windows of rocket puzzle building becoming opague past 60m
1 Year Ago
Fixed not seeing gaps in windows in launch site warehouse buildings past 100m
1 Year Ago
Fix not seeing gaps in airfield tower windows in launch site by increasing LOD1 from 40m -> 350m
1 Year Ago
Fix a bunch of prefabs inside launch site that cull at 100m - 200m -> 300m (network range)
1 Year Ago
Configurable sensor range
1 Year Ago
Clear any old slack levels when poolin a new a wire
1 Year Ago
reapplied lantern fixes
1 Year Ago
latest blunderbus viewmodel anims export
1 Year Ago
Detect nearby explosive ammo hits
1 Year Ago
Remove file.AsyncRead from menu state entirely, since its broken anyway Added new shader parameters to `Core` shader $ENTITYORIGIN $DIAMETER (They are case insensitive) Added $BASETEXTURESPEED,BASETEXTURE(2/3)SPEED for VolumeClouds shader forgot this file for asyncread concommand autocomplete tokenized arguments argument Port hack for Portal 2 .wavs that are actually .mp3s Remove Episode 2 exclusive soundscapes from gm_construct
1 Year Ago
Optimised explosion detection
1 Year Ago
Shadow improvements. Also fixed the related strobelight issue.
1 Year Ago
Added a fix for the flare regression, and made it behave better from the side.
1 Year Ago
▅▅█▋▅▌█▆▇▇ ▍▍▌▍▄████ ▍▇▋█▋▍▉ ▇▆▊ ▌▅▋▇▉▄█▆▊▊█
1 Year Ago
▊▌▋▉▋▍▍▋▅▄▆▅▅ █▇▌▄▌█▉_▆▉▆█▌▍▉▉
1 Year Ago
▊▆▇▅▌ ▆▄▊▍ ▆▋▊▌█▍▊_▅▉▇▌▍▄▍▋
1 Year Ago
Merged main into io_seismic_sensor
1 Year Ago
1 Year Ago
Enabled IO wiring near attack heli too
1 Year Ago
▋▇██▅▇ █▅▌▄▆▇▅▉▄▍_▄▄▍ ▆▊▌▄▋▍ ▊▅ ▌▅▋▋█▆ ▄▄ ▉▋▄▅▅ ▌▋▋█▊▊▅▄▊█ ▇▊▆█▄▌▆ ▋██ ▅▊ ▄▄▆▌▄▄▉▉▆▍▌▌▇
1 Year Ago
Pending wire updated with current slack Fixed a few issues with moving wires Drop applied to the world down vector on rotated transforms
1 Year Ago
▊▉▆▆█ ▅▋▅▄ ▋▌▊▄
1 Year Ago
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
1 Year Ago
Weekly Skins - Junkernaught BAR
1 Year Ago
Weekly skins - Blackguard chestplate
1 Year Ago
Weekly Skins - Volcanic Rock
1 Year Ago
Weekly skins - Tiger Stripes MP5
1 Year Ago
merged new ammunition model branch into blunderbus branch
1 Year Ago
Weekly Skins - Blackguard Metal Facemask
1 Year Ago
merge from client_tickrate_increase
1 Year Ago
merge from skin-bundles-2024-05
1 Year Ago
merge from anti_rad_tea_rework
1 Year Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
1 Year Ago
Remove debug print
1 Year Ago
Industrial crafter now correctly gets collapsed
1 Year Ago
Motorbike suspension work
1 Year Ago
Merge from main
1 Year Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
1 Year Ago
New sidecar bike entity setup
1 Year Ago
Remove my old sidecar bike
1 Year Ago
Motorbike suspension set up, + refactoring, + kickstand
1 Year Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
1 Year Ago
Subtract 97528, was meant to be shelved
1 Year Ago
child count check
1 Year Ago
Spawnable backdrops and cyc walls for cinematics (green, black, white, black, grey and neutral variants)
1 Year Ago
Disabled collisions for cinelight cinematic entities - player movement, melee and bullets no longer collide with them. Still can be ent killed and hidden.