202,285 Commits over 4,171 Days - 2.02cph!

1 Year Ago
seaweed pass
1 Year Ago
Bear ragdoll prefab update, changed various colliders and character joint angles.
1 Year Ago
swim forward meta file
1 Year Ago
player update. editing rocket launcher anims to match viewmodel
1 Year Ago
Reduce navmesh draw allocs again
1 Year Ago
updates to player animation controller (walk e & w hooked up wrong, timing speed set back to 1)
1 Year Ago
sar set to use rifle locomotion anims
1 Year Ago
spine settings for some entities
1 Year Ago
UpdateLine NRE fix
1 Year Ago
Further optimize navmesh drawing
1 Year Ago
small off by one error
1 Year Ago
Reset stock back to 10 Removed excess logs
1 Year Ago
Attempted travelling vendor 'Advance Path NRE' patch
1 Year Ago
added BaseEntity query that properly checks radius against the entity obbs - existing uses replaced with GetInSphereFast version that don't do the finer check
1 Year Ago
Optimize navmesh debug view
1 Year Ago
player update. added y transform offset to swim N anim to match the height of the treadwater anims
1 Year Ago
populated playerAnimation.controller with latest 3p anims
1 Year Ago
merge from swap_keycard_fix
1 Year Ago
Complete client navmesh drawing
1 Year Ago
Make it possible for admins to see the navmesh
1 Year Ago
divesite container update
1 Year Ago
Integrated unique environments into World Setup stack Adjusted min altitude for inland place cliff components to -100m
1 Year Ago
merge from unique environments to cliffs
1 Year Ago
ue_oasis_c build and level prep
1 Year Ago
Potential SwapKeycard.UpdateAccessLevel fix
1 Year Ago
Baseline, added prefabs
1 Year Ago
.mat missing
1 Year Ago
Compile fix following merge
1 Year Ago
merge from main
1 Year Ago
barnacle_tiling_orange variant
1 Year Ago
Better rotation and demolish blocked errors Grade upgrade message order
1 Year Ago
Optim: Don't wait full timeout for CompanionServer if it's done Tests now run 2.5s instead of 12s. Tests: Ran all tests multiple times - all green
1 Year Ago
Plaster added to jungle ruins
1 Year Ago
Update: Adding last tests to CompanionServerTests One of them, TestNexusAuth, doesn't do deep testing since it requires setup of NexusServer, which is incompatible because of DontDestroyOnLoad. Tests: Ran all unit tests multiple times - all green
1 Year Ago
merge from main
1 Year Ago
renamed files and folders oasis_b build and level
1 Year Ago
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1 Year Ago
merge from main - RC
1 Year Ago
PlayerCopy tool now works if a PlayerModel is selected rather than the player itself Will now select the newly created model after copying
1 Year Ago
Fixed maincannonshell appearing untranslated on death screen when dying from bradley
1 Year Ago
Fixed binoculars overlay covering chat
1 Year Ago
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1 Year Ago
Fixed extra GetType() causing IsComponentNotOfType check on LodStripper to fail
1 Year Ago
Pose backup
1 Year Ago
LODStripper change
1 Year Ago
Fixed shields not getting OnHolster callbacks
1 Year Ago
spawn.shielddummy command can now be passed true to make the dummy holster the shield Placeholder shield idle to fix foot IK Fixed gibs spawning parented to the player
1 Year Ago
Fixed duplicate GUID error on client connection in editor.
1 Year Ago
Improved train uncoupling behaviour
1 Year Ago
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