202,285 Commits over 4,171 Days - 2.02cph!

1 Year Ago
Fixed inaccurate comments, etc
1 Year Ago
Gib & bullet tweaks.
1 Year Ago
Merge from elevator_parenting
1 Year Ago
When trying to upgrade a blocked building block, close the pie menu and pop a toast with the reason
1 Year Ago
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1 Year Ago
Vertex stream unfuckery on the new explosions and streaks. Texture tweak on engine exhaust Added close-up engine exhaust FX Sidegun tweaks. Component destruction fixes for new explosions.
1 Year Ago
Disabled pie menu options can now run an action when clicked
1 Year Ago
Merge from main
1 Year Ago
Merge from elevator_collider_rework
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Client-side "Can't deploy on door!" check so the deploy guide doesn't turn blue on doors Minor toast error fixes
1 Year Ago
"Skin not owned" error when trying to skin a block with a skin you don't own Should not happen in normal situations but I was tired of being confused by this in the editor
1 Year Ago
Resolve import warnings on vanilla TC gibs Mark gibs as R/W and convert vanilla TC gibs to use primitives
1 Year Ago
SB TC now uses the deploy/destroy sounds of the retro TC
1 Year Ago
Replaced "Too close from another building" error message for "Too close to X" Briefly highlight the block in question when showing the error message https://files.facepunch.com/Flavien/WvU4h1yNwGLGDinf.mp4
1 Year Ago
Merge from main
1 Year Ago
twitch drops turntables setup
1 Year Ago
merge from main - RC
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix client compile error
1 Year Ago
added underwater mask to crittermovementshader
1 Year Ago
Sends raknet stats per connection (including throttling) to runtime profiling every 1 second - iterates through 30 connections per frame but waits for up to 1 second to start looping again
1 Year Ago
Heli death fx
1 Year Ago
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1 Year Ago
missing textures
1 Year Ago
seaweed clump prefabs
1 Year Ago
Fixed the screen turning black after respawning before the end of the death screen fade
1 Year Ago
Update: Avoiding multiple GameObject instatiation in CompanionServerTests There's now one testDummy that can be used as a component storage. This allows to have proper "alive" components. This revealed a couple issues (late database cleanup leading to locks, not fully configured clan participation) which I've fixed. Tests: reran all tests multiple times - all green
1 Year Ago
Probably fix random TrySpawn exception Add masking to EnvironmentFishCritter shader (untested at all)
1 Year Ago
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1 Year Ago
Update: Added Subscription-related tests to CompanionServerTests 2 more down, 2 to go. Tests: ran all tests multiple times - all green
1 Year Ago
Updated stag ragdoll character joint limits
1 Year Ago
Add command to draw navmesh in game
1 Year Ago
Update: Adding EntityInfo related tests to CompanionServerTests.cs 2 down, 4 to go. Tests: ran all unit tests multiple times - all green
1 Year Ago
Fixed Entity:RemoveAllDecals not working on players serverside
1 Year Ago
missing Intersects2D function
1 Year Ago
exported edited DPV anims and created ascend/descend anims
1 Year Ago
Update: Adding Camera-related tests to CompanionServerTests.cs This adds 3 more (total 13, 6 to go). These tests don't setup an environment to validate the full flow, but they do prove that request handling is correct. Tests: ran all tests multipel times - they pass.
1 Year Ago
Adding sunburn page to the DLC tab
1 Year Ago
Jungle concrete textures
1 Year Ago
Spotlight Refresh, New mesh, materials, textures, LODs and collision. Updated existing prefabs.
1 Year Ago
Eroded plaster tests on jungle ruins. Removed obsolete textures.
1 Year Ago
merge from main
1 Year Ago
Update: Adding Clat-related tests to CompanionServerTests This adds 4 mote tests. Added test-related funcitonality to ClanManager to init/deinit. Tests: ran new unit tests individually, together with rest, multiple times - all pass.
1 Year Ago
test cases for gjk distance - covers most edge cases from different features (vertex/edge/face)
1 Year Ago
T1 SMG viewmodel world model -> LODs textures and materials basic/initial prefab setup
1 Year Ago
fixed mistake in SquareDistance
1 Year Ago
Generate tiles in chunks to avoid potentialyl running out of memory on massive maps