194,057 Commits over 4,079 Days - 1.98cph!

45 Days Ago
WIP new logic to pick a better vine spawn point based on averaged angle to destinations
45 Days Ago
Hooked up stump mesh
45 Days Ago
Protobuf
45 Days Ago
Merge from main
45 Days Ago
Switched the blowpipe attack effect over to the legacy Particle System IK script, works better with an effect that emits from a single point Texture animation mode doesn't seem to like being run in LateUpdate mode which the newer Particle IK system uses
45 Days Ago
Protobuf update
45 Days Ago
Merge from mipmap_gen_fix
45 Days Ago
Merge from main
45 Days Ago
Added panther to large hunting trophy Snake hunting trophy fixes
45 Days Ago
Merge from mipmap_gen_fix
45 Days Ago
Merge from main
45 Days Ago
Fixed item icon post generation process not applying the icon preset settings properly Should ensure any newly created icons will have mipmaps applied
45 Days Ago
Transferred lods to outbreak sprayer entity
45 Days Ago
d trophy world model/lods, material and textures. intial .worldmodel prefab setup
45 Days Ago
Fixed NRE when attempting to export the obj file of a workshop item without modifying the file name
46 Days Ago
Fixed exception when reskinning snowmobile
46 Days Ago
Transferred backpack lods Deleted some unused files
46 Days Ago
merge frpm workshop__normal_and_compression_fix
46 Days Ago
merge from workshop_qol
46 Days Ago
added specgloss for miner's hat and converted materials to specgloss. also set up emissive on miner hat main material for when we fix the entity flag toggle instead of switching material
46 Days Ago
merge from largewoodbox_transparency
46 Days Ago
merge from woodenbox_uvs
46 Days Ago
merge from lr300_dustcover_fix
46 Days Ago
merge from dbs_skinnable_sights - fix to both 3p visible sights and making sights skinnable
46 Days Ago
fixed wrong material on dbs main body and checked skins are correct
46 Days Ago
Added TwitchRivalsFlag_ prefix to burst cloth bones in twitch rivals flag
46 Days Ago
merge from dbs_3p_sights
46 Days Ago
merge from main
47 Days Ago
Merge from jungle_update (better croc underwater behaviours)
47 Days Ago
- Have crocs properly dive to reach underwater players - Increase croc acceleration when in water - Increase tracking of underwater attack to avoid disconnected hits that feel unfair
47 Days Ago
Have swimming agents like the croc, project target locations to the sea floor before pathfinding
47 Days Ago
When sampling around AI, use agent position instead of transform, as for croc agent can be on the sea floor while entity is on the surface, causing samples to fail
47 Days Ago
Fixed server sending repair blocked errors in english instead of using the client language
47 Days Ago
merge from softcore_update
47 Days Ago
merge from main
48 Days Ago
Update all new animals to use OnAttacked instead of Hurt to properly apply bleeding
48 Days Ago
Reduce tiger damage, but have it inflict bleed (previous commit didn't go through)
48 Days Ago
Reduce tiger damage, but have it inflict bleed
48 Days Ago
add biome overrides for river normal strength, also share biome weight fetching code
48 Days Ago
Add wake disturbance to croc
48 Days Ago
merge from fix_ownership_tape_recorder -> main
48 Days Ago
Fix cassette recorder losing item ownership when it's thrown into the world and picked back up
48 Days Ago
Fix croc spamming turn anim
48 Days Ago
Add some more placeholder audio to croc
48 Days Ago
water mask culling progress
48 Days Ago
Jungle river overrides.
48 Days Ago
merge from fix_deployable_corpse_place_lock -> main
48 Days Ago
Fix being able to put locks on deployable corpses (it didn't do anything but good to fix)
48 Days Ago
merge from softcore_update
48 Days Ago
merge from softcore_update/deployable_corpse