147,419 Commits over 4,444 Days - 1.38cph!

37 Days Ago
Fix mortar first person arms disappearing sometimes
37 Days Ago
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37 Days Ago
Merge from main
37 Days Ago
Fix typo
37 Days Ago
initial industrial garage door prefab updates with animated rig, anim controller added
37 Days Ago
Fixed case where player could get stuck in aiming animation when throwing a grenade
37 Days Ago
Fix HE color in mortar UI
37 Days Ago
Implement zero angle sweep/attack/reload, disable new recoil anim less than 2-5 degrees
37 Days Ago
Fix duplicate internal IDs on the new mortar animations
37 Days Ago
Fix hidden items showing up in the vending machine search
37 Days Ago
- Add health UI bar to mortars (toggle for all mountables, sorry for stupid long import but this is cleaner than just adding it for mortars). - Bump up culling distance on mortar mesh - Disable smoke trail on mortar shells held in hand - Add recoil animation on mortars to make recoil more intuitive - Add `error_mortar_uneven_ground` toast to make it more obvious why you can't deploy a mortar
37 Days Ago
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37 Days Ago
update export with fix's to IK positions
37 Days Ago
Adding extra mortar anim for sweep and reload attack at 00
37 Days Ago
empty_country_fix -> main
37 Days Ago
merge from main -> apartment_complex_monument
37 Days Ago
Fix countries not being shown in the drop down country selection window
37 Days Ago
merge from rfreceiver_modding_fix
37 Days Ago
Fixed duped packs in the steam inventory menu if purchased when the game was closed
37 Days Ago
merge from steaminventory_newitem
37 Days Ago
merge from main
37 Days Ago
mortar projectile flight sound implementation
37 Days Ago
Fix shop name input being at a weird position when opening the dialog window
37 Days Ago
Ensure 'remove all' popup closes if you disconenct
37 Days Ago
Support UI popup with empty string titles
37 Days Ago
Fixed a bug in VPC to do with game conditionals * It was setting the GMOD conditional only for projects AFTER (and including) server/client.DLL which caused unintended files to be included in 64bit builds due to order of projects being different engine.dll and dedicated.dll builds for 64bit + minor changes * Fixed srcds_win64.exe trying to load 32 bit DLLs * Some minor changes from x86-64 for consistency and cleanliness Build server.dll 64bit
37 Days Ago
Fix dodgy shadow on apply, modify and discard buttons
37 Days Ago
Fix broken open transition
37 Days Ago
Add debug output to VPC warning
37 Days Ago
empty_country_list_fix -> main
37 Days Ago
Debug commands to test whats going wrong with geolocation - Codegen - Rebuild phrases
37 Days Ago
Re-enable `canPlaceInsideRocks` on the terrain checks of foundation prefabs
37 Days Ago
Fix MacOS not rebuilding VPC
37 Days Ago
Undo changes to foundation prefabs since the merge messed up at some point and they ended up with 2x MeshRenderer components throwing strange errors
37 Days Ago
Merge some changes from main * VPC change, minor VPC script changes * Fixed tier1, tier0 exclude VPCs causing warnings during project gen
37 Days Ago
merge from efficiency_desc
37 Days Ago
Efficiency upgrade description change, on the right branch this time
37 Days Ago
Fixed not being able to connect a wire to a door controller when the door is open
37 Days Ago
Subtract new navmesh
37 Days Ago
Readd god rock & anvil rock to craggy
37 Days Ago
Fixed efficiency description to a generic now that it includes explosives /satchels
37 Days Ago
Codegen
37 Days Ago
merge from computer_io_no_passthrough (very minor, parameter change only)
37 Days Ago
remove computer station passthrough, slightly move input plug to line up better with model
37 Days Ago
Reapply Antihack.cs #if SERVER changes
37 Days Ago
merge from main -> fix_foundation_clipping_rocks
37 Days Ago
ServerSetFrequency changes in RFReceiver to make it easier for Oxide to patch the method
37 Days Ago
Fixed lunar wall dividers all named Wall Divider Pack Added a new key for the pack
37 Days Ago
Fixed barrels and shelves showing the new hidden base redirect item in store pages
37 Days Ago
Manually bumped up the renderer bounds of feet, hands, and torso. Fixes parts disappearing in niche situations.