125,580 Commits over 4,171 Days - 1.25cph!
Merge from main -> backpacks
Fixed crafting mission step not working if a player crafts an item with a redirect skin (eg. concrete pickaxe)
All access supplies mission stages are now mandatory
ak47 - locomotion anims with reduced spine movement, applied to override controller
Fixed craft button highlight not updating after crafting an item
Fixed opening full screen help info causing a soft lock in mission 2
Full screen help can now be closed with escape or by clicking the background
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Do not force nextbot/SNPC render group to opaque by default
Let the engine decide.
More Sandbox entity and tool clean ups
* Removed redundant calls to SetMoveType and SetSolid
Fixed certain sandbox tool entities not saving certain settings in duplications
Such as being frozen by the tool gun.
Consistency pass on Sandbox tools
Duplicator saves "Make Persistent" setting
Added ENT.WantsTranslucency and use it for sandbox entities
If set and ENT.RenderGroup is not, and the default calculated render group is opaque - switch render group to RENDERGROUP_BOTH
This works better than forcing RENDERGROUP_BOTH at all times - for example when you want to draw translucent/transparent effects when the entity's model is opaque and therefore the default render group is opaque and does not call ENT.DrawTranslucent
player update. exported spear set of anims and populated spear override controller with the new anims. Also setup holster positions for wooden and stone spears on their entity prefabs
Display HLTV client connect messages differently
Do not wait for SteamID validation for HLTV clients that will never come
Fix tags for HLTV servers, add extra hltv:1 tag
Hide HLTV servers from the server list
They can't be displayed properly side by side right now
Ensured new placed shelters are added to the limit
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Merge from io_budget_health
ProcessInterferenceQueue null checks
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harbor_2 cargoship dock - clearing space for a longer dock alley
Made a slight change to how we handle the spine offset vector that's declared on weapons
Still not quite working the way we need it (particularly on the head bone), but it is an improvement
Don't give seasonal items to player when starting on tutorial (party hat/snowballs/etc)
Refactors
Set client weather when starting tutorial
- Removed the option to use extrapolation in my GenericLerp, it only seems to cause problems. This fixes some lerp jitter with server-side ragdolls.
- Keep running limbInterp tick until lerpToServerSimTime, if it's longer than 2s
Rip out the time changing methods, just hardcode time to a specific value for the duration of the tutorial
Merge GrenadeThrowFix -> main
Apply a suitable amount of force on death to server-side ragdolls
Player can no longer change quantities of item to be crafted until mid-way through tutorial
Removed any orphaned tutorial videos/images after latest changes
Converted the mission help assets into a selection of the help infos we pop up ont he side of the screen, these can be opened in a modal display by pressing the tutorial key or asking the NPC for help
It just displays the contextual popups for each mission, so if a player wants to revisit something on their current mission they can
Reduce RAGDOLL_PUSH_FORCE slightly to be safe
- Don't use 'vis' for pushing server-side ragdolls, we already have a ragdoll list
- Push rigidbodies that are closer to the bullet hit point more than ones that are further away
Added groundwork to limit how many shelters a person can have
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
Activate inactive SS ragdolls when shot
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Stripped more variants on Cliff and Decal sets
Clean up pass on Sandbox Tools
Cleanup pass over sandbox ents
Added NPC:AdvancePath
Added net.Abort
Shelter ~
Made it easier to place
Fixed grass displacement not working on some terrains
Tweaked orchid and sunflower prefab setttings / improved LOD distances / wind / billboard settings
player update. exported hunting bow wip animations and populated bow override controller with the new anims. Also set up holster position on hunting bow entity prefab
Fixed crashes due to dangling CSoundPatch pointers
Hide "Couldn't load shader dll" behind developer 1
Fix 2 community.properties translations that had typos
Fixed crashes when trying to navmesh.Load too early
Still not recommended, but it will work now.
Updated TTT: Transition to SteamID64 (Pull Request)
Faceposer: better handling of too many flex controllers
When model has too many flexes, display a message and disable non functioning sliders