200,006 Commits over 4,140 Days - 2.01cph!

38 Days Ago
Clean: simplify code Tests: gun turret being deauthed
38 Days Ago
WIP
38 Days Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
38 Days Ago
Fix compile error
38 Days Ago
Potential fix for scientists not reacting well to being sniped
38 Days Ago
M15 Pistol - World model fixes and texture tweaks
38 Days Ago
main -> snap_deployables
38 Days Ago
ian_serializable_field_cleanup -> main
38 Days Ago
Serializable field fix - BatteringRamVisuals
38 Days Ago
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38 Days Ago
Serializable field fix - SiegeWeaponVehicleAudio
38 Days Ago
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38 Days Ago
patrol_heli_revision_2 -> main
38 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
38 Days Ago
Potential fix for scientists not opening doors sometimes
38 Days Ago
merge from frontier_external_fixes
38 Days Ago
main -> patrol_heli_revision_2
38 Days Ago
populate_heli_path_nre_fix -> main
38 Days Ago
Additional check in map view
38 Days Ago
Fix scientists shooting super fast
38 Days Ago
removed wire from wall_a
38 Days Ago
removed stray damage volume
38 Days Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
38 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
38 Days Ago
syncvar_none_compile_fix -> main
38 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
38 Days Ago
merge from main
38 Days Ago
WIP
38 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
38 Days Ago
Merge from toolgun_deploy_fix
38 Days Ago
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38 Days Ago
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38 Days Ago
Fixed missing toolgun deploy sfx
38 Days Ago
Merge from nametag_streamer_fix
38 Days Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
38 Days Ago
Fix compile errors
38 Days Ago
Merge from mission_create_streamlining/outpost_spawning
38 Days Ago
Converted the mission info panel to a flex element
38 Days Ago
Add a mission complete screen (pretty wip right now)
38 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
38 Days Ago
merge from party_system -> main
39 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
39 Days Ago
Fix compile errors
39 Days Ago
Add document spawn points to other fishing villages
39 Days Ago
merge from party_system -> main
39 Days Ago
Merge from parent
39 Days Ago
Merge from main
39 Days Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
39 Days Ago
Merge from compiled_field_fixes
39 Days Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem