reporust_rebootcancel

142,170 Commits over 4,413 Days - 1.34cph!

59 Days Ago
removed introduced allocations
59 Days Ago
moved frameNo+serverTs to NetWrite (main thread set)
59 Days Ago
merge from main
59 Days Ago
pushing scene before merge
59 Days Ago
updated steam id on crypt building skin
59 Days Ago
merge from main
59 Days Ago
merge from main
Rin
59 Days Ago
merge from static_bbs_magnet_fix
Rin
59 Days Ago
merge from bbq_fix_lod_emission
Rin
59 Days Ago
merge from vendingmachine_deploy_fix
Rin
59 Days Ago
merge from fueltank_fix
Rin
59 Days Ago
merge from shipping_containers_optimizations
59 Days Ago
Add highlighted search through the convars (just like settings search)
59 Days Ago
work around RT size mismatch in BiRP water wrapper
60 Days Ago
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60 Days Ago
- Fix console not pushing logs after inputting - FIx autocomplete command list flex snapping at random intervals - Expose current override value rather than default value
Rin
60 Days Ago
merge from io_exploit_fix
2 Months Ago
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2 Months Ago
Fixed vending machine deploy regression
2 Months Ago
Update(tests): add 8 players perf test to UpdateSubscriptions - add some TimeWarnings to parallel UpdateSubscriptions - got rid of caching all Visible sets, just reuse 1 per task from pool Tests: ran tests
2 Months Ago
Update(tests): Pump up those rookie network streaming range numbers in unit tests (1,2 -> 4,8) to match real servers - rewrote spawning logic in UpdateSubscriptions unit tests to ensure we spawn within main layer 128 player perf test is now showing much better results: Serial - 10.3ms, Parallel - 1.7ms Tests: ran unit tests
2 Months Ago
Budget the main thread part of navmesh building
2 Months Ago
Fix binary saving overwriting the beginning of the previous save but leaving without truncating the end
2 Months Ago
naming conventions, small tweaks
2 Months Ago
manifest, bounds fixes, guide fixes
2 Months Ago
apartment wood stove
2 Months Ago
Loadouts tab baseline
2 Months Ago
updated item definition on bunny suit
2 Months Ago
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2 Months Ago
Optim: run gather network groups in parallel - changed dimensions of net grid in DummyServer, now it's using a 512 grid with 64 cells 128 players: 0.54ms vs 1.15ms of serial. Relies on a prealloc hack, need to support it properly Tests: ran unit tests
2 Months Ago
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2 Months Ago
exported latest salvaged axe v model anims
2 Months Ago
Fixes
2 Months Ago
Updated BunnySuit
2 Months Ago
Updating krieg backpack skinning and burst cloth
2 Months Ago
Remove _CommandID shader property to not ever confuse any shader compilers
2 Months Ago
Fix incorrect cleanup on load fail
2 Months Ago
Better logs, fix out of bounds tile index, fix incorrect warning when loading a navmesh from a save
2 Months Ago
Camping Cooker update
2 Months Ago
fix animator after merge conflicts, fixed wheel rotation and mount positioning
2 Months Ago
Reduced PacketArrayPool's length to the max value, reworked GetHashCode, removed unneeded second Close in ResetSocket, Use GameManifest.Current instead of loading from disk again
2 Months Ago
Bunny Suit item update
2 Months Ago
Bunny Suit setup
2 Months Ago
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2 Months Ago
fix water SSR flickering when TAA was enabled, was especially pronounced at grazing angles
2 Months Ago
Started cleanup
2 Months Ago
fix server build
2 Months Ago
Fix tilesLoaded never being incremented, causing loading to fail
2 Months Ago
Fix crash
2 Months Ago
Updating krieg skeleton asset