116,201 Commits over 3,959 Days - 1.22cph!
Ensure primitive gamemode sets the era convar to "primitive" (which is what applies the item restrictions)
Fix items being blocked when server has unassigned era
- Remove further conflicting bone names
- Setup Model root bone
Merge from presets_editor/quality
- Siege tower doors no longer parent sleepers
- Siege tower doors now parents mounted players
Hopefully fix flyhack kicks when jumping on top of the siege tower. Made the parent boxes pretty generous
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Only following weapons enabled in primitive
- melee
- bow, crossbow, compound bow
- nailgun
- water pipe
- double barrel
- revolver
fixed horse reverse jittering/bouncing
Unassign all item's eras to start from scratch
updated vm minicrossbow string idle anims
merge from main -> primitive_gm
Items not assigned to an era will be available to all eras
Replaced blockout meshes with beam kit in jungle ruins. Fixed some UV errors.
Disable saving item after changing an item's era because it actually lag spikes the editor
Double the amount of horses spawned in the wild in primitive gamemode from 2 -> 4 per km^2
Added an armor insert item.
Armor inserts can be slotted into armor.
Include armor slots in CollectProtection
Merge from tick_limit_improvements
Better maxpacketspersecond_tick lag forgiveness
When trying to change replicated convars from the F1 menu on the client / from the editor, send the replicated convar to the server (as if you prefixed it with `sv`) instead of telling the client it can't change replicated convars locally
- Cleaned up layer setup
- Bow strings setup on additive layer again
- Renames
Better horse grounded checks
Restored breed max speed scale
Merge from train_tunnel_altitude_2
Add convars for boat purchases as well
- `vendor_sub_solo_enabled`
- `vendor_sub_duo_enabled`
- `vendor_rowboat_enabled`
- `vendor_rhib_enabled`
merge from workshop_normalmap_issue
Add primitive gamemode to manifest so it can be loaded
Now that we have convars, apply default settings to primitive gamemode
- block metal & hqm upgrade tiers
- disable patrol heli event
- disable purchase of minicopter, scrap heli & attack heli from airwolf vendor (he only sells hot air balloon now)
New: Editor-Server can playback a server demo
Mimics how client demos are played back - streams commands to the server for execution. Currently doesn't spawn players/has some entities missing - that's next to investigate
Tests: Took an old 5 min demo and played it back until it stopped the editor play session.
Increased horse wheel mass to 600
Tweaked braking forces
Added replicated convars to control vehicle purchases
`vendor_minicopter_enabled`
`vendor_hab_enabled`
`vendor_attack_heli_enabled`
`vendor_scrap_heli_enabled`
Will modify the conversation options of the NPCs so you don't see blocked vehicles available for purchase & block the purchase of the vehicle itself
- Added Hopper mounts
- updated hopper mesh
main -> 4ShotMiniCrossbow
Fixed server events being removed from list of events when disabled
Fixed toggling server event not being printed to server console
Horse clipping checks
Created new saddle prefabs
Prevent movement colliders
Set up jungle ruins beam kit prefabs
Add convars to modify server events
`print_server_events` will list all events & their settings
`set_event_enabled <event> <true|false>` will enable/disable events
`set_event_min_delay <event> <delay>` will set in-game hour minimum delay
`set_event_max_delay <event> <delay>` will set in-game hour maximum delay
-Ballista LOD material fix
Create primitive gamemode prefab
Also expose ability to modify a weapon's workbench level via an override
Add ability to override crafting cost & crafting time of items based on the era
Progress on foliage instancing: noise generation on gpu, fixed compute placement sync issues, wip instance data offsets and usage in foliage shader.