138,396 Commits over 4,352 Days - 1.33cph!
Made the dev tools UI less terrible at low resolution
Beanbag sitting pose update
merged main -> rust_relay_server
Industrial Shelves
- Half height shelf greybox model added
- Full height shelf greybox model added
- Prefabs updated, Icons updated, items updated
- Ran manifest and localization
brought back tuple param for UploadStringPoolToRelayAsync lol
Upload JSON instead of pair array in UploadStringPoolToRelayAsync
Only allow one of each upgrade
Reduced timeout on HttpClient, added enabled checking to upload paths
easter sitem descriptions
Clap, hurry and ok gesture updated
don't failover on map upload fail
tweaked big button diffuse
Added failover, various optimizations
descriptions for easter wallpapers
first wallpaper description
merge from techtree_multi_unlock
Can't cycle through hidden tabs
merge from new_console-ui
Pressing TAB now cycles in between the console and the last used tab (items by default), CTRL TAB cycles through all tabs
merge from new_console-ui
Fixed search bar texts disappearing because their masks were still tagged as 'mainmenu' ffs
merge from new_console-ui
Fixed UI_ServerAdminUGCEntryAudio.Update NRE, censor recordings option is now ignored in the UGC tab
Fix attempt for RustButton.CalculateLayoutInputHorizontal NRE during bootstrap
Removed deepsea.enabled false from playground init commands, its auto disabled because theres no water anyway
Fixed console not selecting its input field when opened the first time
Removed rich text on search bars again
Added Save As.. functionality
Removed Mute tool
Escape cancels dubbing
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Ensure command list properly works when clicking on a convar
Remove the gap in the autocomplete button
- Setup script execution order for developer tools/console/error
- Setup after TMP has initialized (seems to cause less issues on initial check)
- Cleanup into a single file
Replace changed settings assets with main
Ensure error ui starts up early enough in script execution order
Replace Clear args dispatch with cpu clear for instance arguments
Stupid unity alpha calculations
Ensure legacy error ui does the same thing
Ensure new error ui doesnt render if erroroverlay is false.