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124,117 Commits over 4,171 Days - 1.24cph!

5 Hours Ago
More dirt added to blue containers
5 Hours Ago
Updated sail prefab with artwork
6 Hours Ago
merge from main
6 Hours Ago
merge from menu_optims
Today
Halloween Wallpapers - Initial setup
Today
merge from meta_shift
Today
Spike trap damage pass
Today
Merge from parent
Today
Merge from main
Today
merge from main
Today
Spawns
Today
Ground spawns.
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
Today
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
Today
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Today
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Today
progress on guide mesh rendering improvements
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
Today
Fix color picker events, upgrade components to look more rust-y
Walkway LOD/COL progress
Today
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
Today
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
Today
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
Today
UI pages cache their scroll rect components and disable them when invisible
Today
Musical instrument and bow updates for entity, hold types and anims
Today
merge from main
Today
Cargo can no longer exit the main island from the deep sea side Added cargoship.egress command
Today
More dirt on food market containers. Alpha added to hanging fish material.
Today
Removed the blue cast from the clovers on our old grass splat texture.
Today
Ground spawn improvements.
Today
merge from skeleton_bonename_fix
Today
Changed BoneProperty name tpye from phrase to string instead No reasons to have phrases, they arent translated, we always excluded them from the phrase update and its causing issue with the recent localization changes
Today
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Yesterday
naval_update -> scientist_boat_ai
Yesterday
Fixed problematic range mapping
Yesterday
merge strip_ghostship_renderbatch to naval_update
Yesterday
Strip renderer batch components from ghost ships
Yesterday
Adding vendor NPCs and recycler, etc. to floating city level
Yesterday
missing localize on rcmenu
Yesterday
Include a version number (4 bits) to make future crosshair code changes easier and allow us to keep compatibility with old codes Switch to base 62 to ensure only alphanumeric characters are used