reporust_rebootcancel

154,009 Commits over 4,536 Days - 1.41cph!

Today
merge from automated_testing
Today
merge from customvitals_noise_fix
Today
Fixed the custom vital template not having the background.tile sprite assigned, missing its texture - it now matches with the rest of our vitals
NMS loot room Launch site room fix
Today
merge from sv_clientadmin_exposures
Today
Exposed weather.load and weather.reset to be callable on the client from the server Codegen
Today
Built new FP.Steamworks dlls with vibration/haptic feedback support and the ability to show steam input gamepad binding screen.
Today
Merge: from ui_store_slim_ram/blurhash - New: HttpImage now know how to render blurhash images as loading placeholders Tests: navigated through store
Today
Bugfix: if httpimagedelay expires, use results of first request that completed Tests: navigated store with httpimagedelay 10 and waiting till it expired
Today
Update: generate blur textures of matching aspect ratio to original image Tests: inspected store with httpimagedelay
Today
merge from main
Today
Turn in place: chest-led rotation, 45 degree steps, head IK toggle player_model.prefab - head Gain 1.6->0.5 / Max 30->9.1, chest Onset 14->0 / Gain 1.0->2.2 / Max 20->28, TurnSpineLowerShare 0.45->0.85: the chest now carries the aim from the first degree of offset instead of the head absorbing ~19 degrees first, which is what caused the gun/aim disparity. PlayerModel.Turn.cs - turnminstepangle default 90->45: only the 90 clip was reachable so every commit swung a full 90 regardless of need, and this also drops the re-commit stability floor from 45 to 22.5. PlayerModel.Ik.cs - added pm_headik static (default on, no behaviour change) to disable the head look IK, which proved the head/gun misalignment and idle/ADS snap come from the IK rather than the animation export. DevTurnTuner.cs - on screen Head IK button plus L hotkey so that toggle is reachable in play without the console.
grenade_client_prediction -> main
- Fix complex on throw result - Compile fixes
Today
merge from main
Today
merge from main
Today
merge from Frog_Branch -> critter_animals
Today
Update: StoreBundleTool improvements - deduplicate serialized objects to reduce number of saves - deduplicate ProxyPaths to reduce number of field-callback invocations - document loss of data and why it happens Tests: ran the script
Today
exported updated frog anims
main -> grenade_client_prediction
Today
merge from render_pipeline_testing
Today
work around weird skinviewer viewmodel errors
Today
Another fencing deployment pass Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°) Got rid of a baked in rotation in all of the sockets
Water treatment plant and sewer branch loot rooms
Today
Define fixes
Today
updated lamb model with new lods. added and updated new lamb fur textures. added lamb fur lod material.
Today
exported updated frog anims
Today
Rework comparers.
Today
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Today
Bit more polish on randomised room L wires + pipes
Today
updated milk icon
report_player_bots_fix -> main
Today
Add textured milk jar with volume-preserving slosh, faster liquid updates and pooled surface meshes - will need a programmer to look over added milk icon https://files.facepunch.com/pilgrim/2026/September/15_15-39-VioletSapsucker.mp4
Stop bots showing up in the report player window
Today
pefab explosive setup on some weapons
Today
explosive crater definition support, reworked shapes to apply in 3D space with respect to blocking objects
Today
Glyph/bind resolution cleanup
Today
Move a bunch of gamepad source file locations so I can remove a chunk of shitty bridging code between assemblies
Today
merge from hazmat_trophy_fixes
Today
added missing BC component to froniter and pilot hazmats, lost when they were rerigged
Today
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Today
Updated Beef Prefabs to have world models linked
Today
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Today
Refactor duplicate stick suppression calls
Today
Added new frog textures and materials. applied them to the frog_rig.fbx
Today
Polish to small randomised room L + wires and decals added
Today
merge from render_pipeline_testing
server_browser_filter_fix -> main
Today
Remove dead phrases and input axes
Today
Reapply sheep mark attacker hostile