reporust_rebootcancel

138,368 Commits over 4,505 Days - 1.28cph!

Yesterday
all 3 single weapon racks + standing weapon rack now uses their own world model instead of a burlap sack.
Yesterday
merge from game_pack_dlc - updated bar games pack steam icon with final art
Yesterday
pooltable_dismount_kill_fix -> main
Yesterday
updated bar games pack steam icon
Yesterday
Add a ProfilerMarker to every custom RustRenderPass
Yesterday
Merge from parent, including post merge fixes.
Yesterday
Merge from /industrial_generator_audio_fix
Yesterday
Single 50cal viewmodel animations
Yesterday
Fixed audio attenuation curves for the industrial large generators
Yesterday
small spike trap now uses world model instead of burlap sack
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from PlayerMaintainedMonuments
Yesterday
Merge from main
Yesterday
Merge from powergrid/fuse_swap
Yesterday
Merge from powergrid/fuse_deterioration
Yesterday
Merge from powergrid/wire_auth
2 Days Ago
landmine now uses a proper worldmodel instead of burlap sack hooked .item up.
2 Days Ago
added worldmodels for floor spikes trap and tin can alarm hooked up .worldmodel to .item for each. now drop instead of using burlap sacks.
2 Days Ago
Heavy fuse deterioration changes: - All inserted fuses deteriorate per tick rather than just the oldest - Fuses below 30% condition deteriorate faster - If no fuses are below 30%, then the weakest fuse deteriorates faster Adjustable by convars
Rin
2 Days Ago
merge from sculpture_default_invis_fix
Rin
2 Days Ago
merge from sculptures
Rin
2 Days Ago
merge from game_room_dlc
2 Days Ago
Fixed a floating wire in power plant Powerplant S2P
2 Days Ago
renamed folders to remove artist names from name conventions, reorganised to separate randomised rooms into own folder structure
2 Days Ago
prevernt breaking down stone sculpture
2 Days Ago
salting the SculptFormat data with the entity ID to avoid collision with default data
2 Days Ago
Merge from main
2 Days Ago
Renamed Halloween Garland to Halloween String Lights and reran Mani
2 Days Ago
merge from storepage_aug26
2 Days Ago
Bar game branding power of two
2 Days Ago
Bar games store page media
2 Days Ago
Only allow breaking connections from powerlines if you have building auth over the entity at the other end of the connection
2 Days Ago
merge from storepage_aug26 (stone sculpture page done)
2 Days Ago
Video fix
2 Days Ago
Updating uzi rig with new model and adding world model rig
2 Days Ago
Gave sculptures bullet penetration again, but on the right branch
2 Days Ago
merge from main
2 Days Ago
Stone sculpture media video
2 Days Ago
given bullet penetration to sculptures, takes 20% off the damage
2 Days Ago
bar games pack square images, still waiting on thumbnail
2 Days Ago
Merge from main
2 Days Ago
Merge from terrain_hole_mask_res_fix
2 Days Ago
Fix terrain hole mask with resolution scaling changes
2 Days Ago
merge from PlayerMaintainedMonuments
2 Days Ago
Fix splash-2 sound definition error S2P Dome
2 Days Ago
Avoiding assigning camera.depthTextureMode when not needed to reduce camera serialisation bump
Rin
2 Days Ago
Merge from pooltable_dismount_kill_fix
2 Days Ago
Added some instructions to pool
2 Days Ago
FInal new darts ui fixes