reporust_rebootcancel

130,450 Commits over 4,232 Days - 1.28cph!

3 Days Ago
moved easel to deployables folder, set up very wip deployable
3 Days Ago
merge from fix_health_info_popup -> main
3 Days Ago
compiler fix
3 Days Ago
pt_boat_turrets -> naval_update
3 Days Ago
Water junkpiles are now destroyed if hit by player boats with a mass of >= 2000. Added IDestroyableOnPlayerBoatCollision. Added JunkPileWater.DestroyableByPlayerBoats and JunkPileWater.MinimumPlayerBoatMassToBeDestroyed server vars to toggle and control behaviour.
3 Days Ago
merge from fix_health_info_popup -> main
3 Days Ago
switch from syncvar to RPC, just makes it simpler in this case
3 Days Ago
Added soome more null checks in handle aiming - should stop on mount nre
3 Days Ago
▍█▄ ▅█▅▉▄▇▊ ▇▆ ▍▇▋ & ▉▉█▇▆▇ ▄▆▋▍ ▇▊▆▋▋▊ ▊▍▇▄ █▉▊▊ ▍▇▊▌▉ ▌▉ ▉▊▉▆▉▉▌▉ ▌▍ ▆▆▆▅█▇ ▇▉▄▋▆ ▊▆ ▆▄▌▌▇ ▍▋▆▊ ▌█▋▍▊ █▅▄▌ ▇█▅ ▆▆█▉ ▉▍▆▆ ▉▅ ▆▍▇ ▇▆▊▋█▊ ▅▊▉▇▌█ █▋▍▇▍ ▌▌ ▅▅▄▋█▇ ▋▍█▍ ▅▊▅▌ ▉▆▆▉▆▇▊ ▇█ ▊▍▉ ▅▄▆▇▌▉ ▆▇▋▆ ▆█▅█▋ ▋▊▊ ▇▊▊ `▊▌█ ▋▌▋▉▅▌▊` ▇▌ ▍▅▊▋▅▅ ▊▇▋▄ ▇▄ ▋▇▌▉▍▋ ▋▆▆▍█▅▋▊ ▍▋▋ ▅▍▊▌▉▆▆
3 Days Ago
- Fix turrets randomly snapping to stupid rotations for no reason
3 Days Ago
Cocoknight torso and legs reposing
3 Days Ago
exported latest lr300 space vm anims
3 Days Ago
naval_update -> pt_boat_turrets
3 Days Ago
Front 50cal animation updates
3 Days Ago
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3 Days Ago
Cocoknight armor head and gloves reposing
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Fixed rhib map screens masking: - switched to rect 2d mask - added support for rect 2d masking in the map shader
3 Days Ago
merge from boat_building
3 Days Ago
merge from naval_update
3 Days Ago
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3 Days Ago
▄▌▋▄▌▉▄▉▄▊▇ ▇▍██ ▋▉▋ ▌▌▌▇▍▅▄ ▅▇ ███▉ ▊▇ ▌█▊ ▋▊█▆▋▇▍▇ ▌▋▅▇ (▋▋▇▄▄▋, ▄▊▌▉▄, ▋▅▊▄, ▉▄▋▄▄ ▄▌▍▌▇▊, ▅██▊▆▆▍▍ ▊▊▄▉▊) ▊▌▌▋▅▊▊▄ ▅▆█ ▇▅▋▄ ▇▍▌▉▋█▉▉▆▆ ▇▋ ▌▆▍▇██▅█▆▆▄▋▆▊▉▄▆▄▆▄▉▍▉▋▌▉▌▆▄▆▉▉ ▌▍▌▋ ▆▌▍▌▄▆ ▋▅▌▄▇▄, ▌▉ ▇▅▍▆ ▅▌▊▅▉ ▌▊▌ █▄▊▉ ▍▇▌▋▌▇▄▇▄▇ ▅█▌▋▆▌▇█▍▇ ▉▉ ▋▍▅ ▄▇▅▆ ▅▌ ▋█▇ ▅▍▅▄, ▋▍▅▉▆▌ ▋▅▆ ▋▉▋▉ ▍▄▆▄ ▇▉▍ ▊▋▍▍ ▄▌██▄█.
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
Switch lastattackedtime to use Epoch time so it can network properly
3 Days Ago
▇▌▌▉ ▋▇▍▄▅▄▆▍ ▅▌▉▇ ▉▇▊ ▅▌▊▌ ▊▇▊▇ ▅▉▌▄▋▉▊▄ ▇▍▌▆▆▇█ - ▍▉▅▊▋▆ ▄▌▉▌ ▍▇▊ ▋▄▅▆▅▄ ▌▉▇▄██ █▌▆▇▊▅▇▌█▋▆ █▋▌ ▄▄▊▆▅▌▆▄▆▇▌▊▄▅▉▌▊▉▋▅▆ █▌█▌▋▉█ ▅▍ ▋▊█ ▆▄▋▌▄▌▉ ▅█▉▌▉▄▄▆ ▆▊▄▊▋ - ▉▉▉▅▆▇█▇ ▋▍▇ ▉▅▆ ▌▅▋▄ ▊▊▆▄▌ ▌▍▍▌▊ ▇▆▉▍▄▍▌ ▋█▉▊ ▊█▆█▉▆▇▇▋▆▅█▉█▄█▉▊▋▆▆▉▌▄▉▇██ ▆▇▄▊▆█▍▆▄, ▉▇▊▊▉▄▇▅▋ ▄█▄█▇▄▋▇▇▅▊▆▍ ▅▌▌ ▅█▅█▆▄▉▌█▄▆▄▉▊██▌▋▇▍▇ ▋▍ ▄▍▌▅ (▌▉▋▉▆, ▌▋█▊▅, ▋█▍▍▆▄▇, ▋▊▋.)
3 Days Ago
Updating v4 sitting anims
3 Days Ago
easel gibs and collision
3 Days Ago
Added ambience beds to the casino area on the floating cities
3 Days Ago
Reposed Chicken/Horse costume
3 Days Ago
merge from TRsign
3 Days Ago
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3 Days Ago
TR neon sign polish.
3 Days Ago
- More updates to glass position (was still flickering in ADS) - Reset scale on viewmodel and added offset to re-factor position change - Ironsight tweaks
3 Days Ago
positional changes to ammo counter fx added viewmodel camera animator adding viewmodel animator, removed alt anims
3 Days Ago
Setup Salvaged Cleaver Remake Folders Added Salvaged Cleaver Remake Textures and Viewmodel Setup Salvaged Cleaver Material
3 Days Ago
set up ammo counter UI to work with viewmodel renderer
3 Days Ago
merge from space_station_building_skin
3 Days Ago
Viewmodel prefab changes for ammo display
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
Compile fix
3 Days Ago
texture updates and buildingskin save files for easier testing
3 Days Ago
removed float on prison barge
3 Days Ago
- New export of viewmodel rig file - Removed stock influences - Re-positioned weapon in source file - Re-set up viewmodel prefab with final model - removed collider on ammo counter glass - Moved UI forward to fix z fighting
3 Days Ago
put PlayerEnterDeepSea client rpc call back in with correct name
3 Days Ago
merge from naval_update/deep_sea
3 Days Ago
fixed wrong name again
3 Days Ago
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3 Days Ago
Added deep sea exit icon
3 Days Ago
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