reporust_rebootcancel

145,586 Commits over 4,444 Days - 1.37cph!

3 Days Ago
MeshPaintController.cs file formatting
3 Days Ago
Fixed random lines at low fps
3 Days Ago
merge from main
3 Days Ago
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Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
3 Days Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
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Merge from mfm_u6
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merge from skinviewer_turret
3 Days Ago
Fixed auto turret missing cover in the skin viewer
3 Days Ago
Merge from main
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Merge from main
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Merge from parent
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Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
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Lighting WIP
3 Days Ago
Only allow one shop at a time
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Fixed currency not being deposited in vending machine inventory
3 Days Ago
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Cobalt Statue - Added cobwebs and foliage to the prefab
4 Days Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments
4 Days Ago
airfield scene to prefab - added mockup maintanables to monument for playtesting
4 Days Ago
merge from fix_compile_sim_parallel -> main
4 Days Ago
Fix compile simulator being slower after adding props file - rewriting prop file each time causes every project to be marked as dirty
4 Days Ago
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fixes and improvements, created mockup prefab for playtesting
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merge from videoplayer_fix
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merge from fix_deepsea_terrain
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merge from fix_compile_sim_parallel -> main
4 Days Ago
Time how long it takes to fetch define constants
4 Days Ago
Cherrypick CS 152617 (prevent dotnet processes lingering & fix MSBuild error messages not being printed)
4 Days Ago
Rename vent blocker entity for consistency Rebuild manifest
4 Days Ago
Fix monument blocker resource dispenser not respecting its melee protection stats Fixes an explosive damage only monument blocker still being able to take melee hits
4 Days Ago
Set correct motion vector shader in RRP settings
4 Days Ago
force runtime lookups to rebuild from the updated asset
4 Days Ago
Fix compile simulator not working in parallel mode - use CustomBeforeDirectoryBuildProps parameter to pass in a custom props file to overwrite BaseIntermediateOutputPath - accomplishes the same thing as passing in the BaseIntermediateOutputPath parameter used to - each platform is now in /Temp/CompileSimulation/{Platform} again like it used to be
4 Days Ago
delete leftover file from tropical 4, plastic somehow forgot it
4 Days Ago
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Bugfix: accidentally used ducked instead of ducking modelstate, whoops Tests: ran consisntecy unit tests