reporust_rebootcancel

134,755 Commits over 4,444 Days - 1.26cph!

Yesterday
merge from main
Yesterday
Glowing Wallpapers - initial config for graffiti walls, updates to foxfire wall and ceiling
Yesterday
Null guard raid status window
Yesterday
Show a toast when MLRS can't be fired (due to softcore)
Yesterday
Fix SiegeTowerDoor not being breakable in softcore outside a raid window
Yesterday
WIP new 3p anims setup
Yesterday
hooked up steamid unlock
Yesterday
Change instantiate approach so the script can be removed from rack-mounted world models too
Yesterday
sprays
Yesterday
adding trolley monument blocker
Rin
Yesterday
merge from clan_bugfixes
Rin
Yesterday
merge from m16a2_bullet_eject
Yesterday
Converted WorldModelRackMountConfig to a PrefabAttribute. World models no longer all have their own instance of this script at runtime.
Yesterday
merge rust_relay_server -> main
Yesterday
Add additional details to websocket connection url
Yesterday
CRLF to LF for Grain.hlsl, GrainBaker.hlsl, and ScreenOverlay.hlsl
Yesterday
Moving all calls to VolumeStack.GetComponent from the Render method to the Record method of the ColorLutPass
Yesterday
Setup postprocess render scale and change passes to use scaled buffer size
Yesterday
Deinitializing the VolumeManager instance on the RustRenderPipeline Dispose method
Yesterday
Exporting prototype turn animations
Yesterday
merge rust_relay_server -> main
Yesterday
removed duplicated startup logic
Yesterday
Enabled GPU instancing for blocker materials. More work on stacked terminals stage 1
Yesterday
Use lower network range on a bunch of apartment entities / furniture
Yesterday
Merge from main
Yesterday
re-add stomped audio prefabs
Yesterday
Fixed merge from pre-merge commit
Yesterday
subtract screwed up merge so we can try again (apartment_complex_core turned into a prefab variant of a water barrel??)
Yesterday
Fixed VMO errors on server restart
Yesterday
Added a close shop option to the rentable shop, immediately closes the shop and transfers all inventory to the player immediately
Yesterday
merge from main/apartment_complex_monument
Yesterday
Can now access admin panel from anywhere when looking at a rentable shop if the shop is open (still need to look at the contract sign to open a store)
Yesterday
InitialScrapFee 260 -> 100 Required hours of rent upfront 24 -> 12 Default cost to open a store is now 220 (was 500) Fixed some inconsistencies on the open store dialog for hours of rent required
Yesterday
merge from prototype -> apartment_complex_monument
Yesterday
Fix the second safezone check inside Hurt() blocking damage when inside apartment room - the check that prevents players inside a safezone damaging players outside a safezone - this should be handled inside the first safezone damage check
Yesterday
merge from cannon_mortars_subsystems
Yesterday
Fix mortars getting stuck in firing loops in demos
Yesterday
Make the safezone checks in OnAttacked() only run on the server in CLIENT + SERVER mode (as it's confusing when it runs on client entity but coincidentally does nothing)
Yesterday
test spray
Yesterday
Fix players being marked as hostile the second they leave their apartment room because the timer for holding their weapon was counting up inside the room
Yesterday
Fix TriggerSafeZoneOverride not being partial
Yesterday
Add `clearhostile` command to reset your hostile timer - refactor `MarkHostileFor()` by adding `SetHostileDuration()` so I can clear hostile time instead of only adding onto hostile time
Yesterday
Fix missing collider physics materials on 13 entities across the apartment complex
Yesterday
Allow players to hold their weapon inside their apartment room
Yesterday
Fix vitals showing both safezone & combatzone after changing CombatZone to a flag
Yesterday
Don't show "you must put away your weapon" when inside your room
Yesterday
Make it impossible to be marked hostile when inside your apartment room (combat, shooting, whatever)
Yesterday
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Yesterday
brightend up emissive
Yesterday
fireflies, firearms, explosions, mushrooms, emissives for all