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134,488 Commits over 4,293 Days - 1.31cph!

Yesterday
Disable nav agent when scientists are sleeping, add editor only ai.showSleep command
Yesterday
Paintball Gun - removed refraction material from 3p models, now only in 1p
Yesterday
shutter frame network range fix
Yesterday
Fix incorrect guide mesh for boat walls
Yesterday
Fixing more broken files
Yesterday
Merge from main
Yesterday
Adding rigged salvaged hammer viewmodel mesh
Yesterday
Attempt to unbork the naval merge subtraction
Yesterday
DPV anim updates to fix root issues
Yesterday
merge from naval_update
Yesterday
Fix for BBS loading
Yesterday
Merge from PT_Artfix
Yesterday
Fix for radar rotation and corrected broken paint tint.
Yesterday
Added a blit texture specifically for transparent refraction on view model objects
Yesterday
Merge from naval_update
Yesterday
disabled "lockable" on frames
Yesterday
Fix client compile error
Yesterday
Improve the way scientists search after losing sight of their target, todo fix scientists peeking too often instead of staying put
Yesterday
Subtract 141960 fix_npc_flanking
Yesterday
Merge from main
Yesterday
Merge from artist_pack_dlc
Yesterday
Update some damage protection properties for paintball damage type Similar to the water gun the server already sets damage to 0 if we're not hitting the right kind of entity, but made sense to update these anyway These damage protection properties also had not been configured correctly for bee stings and water
Yesterday
Updating skinning for egg suit
Yesterday
Merge from naval_update
Yesterday
Merge from client_parenting_callback_fix
Yesterday
outbreak scientist npc player v4 rig anims exported
Yesterday
Merge from bbs_player_limit
Yesterday
scientist_boats_gameplay_pass_4 -> main
Yesterday
- Buff PT Boat loot - Buff RHIB Loot
Yesterday
snowmobile, zipline and paddling anim updates
Yesterday
Swap PTBoat loot door to a regular dry box
Yesterday
- Wrap setup effect in try/catch - guard against transform parent being null
Yesterday
hideifaiming_nre_fix -> main
Yesterday
work in progress on block prefabs - bespoke collisions
Yesterday
head_animation_debug_command -> main
Yesterday
Added buttons for switching between each shadow preset on the editor window to make it easier to test
Yesterday
Added exit time transitions to head animations incase the lack of exit time or condition is stopping the transition on build
Yesterday
merge from main
Yesterday
Add a command to debug cannon/ptboat head animations not working
Yesterday
Adding player skin component to overalls
Yesterday
Adding skeleton skin component to paintball overalls arm mesh
Yesterday
Fixed paintball overalls clipping camera when doing gestures
Yesterday
Updating paintball overall prefab with new arm mesh
Yesterday
Adding arm mesh back to paintball overalls
Yesterday
Increase bounds of sleeping volume, to help prevent sniping sleeping AI, will investigate better solution post naval
Yesterday
Hide scientists healthbar
Yesterday
Make BBS hold to deploy and fix warning not appearing during placement if you already have a BBS somewhere.
Yesterday
Paintball overalls colour lookup tweaks
Yesterday
work in progress on block prefabs backup
Yesterday
Merge from fix_npc_flanking