reporust_rebootcancel

154,584 Commits over 4,536 Days - 1.42cph!

Yesterday
Sheep mount animation update and cow look animator updated to use all neck bones not one
Yesterday
Yesterday
merge from main
Yesterday
Merge from main
Yesterday
Randomised room G progress (still WIP)
Yesterday
Squirrel animation updates and movement speed changes
Yesterday
Fix dark paintable window in RRP
Yesterday
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Yesterday
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Yesterday
Merge from nms_hlod_fix
Yesterday
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
Yesterday
Merge from sandbag_gib_fix
Yesterday
Fix multi material gibbable not applying skinned materials correctly
Yesterday
Fixed all sandbag tiers not showing skins on gibs except for pillbox
Yesterday
Add a prevent building volume around the sandbag pillbox
Yesterday
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
Yesterday
Merge from mounting
Yesterday
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
Yesterday
Client compile fix
Yesterday
Cleanup
Yesterday
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
Yesterday
Merge from parent
Yesterday
Use more bones for the sheep look at
Yesterday
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
Yesterday
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
Yesterday
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Yesterday
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Yesterday
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Yesterday
texture tweaks to the biofuel generator
Yesterday
Make livestock more deterministic at high timescales, to be able to run long running tests faster
Yesterday
Another 20% perf gain
Yesterday
updated textures
Yesterday
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
2 Days Ago
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
2 Days Ago
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Rin
3 Days Ago
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3 Days Ago
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
3 Days Ago
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
3 Days Ago
merge from main
3 Days Ago
merge from store_emptyinv_fix
3 Days Ago
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
3 Days Ago
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
3 Days Ago
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth
3 Days Ago
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3 Days Ago
Make autotest_run refuse when another process already holds the game server port
3 Days Ago
merge from main
3 Days Ago
merge from settings_search_fix
3 Days Ago
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3 Days Ago
Fixed editor tests writing two result files
3 Days Ago
Make navigation tests able to catch spinning agents