reporust_rebootcancel

138,082 Commits over 4,352 Days - 1.32cph!

Created a tool + context menu button on all BaseEntities to print out LOD culling range. This is useful so I can accurately set network range settings for a bunch of entities. For some things theres point networking to 256 if i can only be seen up to 100m etc.
Yesterday
If an effect is going to be parented to a scaled bone, reparent the effect to the root object Fixes Look rotation errors when shooting scaled mesh colliders
Yesterday
imported and assigned sounds for the armored ladder hatch
Yesterday
snake 256m -> 128m
Yesterday
merge from waterwheel_deployable
Yesterday
manifest
Yesterday
crate_underwater_basic 256m -> 128m natural_beehive 256m -> 512m
Yesterday
grenade_molotov 256m -> 128m
Yesterday
orebonus_generic 256m -> 128m metal_detector_source 256m -> 128m treemarking 256m -> 128m treemarking_nospherecast 256m -> 128m debris_wall 256m -> 128m
Yesterday
Reduce exposed stash network distance from 258 -> 128 meters
Yesterday
Increase hot air balloon and hot air balloon armour networking distance from 256 -> 512 meters
Yesterday
Reduce network range to 128m on: IMPORTANT: - item_drop (leaving buoyant as it) (leaving backpack as is) DECOR/MISC: -Heavy Scientist Plushy -Hazmat Plushy -Pinata -Parachute Unpacked -Headbag -Fish Trophy -Wanted Poster -Confetti Cannon -Twitch Trophy
Yesterday
moer charm attachment points
Yesterday
Added door controller slots to the outside of the armored hatches
Yesterday
Expanded renderer bounds on the ladder hatch skinned meshes
Yesterday
Fixed pivot on Kiosk E decals
Yesterday
Decal work on Kiosk E
Yesterday
Backpack is always showing on the 7th slot Open folder button
Yesterday
WIP on fishing changes - Add overfishing: catching too many fish in a given area will overfish it, making only junk items come up on subsequent casts (many convars to come, it will be highly configurable do not worry) - Deepsea fishing has better results, low tier fish removed from the fishing loot pool
Yesterday
(potentially) Fix signage pooling issues.
Yesterday
Fix main menu manager start up error when running with main menu disabled.
Yesterday
Merge from main
Yesterday
Merge from tunnet_netgroup_fix/launch_site_hole_carve
Yesterday
First pass of rentable shop leak decals. Enabled GPU instancing on rentable shop materials. Re-UVd decals on Kiosk F.
Yesterday
Another partial fix for small hunting trophy
Yesterday
partial fix for point/spot light biasing inconsistency with BiRP
Yesterday
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Yesterday
Loadout sorting, item count text and added empty item icon background for VirtualItemIcon
Yesterday
Add toast error for looting in safe zones
Yesterday
Fixed FlexVirtualScroll on disabled gameobjects
Yesterday
Fix virtual scroll top and bottom spacers from not being set to the correct height in some instances We werent using min and max height properly
Yesterday
repro
Yesterday
indirect_instancing.buffer_upload_mode NRE fix
Yesterday
merge from main
Yesterday
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Yesterday
m16a2 viewmodel prefab scale edit and anims
Yesterday
merged main -> rust_relay_server
Yesterday
pre merge (resolved packet sending issue)
Yesterday
kiosk b update
Yesterday
fixed check for is in lake
Yesterday
S2P both oil rigs
Yesterday
Exclude particle systems from S2P flattening, breaks sub emitters like the oil rig flame
Yesterday
code clean up and refactor for better ocean/river/lake waterflow calculations
Yesterday
lots more charm attachment points
Yesterday
Loadout widgets show belt and wearables items
Yesterday
merge from reapply_136367
Yesterday
Kitchen Mod Set 1 update
Yesterday
merge from new_console-ui
Yesterday
merge from main
Yesterday
merge from iocounter_resetvalue