reporust_rebootcancel

131,297 Commits over 4,232 Days - 1.29cph!

Yesterday
edited lr300 space world model skinning and created/linked attack anim for it in the animator
Yesterday
Enabled AllowKinematicDrift for PlayerBoat
Yesterday
more splat work ferry terminal
Yesterday
Merge from netting_placement_rework
Yesterday
Merge from main
Yesterday
Merge from parent
Yesterday
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Yesterday
more splat on the right of ferry terminal
Yesterday
Boat planner can go into tc tool slots
Yesterday
naval_update -> main
Yesterday
glass surface types for airfield hangars
Yesterday
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
Yesterday
deleted stray foundation piece water_well_b
Yesterday
stripped rendererbatch on powerline cardboard crates as that still causes issues
Yesterday
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Yesterday
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
Yesterday
merge from fix_boat_teleport_checks -> naval_update
Yesterday
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
Yesterday
Set tropical terrain material decal layers 0 & 1
Yesterday
Merge from tropical_shore
Yesterday
Adjust shore and underwater values
Yesterday
Merge from naval_update
Yesterday
soften wallpaper/planner deploy sound and add two more variations since we're hearing it more often now
Yesterday
Fixed mainland fog of war being cleared when deep sea closes
Yesterday
Merge from parent
Yesterday
Increase imposter render bounds to fix culling issues in deepsea
Yesterday
reduce cannon fire mech sound volume slightly
Yesterday
assign UI handling sounds to boat deployables
Yesterday
Null check in TerrainPath:FindClosest
Yesterday
RHIB storage sounds
Yesterday
Add PT Boats to deep sea vehicle whitelist
Yesterday
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Yesterday
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
Yesterday
Use slightly smaller bounds when picking a spawn position for ghost ship sounds
Yesterday
space lr300 sounds
Yesterday
Fix tropical1 terrain size, and add earlier assert
Yesterday
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards)
Yesterday
RC (not s2p'd)
Yesterday
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 7 of 7, because Plastic is a broken mess]
Yesterday
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 6 of X, because Plastic is a broken mess]
Yesterday
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 4 of X, because Plastic is a broken mess]
Yesterday
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 5 of X, because Plastic is a broken mess]
Yesterday
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 3 of X, because Plastic is a broken mess]
Yesterday
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 2 of X, because Plastic is a broken mess]
Yesterday
Enable 222 new materials for GPU instancing (If you conflict with this changeset, simply override these changes and manualle re-enable GPU instancing on the affected materials afterwards) [Part 1 of X, because Plastic is a broken mess]
Yesterday
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Yesterday
Dwelling prefab zero points Heightmap for ruins Scene backup
Yesterday
Boat prefabs
Yesterday
Docks
Yesterday
Merge from naval_update