reporust_rebootcancel

139,316 Commits over 4,383 Days - 1.32cph!

2 Days Ago
merge from render_pipeline_testing (reflection fix)
2 Days Ago
fix vclouds not showing up in water reflections in BiRP
2 Days Ago
basis of test to print table of front-on drag of a set of different copypaste boats, going to be used for retuning drag-by-angle values
2 Days Ago
2 Days Ago
Industrial Autoturret - Updated textures
2 Days Ago
Fixing skinning for lumberjack hazmat
2 Days Ago
New gesture animation polish pass
2 Days Ago
merge from waterwheel_deployable
2 Days Ago
fix label of new io info on item
2 Days Ago
Workbench level 2+3 loot panel assignment
2 Days Ago
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2 Days Ago
fixed missing texture on tier 2 workbench
2 Days Ago
Add a workbench vitals prefab with the new setup, replace existing ones with it.
2 Days Ago
drag consistency fix - track generated rays on each drag projection plane, in some situations it could result in generating an extra ray and alter drag values - all tests now passing
2 Days Ago
Mannequin fbx update
2 Days Ago
Merge from vital_icons
2 Days Ago
merge from main
2 Days Ago
Ton of general workbench client/server compile fixes
2 Days Ago
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2 Days Ago
Merge from chainsaw_hotspot_gathering
2 Days Ago
Merge from main
2 Days Ago
Fix server log when throwing items at trees and ore nodes
2 Days Ago
Add a convar to gate the icon display behaviour.
2 Days Ago
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2 Days Ago
Switch to FacepunchBehaviour. Reduce icon tick and move it to invokes.
2 Days Ago
merge from main
2 Days Ago
stripped back workbench 2, added new corpse
2 Days Ago
Cleanup
2 Days Ago
Move all standard shader inputs into one cbuffer, guard other files with #ifdef (included through `Standard.cginc`)
2 Days Ago
Update prefab MetalIceVest
2 Days Ago
IceMetalChestplate and IceMetalFacemask setup
2 Days Ago
updated workbench tier3
2 Days Ago
workbench tier 1 corpse update
2 Days Ago
WIP show icons of equipped upgrades in workbench vital panel
2 Days Ago
Bugfix: protect network group networkables access since it's lazy initted now Tests: opened deepsea on craggy, ran `deepsea.printentitycount`, flew around craggy and open waters, entered and left deep sea, killed scientists from far away
2 Days Ago
added test case to retest specific known-failing drag consistency tests - adjust TestFixture to allow it to run non-public test methods so my dodgy BoatRotFailSetup test parameter struct doesn't need to be public
2 Days Ago
Merge from main
2 Days Ago
Merge from main
2 Days Ago
Undo of 147532 - Subtract 147512, 147798, 147486, 147475 (networkgrid_iterationspeed_changes)
2 Days Ago
Merge: from main Will need to subtract some stuffs
2 Days Ago
Remove conflicting shader directory
2 Days Ago
Fix shader errors
2 Days Ago
Set up layer structure in new prototype shader
2 Days Ago
Split StandardLayers into types and functions
2 Days Ago
merge from parent
2 Days Ago
merge from main
2 Days Ago
Cherry-pick new standard shader prototype
2 Days Ago
Added the default light cookie for spot lights and a white cubemap for point lights that don't have a light cookie assigned
2 Days Ago
Added support for custom light cookies when shadow caching is enabled
2 Days Ago
Merge from terrain_renderer