reporust_rebootcancel

143,864 Commits over 4,413 Days - 1.36cph!

Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Set apartment phones to not require power
Yesterday
Allow `checkoutroom` to checkout other rooms (NPC rooms for example)
Yesterday
Also set apartment room phones as "ApartmentStatic" so you the directory is filled between room <-> room
Yesterday
Industrial Torch - Updated textures, added emmisive texture for UV2, updated on material with emmisive texture, lowered texture resolution
Yesterday
Unsaved changes in large apartment
Yesterday
Ridable horse
Yesterday
Fix placement of phone in small apartment, add to medium & large apartment
Yesterday
Give telephones a random number when apartments are rented (like phones usually work) Add all telephone of active rooms to the directory of the static phones outside the apartment (not every monument, only the apartment monument) - allows you to call rooms that are rented + is one way to see which rooms are currently rented
Yesterday
Add telephone to small apartment
Yesterday
Apartment complex scene set static phones to "apartment phones" with flag + disable scene light baking (can be stomped)
Yesterday
Apartment .meta texture files after Unity 6
Yesterday
Fix upkeep terminal not being in furniture root in medium apartment
Yesterday
Fix scrap in apartment upkeep terminal not being moved when upgrading rooms
Yesterday
Restore chat messages when renting room (until adding support in conversation system for it)
Yesterday
Fix room upkeep not using min rent
Yesterday
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Yesterday
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Yesterday
steam_icons_upload_refactor_2 -> main
Yesterday
Update 145674 for the current codebase
Yesterday
Male body hair
Yesterday
merge from rain_grace_fix
Yesterday
Fix check
Yesterday
Merge from main
Yesterday
Communal area cleanup
Yesterday
m16a2 ao texture updates
Yesterday
further RRP particle/billboard lighting
Yesterday
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Yesterday
Updates to jump W & E
Yesterday
Updated ragdoll limits. improved neck ragdoll and improved downed ragdoll behaviour.
Yesterday
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Yesterday
Merge: from main up to 152363
Yesterday
Update: Allow benchmark to stop after enough samples accumulated - converted PlayerModelBenchmarkScene to run till 1k sampels accumulated - support accumulated sample wraparound (explains weird results I saw previously) Tests: ran player benchmark
Yesterday
Merge from ide_warnings_fix
Yesterday
Fix some compiler warnings being flagged as errors in the IDE
Yesterday
merge from skinviewer_viewmodel
Yesterday
Fixed cart button drawing on top of fullscreen skin viewer
Yesterday
- Give oil dispenser at dome option to only function with an online powergrid, enabled and ran S2P - Ensure all powergrid connected entities receive an initial state refresh upon being spawned
Yesterday
Updated 3p sap anims
Yesterday
Update: Add PlayerModelBenchmarkScene.UseRandomAnims - spawns players with different model states - add a run per lod level with anims (bringing total to 12) In theory should break batching/reuse, but results are a bit too similar(editor overhead?) Tests: ran the scene
Yesterday
update protobufs for multiplayer support
Yesterday
merge from main
Yesterday
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Yesterday
updated BDU shirt fbx to fix clipping with vests. Added conditional meshes to prefabs.
Yesterday
preparing for multiplayer darts setup: convert darts game controller to interface, move + rename controller to singleplayer darts controller and implrement interface
Yesterday
Updating skinning for male underwear
Yesterday
Swapped the RPG viewmodel first ammo prefab so it shows the right one in the skin viewer
Yesterday
tweaked alpha cutouff value on industrial torch materials, remove top lod from world model (entity) and added burst cloth to lod 1 (now lod 0)