reporust_rebootcancel

155,837 Commits over 4,566 Days - 1.42cph!

2 Days Ago
Potential fix for cows sliding (suspected pregnant flag)
2 Days Ago
Possibly fix "LoadPrefab - should start with assets/ - +forward" warning
2 Days Ago
beegrenade anim updates to work with new drop action
2 Days Ago
use expanded decor component bounds to early out terrain filters cheaply in decor placement - saves 12s in coastal rocks, barely saves elsewhere - can only do this because we have a cheaper hierarchal query for topology of an area now
2 Days Ago
Test update
2 Days Ago
Update: allos changing scenes via reloadmap - remove old hacky reapproveplayer, no longer need for testing Tests: was able to reload from Playground to CraggyIsland in C+S editor and interact with the world
2 Days Ago
Reduced test results size, no longer indented and skip empty fields
2 Days Ago
Bunch of bind lookup fixes/rework
2 Days Ago
Prevent livestock in safe zones from being damaged
Rin
2 Days Ago
merge from render_pipeline_testing
2 Days Ago
Process cliff uniform placement validity in parallel - takes another 29s off, still matching results before optims - pivot filters are tested in large batches of all candidates and re-tested if dirtied - per-candidate orientation checks are done in parallel for passing candidates
2 Days Ago
Fixed a null ref coming from the WaterRendererFeature
2 Days Ago
Tweaks to the crabs audio loop
2 Days Ago
Revert some minor vehicle impact rumble code changes
2 Days Ago
Set sleeping bag range convar to replicated - fixes clients not showing "orange" guide correctly when the convar was changed (despite the server enforcing the sleeping bag distance)
2 Days Ago
Ensure biofuel generator anim instantly snaps back to idle when dismounting rather than slowly lerping backwards
2 Days Ago
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2 Days Ago
Fixed jungle having a groundwater level of 0 causing plants placed on terrain to have no water
2 Days Ago
Sanitise analog steering/accel input
2 Days Ago
Test result lines no longer carry unity logging call stack Reduces log size and makes everything more readable
2 Days Ago
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2 Days Ago
TestBatteringRam 145s -> 15s
2 Days Ago
cherry pick parenting changes,used the wrong branch.
2 Days Ago
Add camera parenting to demoui2 sandbox, fix sandbox ui scaling.
2 Days Ago
TestAutoTurret 324s -> 63s
2 Days Ago
50cal vm animation exports
2 Days Ago
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2 Days Ago
FireRocketAtBuildingBlock_HealthChanged 324s -> 28s FireRocketAtDoor_HealthChanged 6s -> 2.3s
2 Days Ago
Reverting ClientVersion change that snuck in the previous changeset
2 Days Ago
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2 Days Ago
Merge from main
2 Days Ago
Fix decals on RRP->BIRP toggle
2 Days Ago
Merge from main
2 Days Ago
Merge from render_pipeline_testing
2 Days Ago
Fix global mip bias not being applied on startup, causing blurry foliage textures
2 Days Ago
Merge from main
Rin
2 Days Ago
merge from rrp_explosion_overlay_fix
Rin
2 Days Ago
merge from hole_depth_fix
Rin
2 Days Ago
merge from rrp_ui_grabpass
2 Days Ago
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2 Days Ago
Fix pie menu not updating the name or description labels at all if the new option has a null/empty name or description Can be seen on the gesture menu, starts with placeholder text and then will switch the surrender description and never switch away
2 Days Ago
Comment out clouds debug log
2 Days Ago
Merge from main
2 Days Ago
Refraction viewmodel particles fix
2 Days Ago
Increased bread/brioche dung boost time from 2/2 minutes to 6/10 (they were already much less effective on the new dung timescales) Modified animal eating behaviour - they will now prioritise the trough if there is food in there that gives them a boost
3 Days Ago
Fix depth not being cleared correctly during hole pass
3 Days Ago
Reduce minimum stack size of wool for vendor to 25 Reduce maximum size of wool for vendor to 400 400 wool will now get the top rewards
3 Days Ago
Merge from main
3 Days Ago
Trainyard scene is now playable in editor Fixed unloadable traincars not applying the softcore loot multiplier Also doubles the items found in the lootable train car (bonus - we could now apply this loot scaling to any loot container in the game?) Added a static ScaleGatherAmount method to BaseGameMode to reduce a bunch of copy pasted clamping logic everywhere
3 Days Ago
merge from automated_testing (test fixes)