reporust_rebootcancel

134,835 Commits over 4,444 Days - 1.26cph!

Today
Change priority of close store option
Today
Added support for automated editor tests that will run on client pipelines. Results will be posted in channel that is configured in fpb-config.json file.
Today
Added apartment tax value to scrap item
Today
Terminal UI progress, cleanup and polish
StagedResourceEntity now supports RendererLOD components as well as MeshLOD Update StagedDestructionEntityInfo to use a GameObjectRef to the source mesh asset rather having to serialize a mesh for each LOD Use the source mesh asset to ascertain which mesh and materials we should apply for each LOD stage Fixes new trolley blocker using the wrong materials when switching destruction stages. Also less faffing around with meshes in the editor than before Update all StagedResourceEntity prefabs so they work as before
Today
Merge from main
Today
graffiti floor albedo and emissive tweaks as they were bleeding across tiling
Today
rendered out wallpaper icons, fixed bad tiling on mushrooms
Today
S2P apartment complex testlist
Today
merge from main
Today
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident Phrases
Today
Added TOD toggles for Dawn/Noon/Dusk/Night using sun/moon icons
Today
tweaked to emissives, glowing patterns wallpaper
Today
Make the mailbox number font size slightly smaller if its a 3 digit room number
Today
Fully reordered / renamed all rooms across the apartment complex Numbers make more sense, organized everything in the prefab Did the same for all the mailboxes, and disabled 2 unused mailbox entities
Today
First pass on water treatment plant maintainables - spawning pipes around the map, with spigots that dispense water like a water barrel - WIP maintenance actions, currently set up as powered by powergrid + switch on intact tank in monument
Today
Setup ToD toggles in code. TODO: ToD buttons on the canvas
Today
New "Toggle triangle counts" button that toggles a text window underneath with tri counts broken down by Player, Viewmodel, Worldmodel, Entity, Total. Works with the currently toggled LOD
Today
gamesroom minifridge - updated game model - updated prefab - added emission / internal fridge lighting - updated textures - updated materials
Yesterday
Allow freecam to go up/down using E/Q too (this is on top of existing leftshift/ctrl)
Yesterday
Ensure the viewmodel always spawns at a fixed location and not at wherever the orbit camera is currently
Yesterday
button to loop the selected animation
Yesterday
Setup culling volumes for props inside the communal interior areas Connected volumes as scene overrides Scene2prefab
Yesterday
Re-add teleporting players into their rooms instead of killing them after being offline for 20m in the safezone because it got stomped?
Yesterday
merge from main
Yesterday
Character Animation and Skin Viewer scene now supports LOD toggles with new buttons
Yesterday
merge from charity_plushies_fixes
Yesterday
Change breakinseconds from 10s -> 30s - fix convar being a ServerVar instead of a ReplicatedVar - fix MenuOption not reading the replicated convar
Yesterday
merge from water_ssr_scaling_fix
Yesterday
merge from attachment_charms/ui
Yesterday
Same thing for the second entry way
Yesterday
Terminal UI code baseline Computer station in the basement now opens the apartment terminal
Yesterday
Stop the act of creating a new entity from adding itself to the demo compatability list, thinking it was a rename instead
Yesterday
Fix last played gamemode being retained on the client
Yesterday
raiding_countdown_fix -> main
Yesterday
update apartment_complex_monument/prototype
Yesterday
Fixed hole in basement Scene2prefab
Yesterday
Communal interior shadowproxies
Yesterday
fix disco ball in RRP, do forward+ lighting in fragForwardBase
Yesterday
Fixed ironsights
Yesterday
Glowing wallpapers - graffiti pack update
Yesterday
Yesterday
line endings
Yesterday
Keep the viewmodel active in the world so it can be seen in freecam
Yesterday
Merge: from unity_frame_dump - New(editor): frame debugger dump utility(https://github.com/sputnicyoji/unity-frame-dump) to help analyze what is rendered Tests: used it to dump out a couple passes
Yesterday
merge from useplayerupdatejobs4
Yesterday
Update(editor): move the exporter to Window/Analysis We've got too much in Tools Tests: editor compiles
Yesterday
merge from fillmounts_networking_fix
Yesterday
Fix fillmounts and catapult.reload not updating the network group of spawned bots
Yesterday
Arrow missing meta