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139,814 Commits over 4,505 Days - 1.29cph!

Today
Proto
Today
merge from main
Today
Make sure to still restart oil rig radiation on server restart if the force reset fails
Rin
Today
merge from hqm_ore
Today
merge from main
Rin
Today
Split off HQM ore spawn to their own population to allow for much rarer spawning Add rare HQM collectable spawns Placeholder resource values Manifest
Today
Add PaintableRenderer for paintable cameras and setup with painting dialog prefab to fix background
Today
Stop clearing camera target in gbufferpass which was stomping the camera clear colour
Today
Add stencil block to molotov, and expose shadow intensity property to fix invisible bottle shadow
Today
Remove terrain depth prepass alloc
Today
Merge from npc_vending_optim
Today
Remove gibbable component from all NPCVendingMachines, also optimised some renderers into MeshLOD
Today
Merge from rendererlod_collapse_improvements
Today
Revert ziggurat pipe LOD change, S2P
Today
Merge from main
Rin
Today
merge from main
Rin
Today
Adjusted Blockers at Launch site, Military Tunnels and Missile Silo S2P
Rin
Today
Adjusted monument blocker protection and HP
Today
Merge from vm_hand_spawn
Today
Merge from PlayerRigUpdate2
Today
Fixed WireTool not overriding 3p_stance-idle_relax_running
Today
Merge from main
Today
Merge from AugustQuickfire_Buffs1
Today
Merge from AugustQuickfire_2Pie2Furious
Today
Merge from car_wheel_fix
Today
Merge from white_firework_boomer
Today
Merge from new_navmesh_fixes (discarded testlist changes, will regenerate once merges are done)
Yesterday
Merge from reduce_nade_stack_size
Yesterday
Merge from homing_launcher_tweaks
Yesterday
Merge from semi_pistol_tweaks
Yesterday
Merge from launchsite_walkway
Yesterday
Merge from new_achievements_sep26 (clan achievements)
Yesterday
Score achievement is now awarded when earning any score, not at a threshold
Yesterday
Merge from main
Yesterday
Merge from tc_auth_group_tests
Yesterday
Added info about the current group tax applied when hovering over the upkeep cost in the TC loot panel
Yesterday
Merge from main
Yesterday
Merge from marketplace_power
Yesterday
Hooked up a power icon on the marketplace terminal when the marketplace isn't powered
Yesterday
Merge: from main
Yesterday
Bugfix: ensure coverImage is enabled when initialized after initEmpty Think it's time to move to standalone testing Tests: navigated shop UI - all tiles had images
Yesterday
Added 3 apples to oak_d for now for testing Added apple to the manifest Re-implemented all the previous logic from the hackweek branch
Yesterday
Bugfix: restore DLC prefab setup which caused NREs on dlc tile click - ran dyn ref assign Tests: clicked through all dlc items - all open
Yesterday
merge from main
Yesterday
Patrol heli, bradley, satellite crash sites get saved correctly instead of all crates disappearing when the server restarts - Enable saving on all of the crates and server gibs, the OnFire state persists - Converted satellite crates to the same LockedByEntCrate setup that heli and bradley use, got rid of TimedUnlootableCrate - Set all of the crate despawn time to 30 minutes from 60 (doesn't make sense for them to stick around longer than the gibs) - Fix heli crates landing on unloadable train wagons again (needed an extra fix now that they're saved)
Yesterday
Bugfix: avoid invalidating sprites when shop opens (caused by closing page on warmup) - Moved tab opening to OnOpened, after dynamic bundle resources were loaded - also implement better handling of overwrites Too much time chasing editor boot optim skipping warmup causing weirdness Tests: could scroll in general shop page, most of the tiles were clickable, only special dlc items were throwing. Still missing icons
Yesterday
Bugfix: rename a field to let StoreBundleTool find replicated ref field - ran dyn ref & bundle assigns Tests: can click on featured tiles in store (but tile icon was still missing)
Yesterday
some more tweaks to textures that don't need to ship 2k vram 12.0MB -> 1.0MB
Yesterday
texture reduction pass - deployable, tools, food, component items: 71 textures touched, 38 resolutions brought down an apple had a 2k ao map at runtime vram 55.1MB -> 9.5MB
Yesterday
Update: ran "Update UI bundle assignments" - fixed it up to skip reimporting assets with correct bundle assignations Tests: checked meta files