144,175 Commits over 4,444 Days - 1.35cph!
▍▉▋▉█▌ ▆▌▆█ ▅▇▅▆▉▅▊▊▇▋█▍▌▋▌▋▆▌▍▇▍▌▌
Unbusy has to call the full update because we are .5s later
▌▍▇▄▉▄ █▌▍▊ ▊▋▌▆▅▍▌▇▇▍▅█▉▄▊▉
- Prevent Unbusy from also calling a network update
- Prevent Invokes from allocating in client tweens and when unbusy is invoked
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
PlayerCopyTool copies base color brightness
network_analyser_rebuild -> main
uncouple skinNumber and meshNumber, so skin brightness doesn't correlate with the subset
add RRP billboard lighting to Particle AddSmooth, fix error in PixelLit 6-Point
Industrial Torch - Updated textures, rendered icon, updated icon renderer script in entity prefab
Fixed IconRender scene using the old UI input system module
merge from keyboard_layouts_fix
Fix bind_default stomping player rebinds when the default command was left unbound
merge from premium_rebrand
merge from premium_rebrand
Tweaks, deleted old premium modal
Updating burstcloth constraints for industrial torch
Deleted some old assets
Reserialized a bunch of menuui2 prefabs
Updated premium server browser tag
▄ ▌▋▍▇▌▇▋ ▆▊▊▅▊█▉ ▆▌▌▇▆▅▄▅▋▍▄▌▄▍▅ ▆▇▋▇▅▍▉▌▌ ▊█▇▉ ▇▋▄ ▊██▇▇ ▇▅▄▆▍▋▍▄ ▆▄▇▌▅█▇▇ ▇▆▉▊ ▄▄▊▌▋▉▋ ▄▍ █ ▇▊▉▌▌ ▅▋▅▆ ▆▊▋▉ ▊▄ ▉█▍█▊▇▅▌▋▆▇▉▆██ ▍▍ ▅▌▋▋▆▆ ▉▅▊ ▅▄ ▆▄▆█▍▋▆▄▌▊▆ ▅▅▋▋▉▉ ▉█▋▌▇▊▊ ▊▍▇▆▅▇▆ ▄▅▅▊▋ ▄▌▊▉ ▅▇ ▅▇▍▋▉ ▄█▋▍▉▅ █▆▍▇▊▋▄▇▄ ▌█ ▇▆▍▍▅ ▄▉▋ ▍▍▊█▆▆ ▋▍▇▇▋ ██▊▌▊▍▋▇▇
RRP BillboardLight logic consistency fix with BRP
Swapped premium logo in main menu footer
Added UIBorder and UIRoundedCorners
Rebuilt the premium modal
▋ ▋▍▄▄▊ ▅▋▉▉ ▇▅▄▅▋█▍▅▍▌▆▊▋▌▉▄▋▇
▅ █▆▋ ▉▋▊▆█▅▊█▇ ▊▄▌ ▉▉▍█ ▅█▉▉█ █▍▋▋▄▊▇▋▍▍▇▅▊▆▅▍▅
Full remake of the network analyser UI.
Supports:
- looking at a delta (last x seconds)
- Pin/Compare snapshots side by side
- Anomaly Highlighting (needs more work), highlights rows that are particularly expensive considering our bandwidth
50cal_animation_improvements -> main
▉ ▍▋▋ ▇▇█▋ ▋▆▍▉▍▄▉ ▋██▋▉█▅▋▋▍ ▆▊▊█▄▌▄▋▌▅
merge from main -> optimize_train_track_meshes
update apartment_complex_monument/prototype
merge from main -> apartment_complex_monument
Optim: Replace Physics.OverlapBox with Physics.CheckBox in BaseVehicle.VehicleFixedUpdate
Saves allocating the results array, and should be cheaper as well
Tests: none, trivial change
Allow toggling more than one gameobject based on ammo > 1
merge from fix_additional_projects_slnx -> main
Optim: get rid of string alloc in BaseCombatEntity.Hurt
1alloc/32b
Tests: none, trivial change
Add horse triggers at front door of apartment to prevent people smuggling horses into their hotel rooms
female/light skin brightness balance pass
Better fix, make setting ammo_true false params its own option on the component