reporust_rebootcancel

158,960 Commits over 4,597 Days - 1.44cph!

3 Days Ago
Override distance flares range so that they render from much further (2000m) away, so you can see monument/cargo lights from far away at night Make them render through a central component that makes it more GPU driven instead of piggybacking on the LOD system Remove the distance flares from the train tunnel prefabs, they significantly outnumbered the monument ones and you can't even see very far down there
3 Days Ago
Can now rename animals whilst in streamer mode Only animals which have been renamed by other players are filtered whilst streamer mode is enabled and shown as a random name instead
3 Days Ago
blockout update
3 Days Ago
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3 Days Ago
merge from main
3 Days Ago
Fixed the apple item UI extending too far down into the 'Split item' panel below. (Clears the empty space in other consumables as a result)
3 Days Ago
Scrap king store page wip
3 Days Ago
Reapply harbor change
3 Days Ago
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merge from bird_critters
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merge from main
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fix seagullgroup population stringId
3 Days Ago
add an ignore list for baking terrain height, add bbs in tropical islands to it
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Add seagull group spawn points, interest zones, and flock spawners (in deeps sea) to monument scenes S2P fishing villages, harbors, ferry terminal, oilrigs, floating cities
3 Days Ago
merge from storepage_oct26
3 Days Ago
Updated sunburn media
3 Days Ago
add deep sea support for bird flocks
3 Days Ago
Append hash to uploaded store media URLs, so an updated image gets a different URL
3 Days Ago
anim updates
3 Days Ago
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3 Days Ago
remove non-jobified code path from laserbeams
3 Days Ago
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3 Days Ago
Fix harbors not spawning any crates when in tier 2 (mainly custom maps), S2P
3 Days Ago
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Optimize the player room detection code - only invalidate a deployable & player's cached room when the rooms near it are rebuilt
3 Days Ago
Add way to simulate player load (subscriptions, room detection)
3 Days Ago
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Fix turn in place not respecting parent yaw
3 Days Ago
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3 Days Ago
merge from demo_audio_export
3 Days Ago
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Merge `Rust.Editor` class into `EditorUtils` because it conflicts with `Rust.Editor` namespace and Unity 6.7's serialisation code gen didn't like that.
3 Days Ago
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3 Days Ago
Scrap King Ramps - Fixed UVs for both ramps LODs and Gibs
3 Days Ago
Final FX fixes.
3 Days Ago
Use Unity APIs for assembly loading
3 Days Ago
switch population for seagull groups to ConvarControlledSpawnPointPopulation, add population to procgen registers
3 Days Ago
Added mesh decal component back on to lighthouse exterior to un-break edge decals. S2P.
3 Days Ago
Various fixes & iterations
3 Days Ago
exported updated seagull takeoff and land anims
3 Days Ago
Quick craft focusable/usable in dpad navigation mode
3 Days Ago
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