reporust_rebootcancel

158,242 Commits over 4,566 Days - 1.44cph!

Yesterday
Fix dungeon spawning dark square
Yesterday
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Rin
Yesterday
Adjusting Catfish, Orange Roughy, Salmon, Small shark random gutting bonus Replace 20% chance to get 8 cloth, with a 20% chance to get a bluepfrint fragment
Rin
Yesterday
Add a 50% chance for a blueprint page to Large Barn/Ranch Hunter treasure mission box
Rin
Yesterday
Add a 20% chance of blueprint fragment in Crate_basic
Rin
Yesterday
Add blueprint fragment and blueprint page to underwater crates to match other loot pools
Yesterday
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Yesterday
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Rin
Yesterday
Hooked up new Blueprint Book File renaming
Yesterday
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
Yesterday
Fixed wrapping paper item accepting water
Yesterday
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
Yesterday
Merge from swamp_tree_x_improvement
Yesterday
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
Rin
Yesterday
merge from blueprintbook
Rin
Yesterday
merge from main
Yesterday
Missing meta file
Yesterday
Merge from livestock_animals
Yesterday
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
Yesterday
Merge from main
Yesterday
Missing meta
Yesterday
Merge from parent
Yesterday
Merge from livestock_animals
Yesterday
Sharks now flee from players with animal repellant buff
Yesterday
Merge from livestock_animals
Yesterday
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
Yesterday
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though
Yesterday
Merge from main
Yesterday
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
Yesterday
Merge from main
Yesterday
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar) Updated ignore file
Yesterday
merge from planner_blockedby_fix
Yesterday
Fixed building plan saying "Cannot build in this area" instead of "Blocked by X" for blockers in plain sight
Yesterday
merge from ramp_placement_fix
Yesterday
Improved ramp placement, aiming at the center of a foundation just works
Yesterday
Fix NetWrite.SendImmediate() not using the writeLock (pre-existing issue)
Yesterday
Cherrypick 162857 (Fixed LeanTween rare OOB error)
2 Days Ago
Rename field
Rin
2 Days Ago
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2 Days Ago
Take the idea of batching position packets and instead apply it to all types of packets - queue up packets per frame - send them out after invokes finish - packets are batched on the network thread so no change to the main thread - new packet type to indicate if it's a batch of small packets - ConVar to control batching at runtime - client can handle both batched & unbatched packets - batches are sent as "immediate" so they bypass raknet's internal buffering since we are now basically doing the buffering RakNet was doing
3 Days Ago
prefab updates
3 Days Ago
prefab updates
3 Days Ago
Shears balance - files missing from cs:169063 (fixes branch compile error) - new ItemModShearTool on shears.item: 25% more wool than a knife - shears.item: durability 200 (2x the knife) - shears.entity: damage 4 slash + 4 stab (half the knife) - Sheep.cs: applies the shear tool wool bonus, other blades unchanged Added: - Assets/Scripts/Item/ItemDef2/ItemModShearTool.cs (+ .meta)
3 Days Ago
Store bundles show as owned when you own everything in them
3 Days Ago
merge from store_bundle_owned
3 Days Ago
Fixing camera bone position for viewmodel
3 Days Ago
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3 Days Ago
- Net LODs use 16m position cells for all ranges instead of cached group lists - Set network lods to be off by default - Profiling - Code cleanup
3 Days Ago
merge from scrap_king_buildingskin_dlc
3 Days Ago
Fixed roof overhangs collider info using OnlyBlockBuildingBlock instead of OnlyBlockDeployables