reporust_rebootcancel

143,756 Commits over 4,413 Days - 1.36cph!

Yesterday
Merge from indirect_instancing (main)
Yesterday
Merge from main
Yesterday
merge from main
Yesterday
merge from main 152363
Yesterday
Re-ran disable automatic lightmap baking in floating city scenes (this can be overwritten in case of any conflicts in these in the future)
Yesterday
main -> mountable_rollback
Yesterday
Re-enable wind on hemp collectable
Yesterday
Able to name electrical branches. I Implented this in a previous hackweek but that branch was very old and plastic kept crashing when merging main into it. Will continue adding naming to other electrical components where it makes sense. (This is a hackweek project and not currently approved to go in game, just implenting for fun/learning)
Yesterday
Fix elevator radial menu not using correct buttons
Yesterday
Ridable horse
Yesterday
update apartment_complex_monument/prototype
Yesterday
m16a2 textures update
Yesterday
Collect analytics on what prefabs from the props asset scene are being used so that we can optimize how they are bundled to reduce memory usage and load time
Yesterday
remove extra semicolon
Yesterday
Fixed a very rare bug - if patrol heli crashed on top of an unloadable train wagon, the heli crates would become locked and unlootable
Yesterday
fix g-buffer inconsistency for skin shading between BiRP and RRP
Yesterday
prefab merge fix, will need to redo this
Yesterday
further fixes
Yesterday
▋▍▉▊▋▍ ▇█▄▋█▍▇▌▉▇▅██▅▋▅▍▋█▌▌▍▆▄▍▉▅▄▇▊ ▋▄▍ █▇▇▄▆▋ ▍▊ █▅▊ ▌▆▉ ▅▄▉ ▍▋▅▌ ▅█▆▍▋▌▌▆▉▍▉▄█▍▋█▅▋▍▉▅▇▋▊▅▊▍▍▄▋▋▍▌▄▇▌▅▄█▌▄▇▌▆▄▋▌▊█▊█▅▋▊▋▋▋▉▌▅▍▌▆▌▆▉▆█▊▍▆▅▇▅█▋▉█▉█▌▇▉▇▇▉▆▆▇▉▅▊▆▇▍▆▅▄▄█▉█▍▉
Yesterday
merge from tmp_validatehtmltag_nre_fix
Yesterday
Merge from PlayerRigUpdate2 Keep source on floating city scenes
Yesterday
fixes
Yesterday
Clean up completed todos
Yesterday
darts move ballistically when they dont hit the board
Yesterday
demo_breaking_fix -> main
Yesterday
Fix demos removing certain entities during initial playback Was most apparent with global broadcast entities and would often result in Cargo Ship not being there during playback
Yesterday
merge from cassettepanel_nre_fix
Yesterday
Fixed cassette loot panel NRE
Yesterday
▌ ▍▊▄▄▅▋▍ ▍█▌▋▊▄▊▋▄▌▄▉▉ ▄▅▌▋▌▅▇▉ ▇▊▄▇▊▇▌
Yesterday
Fixed server-side ragdoll erratic behaviour
Yesterday
Fixed error when spawning server-side corpse
Yesterday
merge from main
Yesterday
Add the industrial barrels to the StorageAdaptorAllowCollisionGroup
Yesterday
merge from main 152363
Yesterday
progress on billboard/particle lighting conversion to RRP
Yesterday
Add a CaveNetworkGroupLayerOverride to cave_large_sewers_hard to fix network layer issues Rebake height map to fix terrain issues S2P
Yesterday
merge from main 152363
Yesterday
Avoid various allocs in ResourceDispenser.DoGather Cache an invoke action + item def harvest stat key, get rid of linq, pool hit info
Yesterday
merge from editor_rpc_kick_convar
Yesterday
Add editor only convar debug.prevent_rpc_error_kick - stops RPC errors from kicking the player
Yesterday
merge from spraycan_reskin_refactor
Yesterday
Improved way to reposition socketed child entities when reskinning - look for the matching female socket on the new entity with the same name, fall back to the closest if needed Fixes door controller attached to an high external gate swapping sides when reskinned Add StringEx.EqualsAfterLastSeparator
2 Days Ago
some set dressing/foliage polish in playground area
2 Days Ago
apartment_complex_1 s2p
2 Days Ago
killing more shadow casters, disabled shadow casting corridor interior
2 Days Ago
Add instancing setup calls to forward passes in Rust/Standard
2 Days Ago
industrial electric furnace; - cleanup redundant materials, reassigned material to assets.
2 Days Ago
merge from main 152363
2 Days Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
2 Days Ago
Merge from unity_6.3.15