reporust_rebootcancel

159,038 Commits over 4,597 Days - 1.44cph!

Yesterday
Merge from new_phone_conversations
Yesterday
refactor deploy guide IO to use an interface instead of a type-explicit retrieval
Yesterday
Fix NRE on PhoneController.DoServerDestroy
Yesterday
Repainted apartments blend map so it falls within monument radius
Yesterday
Merge from main
Yesterday
head_bob_anim_fixes -> main
Yesterday
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Yesterday
Updated medium and large battery UVs and 2K textures across all LODs and gibs for workshop skins. car battery didn't need adjusting
Yesterday
update from main
Yesterday
Testing auto resizing apartments monument terrain tile + textures to reduce footprint
Yesterday
Play camera animations on viewmodel turrets (pt boat turrets) even if headbob is off Stops hands clipping/flying away since the camera is staying put
Yesterday
add nametags toggle for demoui2
Yesterday
Merge from main
Yesterday
toggle fp turn in place by default
Yesterday
Setup IceSculpture IO as a subentity - removed dead BaseSculpture protobuf declaration, nothing used it as syncvars were better
Yesterday
tune turn in place to be more responsive
Yesterday
Removed camera command buffer setup in the AmplifyOcclusionBase class
Yesterday
Removed the BaseCommandBuffer class as it's no longer needed
Yesterday
Removed the BiRP specific DeferredIndirectLighting shader and hlsl file. RRP has it's own
Yesterday
Updated Viewmodel to removed weird geometry
Yesterday
merge from vcc
Yesterday
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Yesterday
Map shop markers only refresh their info when the shop data changed Was copying every shop's sell orders and Steam filtering its name on every map open 60 shops: shop refresh 4.2~ ms -> 0.4~ ms, map open 6.7~ ms -> 2.6~ ms
Yesterday
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Yesterday
Map monument markers are built during world setup rather than first map open 19~ ms -> 2.7~ ms when opening the map for the first time
Yesterday
Deleted the old bloom scripts
Yesterday
Removed all deprecated custom bloom implementations
Yesterday
Deprecated the CommandBufferManager and removed dependencies from every script that touched it, as we don't need this in RRP
Yesterday
Updated M79 Viewmodel and Materials
Yesterday
Added M79 Grenade Viewmodel Setup M79 Grenade Launcher Materials
Yesterday
Imported M79 Grenade Launcher Textures
Yesterday
M79 Folder Setup
Yesterday
Removed Blockout Meshes
Yesterday
Removed the convar for disabling RRP and cleaned up the initialization of RRP
Yesterday
Merge from render_pipeline_testing
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
merge from scrap_king_building_skin
Yesterday
merge from main
Yesterday
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Yesterday
Merge from main
Yesterday
Improve foliage shadow culling per split CPU performance by avoiding DrawMeshInstancedIndirect, just submit RenderMeshIndirect and cull per shadow caster up front
Yesterday
Made icelake placement much fairer so Ice Lake 4 isn't disproportionately spawning compared to the other 3 variants - larger icelakes now spawn more often. Uses a new TerrainAnchorBlendGenerator to generate terrain anchors using the icelake's blend map so anchors are used more sparsely and only in the areas they are needed to make placement easier. The big disc anchors were too mean. Manually reviewed all icelakes across 25 seeds and observed much more diverse placement.
2 Days Ago
Merge from hotfix_livestock_loop
2 Days Ago
Fix livestock being stuck looping when trying to U-turn in a tight corridor
2 Days Ago
Merge from hotfix_livestock_lead
2 Days Ago
Fix livestock pausing when being led making it difficult, when there is a lot of livestock on the server and the budget is at its limit
3 Days Ago
Fix some more serialisation issues that came up when switching to CoreCLR
3 Days Ago
Phrase update
3 Days Ago
merge from phrases_oct26