reporust_rebootcancel

157,594 Commits over 4,566 Days - 1.44cph!

Today
Reduced coconut.tree network range to 128. Stop coconuts spawning on palm_tree_tropical_med_a until i find a way of stopping the tree sway. Increased chance of apples/beehive spawning on oak_d to 25% from 15%. Adjusted coconut tree spawn chance to 25% (left it at 100% by mistake).
Today
Another visual cooking pooling fix
Today
Now poolable: - Cooking workbench - Metal embrasures - Flower pots Fixed some visual cooking pooling bugs
Today
Auto-repair on startup if deep sea is disabled
Today
Customiser animation updates with eye movement test
Merge from main
Better comment for the suitable parent hack when dismounting (ensure the correct triggers fire when dismounting from a parent mountable)
Today
Removed the max light cookie cap warning that would appear when loading into a server
Today
Windmills now use two syncvars to send wind updates instead of full network updates They're poolable too
Swap over to fully using the parented mountable system rather than only using it for a few specific types of vehicles This should reduce network overhead when driving any vehicle/sitting in a seat
Today
merge from weapon_refresh_nailgun
Today
Checked if Updated Nailgun works and can be skinned properly. Updated Nailgun Workshop Source Obj
Today
Merge from mixingcooking_ui
Today
Merge from main
pt_boat_turret_rewrite -> main
Today
Icon change
Today
Add separate currently craftable list. Added all button. Changed behaviours.
Yesterday
Remove re-declarations of state recently hurt
Yesterday
Disabled shadows on lights via AmbientLightLOD as a fail-safe for lights that should have shadows disabled but had them left on
Yesterday
Beehives are poolable
Yesterday
Merge from main
Yesterday
Planters are poolable
Yesterday
Disabled shadows on the tuna can light's bounce lights
Yesterday
fix for the 3p crossbow mesh shading being broken.
Yesterday
More merge cleanup
Yesterday
Storage adaptors are now poolable (were the biggest spawn cost when streaming in a base with a lot of them)
Yesterday
Updating nailgun viewmodel with newest mesh
Yesterday
merge from lighting pass
Yesterday
Merge from main
Yesterday
Change category button behaviour: By default all items are shown in a single list. The category buttons are now a toggle group and switch to that category only. Added an All button.
Yesterday
Multiple lighthouses share resource/repair progress
Yesterday
rotated lever action rifle to face the proper direction
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from parent
Yesterday
reduced scale of the flail by 15%
Yesterday
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Yesterday
Merge from minigun_vfx_fix
Yesterday
Fixed visual only minigun bullets shooting through surfaces that are within 2m of the players eye point (server side damage logic was fine)
Yesterday
Some misc cleanup
Yesterday
Merge fixes
Yesterday
Merge from main (many conflicts, likely many errors)
Yesterday
Merge from headshot_spread_sfx_fix
Yesterday
Fixed headshot sfx marked as 360 spread, effectively flipping it's audio direction Now 0 spread, so a headshot that happens to your left will no longer sound like it came from the right
Yesterday
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Yesterday
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Rin
Yesterday
merge from QualiTeaOfLife_Nerf
Yesterday
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Yesterday
Fixed seeds planted outside of planters displaying incorrect genes in UI