reporust_rebootcancel

157,126 Commits over 4,566 Days - 1.43cph!

Today
Update gamepad_manifest command to work in builds
Today
Setup hot overlay and doublevision effect
Today
Fix frost post effect to match BIRP
Today
Actually make that readwrite
Today
Change deferred light pass from WriteAll to Write
Today
Merge from hemp_colour_swap
Today
Added the settings option
Today
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed Removed an unused LOD level from the hemp collectable
Today
Merge from sprint_metabolism
Today
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour) Also added a missing partial to EffectRecycle
Today
Fix distance flares getting (permanently?) stuck off sometimes
Yesterday
merge from fix_switch_ammo_reload -> main
Yesterday
Test to prove it's fixed
Yesterday
Fix guns with partial reloads (shotguns) not reloading all the bullets after switching ammo - example: 4 buckshot loaded, switch to slugs and it only reloads 4
Yesterday
Merge from SpiralStaircaseFix2
Yesterday
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Yesterday
Merge from SeedExtraction
Yesterday
Merge from icon_render_legacy_bindpose_fix
Yesterday
Workshop skin textures no longer keep a copy in RAM Downloaded skin textures were left readable, nothing used that copy 98MB -> 0MB RAM with 22 skins loaded ingame
Yesterday
Animator hash
Yesterday
Added support for a base melee to forward signals to a world animator, enabled on shears
Yesterday
reapplied berry extraction, undid another change I accidentally included i
Yesterday
merge from fonts_optims
Yesterday
Added 'Extract' option on berries to get seeds without having to eat the berries. 1 berry gives 1 seed.
Yesterday
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Yesterday
Fixed our static font being set as readable The atlases are only in VRAM now, saves another ~42MB RAM
Yesterday
Fixed fonts duped in memory: - the interaction toast in bootstrap was using the non bootstrap version - TMP Settings was referencing Roboto which was pulling the entire chain Saves around ~60MB VRAM and ~30MB RAM
Yesterday
Add uploading of signs / sculptures / voicemails to our backend - simple retry: try 1x per minute, give up after 5x attempts
Yesterday
More tweaking
Yesterday
Apply the same hierarchy flattening from S2P on all prefabs in PrefabPreProcess (only at bundle time, skipped in editor by default) Fix some edge cases in the hierarchy flattening logic
Yesterday
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Yesterday
merge from cui_allui_fix
Yesterday
Improved panel unregistration performance
Yesterday
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Yesterday
merge from fix_cookable_created_alloc -> main
Yesterday
Fix ItemModCookable allocating a new delegate every time an item is created
Yesterday
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Yesterday
merge from cui_allui_fix
Yesterday
Fixed CommunityEntity.AllUi list accumulating endlessly and only clearing when reconnecting to a server; it now validates the list and removes null entries on panel destruction Added admin-only `communityentity.print_alluis` for debugging, codegen Before: https://files.facepunch.com/raul/2026/October/13_20-59-InsistentSiamesecat.mp4 After: https://files.facepunch.com/raul/2026/October/13_21-14-GlamorousBalloonfish.mp4
Yesterday
first pass on restore tool - old tattoos that are faded can be painted with this tool to restore their colour to full without needing to be fully redrawn
Yesterday
Fix some weird/stuck crosshairs on the rear turret
Yesterday
another fix for third person crouch anim playing when dropping off ledges
Yesterday
S2P tropical island 1, 2, 3 and 4. Removed the coconuts from the big palm trees. Its really difficult to see the coconuts + the taller trees visually sway a lot more and currently the coconuts do not sway with the tree so it looks terrible.
Yesterday
merge from hitchtrough_save_fix
Rin
Yesterday
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Yesterday
merge from buildingprivilege_cache