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138,440 Commits over 4,505 Days - 1.28cph!

Yesterday
Don't rotate with stretch.
Yesterday
Initial flare FX.
Yesterday
Fixed NVG scientist heads not appearing on trophies
Yesterday
Better fix, use a TerrainPlacementBlocked component
Yesterday
Subtract 160438, would have had unintended side effects
Yesterday
Painted the area around the crude pumps at dome with road topology to prevent trees spawning there
Yesterday
Sleep fixes
Yesterday
Updated to use the correct arms only viewmodel
Yesterday
Stats boilerplate, save load Sleeping behaviour
Yesterday
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
Yesterday
Fixed up all the splines for new stations and work cart spawn placement
Yesterday
Restore BlocksWaterFor (removed in 112791 ) which fixes the missing submarine oxygen status
Yesterday
Fix consuming something not automatically updating metabolism
Yesterday
Fix load screen hiding for passengers a bit too long before the driver loads in Block ticks, RPCs, and interactions from players while they are still transfer protected
Yesterday
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
Yesterday
Probably fix passenger desync when flying a scrap heli to another server
Yesterday
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
Yesterday
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
Yesterday
Fix options panel not applying saved properties properly if they didn't have a track.
Yesterday
Fix dolly keyframes not working with undo.
Yesterday
in dolly view, only apply shakes when we're actually moving the dolly camera.
Yesterday
Fix camera smoothing, apply it in freecam too.
Yesterday
Cherrypick from 160409 (heavy fuse swapping)
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Merge from powergrid/fuse_swap_fix
Yesterday
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
Yesterday
Merge from powergrid
Yesterday
fix dof state not getting applied
Yesterday
Remove temporary monument info script from SatelliteControlComputer.
Yesterday
block inputs while typing in demoui2 text fields
2 Days Ago
Flare progress backup
2 Days Ago
fix func call typo
2 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
2 Days Ago
Nudge "place camera toast" above the playback ui
2 Days Ago
fix double clicking keyframes interfering with goto keyframe
2 Days Ago
Add ctrl + shift + z to redo.
2 Days Ago
merge from masterkey -> main
2 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
2 Days Ago
Fix pool balls sometimes glitching out of the table
2 Days Ago
merge from pool_leak_experiments
2 Days Ago
Fix regression with usemutexpool 1 leaking memory
2 Days Ago
Twitch rivals wallpaper tagged as drops
2 Days Ago
merge from main
2 Days Ago
Changed the deferred lights to use per draw light cookies to fix the flickering lights issue
2 Days Ago
Kick hazmat drop tagged as drop
2 Days Ago
merge from main
2 Days Ago
Added extra check
2 Days Ago
Always log render graph exceptions
2 Days Ago
fixing collision issues