reporust_rebootcancel

153,504 Commits over 4,536 Days - 1.41cph!

Yesterday
merge from main
Yesterday
Unfucking ifdefs
Yesterday
More path following optis for -17.5%: - Cache transform in navmesh agent - Use reference equal instead of == for independantNavmesh to avoid the unity overload - Batch apply transforms after ticking all agents with IJobParallelForTransform - Remove one normalize to the movement math
Yesterday
Made ferry terminal loot room functional with power grid
Yesterday
More setup
Yesterday
Enabled graphics jobs on Mac Switched graphics jobs to Split
Yesterday
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Yesterday
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Yesterday
Fix for 3p_bow not hiding the arrow mesh on the server
Yesterday
Updates to all weapon anim controllers to match convention
Yesterday
First pass procedural cow pattern shader
Yesterday
merge from Livestock_animals
Yesterday
ladders merge
Yesterday
Ferry terminal power grid loot room
Yesterday
Add items, link em up.
Yesterday
More navmesh and path following optis: - Disable navmesh carving completely when new navmesh is enabled, we still had its overhead - Pin arrays before marshalling them, because unity's mono is not smart enough to do it and is copying everything which is excruciatingly slow - During path following, when calculating remaining distance, cache the rest of the path and only update the current segment we're on, instead of recalculating the length of the whole path - Add telemetry to new navmesh
Yesterday
Merge from main
Yesterday
Cow eat animations to include trough variants
Yesterday
Reverse gate open direction. Tweak gate volumes so it can be snap placed more betterer.
Yesterday
Fix compile error in ConsoleSystem
Yesterday
Fix missing #if SERVER directing to gate navbakestats
Yesterday
Fix compile error with url in "none" compile mode
Yesterday
Merge: from main
Yesterday
merge from ai_hotfixes_for_monument_blocker_patch
Yesterday
Subtract the subtract
Yesterday
Update gate bounds
Yesterday
Tooling to switch to the testbed steam app in editor
Yesterday
merge from main
Yesterday
merge from main
Yesterday
halloween door wreath deploy guide fix, also fixed easter door wreath too. Deploy guide sound fix on string lights. Pickup fix on halloween door wreath
Yesterday
Subtract 163412 new_navmesh_fixes
Yesterday
Some UI bits
Yesterday
More sensible placeholder crafting costs
Yesterday
Debris removal. Set wood protection instead of stone.
Yesterday
Fixed gibs
Yesterday
Updating m92 world model rig
Yesterday
merge from main
Yesterday
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Yesterday
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Yesterday
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Yesterday
merge from medical_honey_bandage
Yesterday
Setup collision/colliders correctly in prefabs.
Yesterday
Added honey bandage to primitive and hardcore tech trees
Yesterday
merge from carvable_pumpkin_deploy_fix
Yesterday
merge from paintball_gun_fixes
Yesterday
merge from viewmodelscope_nre
Yesterday
merge from static_piano_fix
Yesterday
merge from TriangleHatchDeployfix
Yesterday
merge from deployanim_fix