reporust_rebootcancel

138,147 Commits over 4,505 Days - 1.28cph!

Yesterday
merge from game_room_dlc
Yesterday
merge from main
Yesterday
adjusted satellite crate lod transition distances so they dont cull too quickly
Yesterday
merge from main
Yesterday
Merge from satellite_crash
Yesterday
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
Yesterday
Merge from satellite_crash
Yesterday
Add localization for the offline status text.
Yesterday
Removed an old leftover horse debug log
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
buff waterpipe water outflow rate 24->48
Yesterday
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
Rin
Yesterday
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
Yesterday
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
Yesterday
smoothop optim
Yesterday
Merge from satellite_crash
Yesterday
Remove an invoke check
Yesterday
first pass on an explicit smoothing tool
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from main
Yesterday
Fix gas station advanced vehicle part spawns clipping into the ground
Yesterday
merge from water_treatment_plant_maintainables
Yesterday
apply changes to scene, S2P Water Treatment Plant
Yesterday
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
Yesterday
Fire effect when too hot
Yesterday
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
Yesterday
Updating glass ak to set magazine spring position with code rather than animation poses
Yesterday
halloween wreath WIP - model only
Yesterday
game_room_dlc -> main
Yesterday
pool_tweaks -> game_room_dlc
Yesterday
Stop hit animation playing a second time after hitting the ball
Yesterday
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
Yesterday
merge from sails_culling_fix
Yesterday
Increased culling distance of sails
Yesterday
Machete Refresh viewmodel, worldmodel, textures, LODs
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
merge from airfield_maintainable_features
Yesterday
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
Yesterday
apply prefab to scene, S2P airfield
Yesterday
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
Yesterday
merge from PlayerMaintainedMonuments
Yesterday
Swap to using leg animator for ik support
Yesterday
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
Yesterday
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
Yesterday
Merge from satellite_crash
Yesterday
Threadsafe time
Yesterday
corrected hexagonal pyramid and cone shape guides not matching
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Merge from main