reporust_rebootcancel

136,285 Commits over 4,474 Days - 1.27cph!

3 Days Ago
merge from fix_apartment_bag_limit -> main
3 Days Ago
Set apartment beds to not count towards bag limit - not a big deal since you can only have a single apartment on the map
3 Days Ago
Add support for certain sleeping bags to not count towards bag limit
3 Days Ago
merge from delete_timed_lock -> main
3 Days Ago
Added null check when searching identified ddraw objects to mark them as cleared Merge from hackweek_parented_ddraw
3 Days Ago
Remove timed lock code as it didn't end up being used for apartments (for accessing security guard room for 5m)
3 Days Ago
merge from hackweek_parented_ddraw
3 Days Ago
Pull in shelve for runtime fbx -> animation clip parsing
3 Days Ago
merge from main
3 Days Ago
merge from main
3 Days Ago
More tuning, fix spine twisting, make leg animator glue work better with turn in place
3 Days Ago
merge from icewall_col_fix
3 Days Ago
Shrunk nameplate inner colliders a tad Added comment component onto the collider to describe its meaning
3 Days Ago
Whitebox progress
3 Days Ago
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3 Days Ago
Server compile fix
3 Days Ago
Post-merge cleanup and fixes
3 Days Ago
update gas station maintainable prefabs from new environment
3 Days Ago
gamesroom shotgun trap - textures updated, still work in progress
4 Days Ago
merge from hackweek_parented_ddraw
4 Days Ago
merge from hackweek_parented_ddraw
4 Days Ago
merge from main
4 Days Ago
merge from PlayerMaintainedMonuments
4 Days Ago
merge from fix_apartment_bathroom_door -> main
4 Days Ago
Add monumentblocker_barrels_100x300.entity and gibs
4 Days Ago
Fix bathroom door requiring apartment ownership to open & close - don't need to block access to the bathroom for non-tenants
4 Days Ago
merge from fix_apartment_fridge_transfer -> main
4 Days Ago
Fix compile error
4 Days Ago
merge fix for fridges to the correct branch
4 Days Ago
Bar stools - Added WIP lowpoly for both variants, added empty materials, updated deployed prefabs with new WIP art
4 Days Ago
Fix fridges not transfering their content when upgrading your room - caused by only checking for StorageContainer, not IItemContainerEntity which grabs IO entities like fridges - add 'printapartmentfurniture' command to print off all entities inside the room (which is how I spotted that fridges weren't considered storage)
4 Days Ago
Fixed nametags showing through Short Ice Walls https://files.facepunch.com/raul/1b0911b1/09_19-29-WarmIndigowingedparrot.mp4
4 Days Ago
Fixed inaccurate High Ice Wall collision Removed High External Stone Wall collider out of the ice wall prefab Added inner boundary collider for nametags
4 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
4 Days Ago
S2P powerplant
4 Days Ago
Merge from PlayerMaintainedMonuments
4 Days Ago
When powergrid stage changes now notify all powergrid entities via a work queue instead of churning through them all in 1 frame Work queue process order is sorted by distance, entities closest to the powerplant receive notification of a stage change first Update powergrid.status convar
4 Days Ago
Rock Sculpture - texture update and new shader features
4 Days Ago
Powerplant exterior updates.
4 Days Ago
game_room_dlc -> main (missed files)
4 Days Ago
game_room_dlc -> main
4 Days Ago
merge from darts_game
4 Days Ago
monument blocker texture cleanup
4 Days Ago
LOD3s for stacked terminals
4 Days Ago
Boar animation exports and rig set up
4 Days Ago
Added missing UnityEvent attributes in SkinViewerEvents
4 Days Ago
Adding world model rig for m92
4 Days Ago
New ladder hatches and prefab setup
4 Days Ago
Clean up of now unused code + inspector hookups
4 Days Ago
Fixed recharge countdown display