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130,043 Commits over 4,232 Days - 1.28cph!

Yesterday
space station building skin models and gibs files
Yesterday
Merge from parent
Yesterday
Fixed players not being able to build on their boats in the deep sea (player boats and tugboats) Had to refactor a bunch of vehicle privilege methods
Yesterday
Remove some dead code
Yesterday
added ambience list and defenirion for PTBoat Stings
Yesterday
Bunny ears repose re-commit
Yesterday
improvised_walkway_railing_wood_150x150_corner LODs and collider meshes
Yesterday
Wait until we have 6 interpolator states before allowing non predicted turrets to lerp
Yesterday
subtract 137213
Yesterday
Paintball Gun - update model and bake with fixes
Yesterday
Minor fix on heavy scientist hand
Yesterday
added creak audio stings to the PTBoat ambience
Yesterday
Don't use pre-existing rotation as the intial client pitch/yaw - this causes snapping on the front turret when you were jumping on
Yesterday
Bunny Ears repose
Yesterday
Disabled wind on tarp_static_blue material
Yesterday
Nomad Suit repose/lods
Yesterday
Tiger mask repose
Yesterday
DragonMask repose
Yesterday
added an icon to boat ladder
Yesterday
Oxmask repose
Yesterday
Merge from boat_building (set 111 deployable GroundWatch to include VehicleLarge layer)
Yesterday
Merge from largevehicle_groundwatch
Yesterday
Merge from parent
Yesterday
Add debug.disableCameraMovementWhileReceivingSnapshot convar, defaults to on and admin only Seems to resolve the crash when entering/exiting the deep sea as the player camera was sometimes being interpolated to extreme out of bounds distances
Yesterday
Remove leftover debug message from ElectricWindmill
Yesterday
Remove leftover debug message from ElectricWindmill
Yesterday
▇▍▆▌▄▉ ▋▆▋▉▋ ▍▄▇▆▌▍
Yesterday
merge from main/naval_update/boat_plank_sounds
Yesterday
merge from main/naval_update/boat_wheel_sounds
Yesterday
sounds for most of the modular boats and related deployables (few bits still WIP)
Yesterday
Triangle fan cells wip
Yesterday
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
Yesterday
Gate some Indirect Instancing ConVars behind ClientAdmin rather than DEBUG.
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Fix muzzle flash not spawning at the right location for the right pt boat turret
Yesterday
scientist_boat_ai -> naval_update
Yesterday
Compile fixes
Yesterday
Added "Super Chiby" font for balloons, fix references on prefabs
Yesterday
- Fix boats sometimes spawning with weird rotation values - Delay enabling leg renderers till a bit later to prevent them not turning on sometimes? - More changes to leg animator settings to prevent ocean waves from causing the legs to have a freak out - Bring back LOD for turning on or off leg animators
Yesterday
Extend the tugboat deployable sanity check tool to also add the VehicleLarge layer to the groundwatch layer mask for any VehicleLarge capable deployables. Ran the tool and added the layer to 130 deployables.
Yesterday
Rework text displaying on party balloons to accomodate all the different shapes, added multiple parameters to improve variability and conformity to mesh. Added text display to all applicable balloons
Yesterday
Merge: from hackweek_jit_explorer - Buildfix for missing type definitions Tests: built scripts in all editor modes
Yesterday
Buildfix: move type declarations to JITViewer Tests: compiled scripts in all editor build modes
Yesterday
Cherry picking 137160 instead of merging from main (getting client compilation error from 137130)
Yesterday
CodeGen
Yesterday
Merge from main
Yesterday
fuzz tweaks
Yesterday
Bandana repose
Yesterday
- Fixed more issues with poor AI mounted turret aiming - Ensure rear turret does the correct checks (it has an inverted forward) - Ensure leg renderers are disabled when player model is thrown in the pool - Fix turret seats being able to move x and z rotation when they should only match the y rotation (this would cause them to spawn at weird offset angles)
Yesterday
lumberjack hoodie prefab update