reporust_rebootcancel

136,192 Commits over 4,474 Days - 1.27cph!

Yesterday
Change to invoke instead of Update for map display
Yesterday
Profile monitor map udates
Yesterday
Change to insert x MORE, to be clear that it's the missing count, not total required count.
Yesterday
Powerup error toast now reads "Insert x Tech Trash" instead of just "Not enough items"
Yesterday
more cleanup
Yesterday
dead code cleanup
Yesterday
Screen map now only renders when the control computer is powered up.
Yesterday
Merge from main
Yesterday
Removed old god rays setting from the image effects tab as it no longer does anything
Yesterday
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
Yesterday
Fix computer not being mountable for read only map view when satellite is descending
Yesterday
Added a way to avoid GrabPasses being used when RRP is enabled via the shader maximum LOD
Yesterday
re-add rock sculpture to manifest
Yesterday
merge from main
Yesterday
merge from admin_safezone_looting
Yesterday
Set up shaders to use _GlobalMipBias uniform
Yesterday
Updated command description
Yesterday
merge from static_piano_variant
Yesterday
merge from deathscreen_bag_delete
Yesterday
Fix not being able to unclaim sleeping bags on the death screen
Yesterday
merge from main
Yesterday
merge from main
Yesterday
Converted piano.deployed.static to a prefab variant, fixes player model issues S2P outpost + floating cities
Yesterday
Merge: from remove_jobs2 - Removal of UsePlayerUpdateJobs 2 supporting code, setting it lower will run at least mode 3 - Bugfix for potentially invalid buffer usage when fetching WaterInfos - Moved more BasePlayer state to NativeArrays Tests: ran unit tests, ran around on craggy
Yesterday
Update: Codegen Tests: compiles
Yesterday
Clean: pass around ReadOnly instead of mutable collection where possible Tests: compiles
Yesterday
Merge from satellite_crash
Yesterday
S2P dome, large oil rig
Yesterday
Merge: from main
Yesterday
Bugfix(tests): make sure PerfIsNoClipping properly cleans up spawned gameobjects - also cleaned up some leftover deltaTime arrays in tests This was messing up tests further in the queue Tests: ran AH perf and unit tests
Yesterday
Merge from playermaintainedmonuments
Yesterday
Added livestock scene to dev menu
Yesterday
Merge from roof.bottom.line conditionals consistency pass
Yesterday
Merge from Piano_AnimFix
Yesterday
Merge from apartment_complex_monument (swing jumping)
Yesterday
Merge from swing_launch
Yesterday
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
Yesterday
Merge from main
Yesterday
Merge from scene_check_tool
Yesterday
Fixed HLOD renderers appearing as renderers without LODs in scene checker
Yesterday
Removed old tools, now replaced with unified SceneChecker
Yesterday
Merge from main
Yesterday
Fixed some water catcher panel help issues
Yesterday
S2P sphere tank + HLOD
Yesterday
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
Yesterday
Updated dome setup with new art Moved the fuel pump models into the entity itself
Yesterday
Merge from shadow_caching_tooltip_fix
Yesterday
Merge from shadow_caching_framerate_fix
Yesterday
Merge from shadow_caching_ambientlightlod_fix
Yesterday
Merge from main