reporust_rebootcancel

136,463 Commits over 4,474 Days - 1.27cph!

Today
merge from games room branch
Today
merge from allplayerlist_dupe_fix
Today
Fix allPlayerList returning duplicate entries if a player is sleeping and active
Today
Merge from satellite_crash
Today
merge from playermaintainedmonuments
Today
UV and model polish on terminals/tables blockers
Today
Merge from main
Today
codegen
Today
merge from UpkeepTerminal_TextNSound
Today
merge from pool_fixes_july_26
Today
merge from pool_fixes_july_26
Today
merge from sewer_cave_box_fix
Today
Delete a stray cardboard box in large sewer cave
Today
Merge: from main
Today
Merge from /main/global_mip_bias
Today
Rebase on /main
Today
Adding flare world model fbx
Today
Merge: from remove_jobs2 - Bugfix for exceptions when server gets more than 32 players Tests: compiles
Today
Bugfix: expand TickDeltaTime & TickNeedsFinalizing server state arrays as players join Prevents NRE when server gets >32 players - missed this during rewrite Tests: compiles
Today
more protobuf fixes: TimedAccess -> TimedUserAccess ??
Today
underground train station blockouts
Today
Merge: from main
Today
Fix missing } in DartsGameLeaderboard protobuf
Today
merge from cui_multi_destroyui
Today
fixed import options for tree fence collider mesh
Today
merge from main
Today
Merge from main. Messy, lots of prefab conflicts, took main for them all as I hadn't changed them locally. Resolved protobuf conflicts due to additions from multiple branches, kept 234 as spare so they can all remain sequential. Needs codegen.
Today
updated the gas station collider - removed the lift from it
Today
Merge from workshop_subsystems
Today
Very annoying refactor to add support for AnimationSubSystems to the workshop preview scene Sub systems can now be initialised with just a PlayerModel and no BasePlayer
Today
Merge from parent
Today
Merge from main
Today
Merge from invoke_cleanup
Today
Move colour grading, bloom and exposure apply to UberPostPass to match BRP and enable finer post effect reordering Apply greyscale after colour grade (fixes NVG) Remove linear conversion in ColorAdjustments to match BRP Use linear conversion in greyscale to match BRP
Today
Fixed a missing CancelInvoke in Climate
Today
Fixed up ItemModConversation, it's just a prototype and not in use but it's bad code
Today
Fixed most cases of Invoke being used with a string parameter and not a method (which usually won't work on the client) Notable cases I left untouched: CommunityUI Notable cases I fixed that might fix bugs in game: -UVTextureAnimator, looks like it might be used for some blood fx -WillifeHazard scaling (snakes)
Today
Merge from terrain_copy_window
Today
Added a car lift to dome (editor only)
Today
S2P large oil
Today
ElectricGenerator now saves/loads it's requiredPowergridStage Otherwise any setting to this in monuments would be lost on server restart
Today
Bake into a MeshTerrainRoot so the final result is more usable and can be moved around
Today
Server fix, grey out foliage option at edit time
Today
Added CommunityEntity.DestroyUIs RPC - designed to be able to destroy multiple CUI panels at once
Today
Add foliage support
Rin
Today
Merge from hackweek_granular_mortar_UI
Today
Created a new Terrain copy paste window that wraps the functionality of the existing copy paste tool with some nicer UX Updated it to bake out the terrain, using the terrain baker from the tropical island
Today
IOEntityEditor is now a dockable toolbar
Today
Fix NRE on boot of standalone monument scenes (PowergridManager)
Today
Fixes