reporust_rebootcancel

144,992 Commits over 4,444 Days - 1.36cph!

Yesterday
tweaks to apartment large and med dressing, cleaned up large apartment having props outside the -furniture- group and thus not culling
Yesterday
Merge from new_navmesh_fixes, fix crash on linux, fix error when no saved navmesh yet on disk
Yesterday
merge from hanging pot plants
Yesterday
set dressing progress in floor 5
Yesterday
Log warning instead of error when no save file for navmesh is found
Yesterday
Fixed not being able to reskin large furnace while there's storage adaptors attached Fixed reskinning regular furnace <-> legacy furnace not preserving attached storage adaptor
Yesterday
Fix compile errors
Yesterday
▇▉▋▇▌▌ ▇██▇▋ ▇▍▆ ▄▊▍▍▅▋▄▄▉ ▄█▋▍▉▌ ▆▉ ▉█▍▅ ▅▌▉ ▍█▉▌▆ █▌ ▌▅▌█▆▆▉▄▊▅▆▄▋▌▅▍▋
Yesterday
Yesterday
merge from main
Yesterday
renamed to wip title bar games, rebuilt skins
Yesterday
merge from main
Yesterday
▄▄▇▋█▇▍█ ▍▌▌▍▋
Yesterday
Fix an issue with streamer mode showing your own name when use_steam_nicknames is enabled
Yesterday
update from main
Yesterday
Merge from main
Yesterday
Merge from main
Yesterday
set dressing progress in floor 5
Yesterday
converting all Acceleration/VelocityChange to use Force/Impulse in prep for engine change
Yesterday
Merge from main
Yesterday
re-factoring the apartment wing prefab a bit with all floors set dressing organised under props disabled a bunch more shadow casters on top floor, base for 5th
Yesterday
▅ ▄█▅▋█ ▇▍▌▊ ▇▊▄▅▋▉▌▄▇▉▆▍▊
Yesterday
Only enforce additional parent validation if an AreaCheck socket mod is present on a deployable, otherwise revert to original behaviour
Yesterday
Created a separate Electrical Branch config UI prefab so all I/O cant be named
3 Days Ago
update SetRenderFunc calls
3 Days Ago
subtract 153677 areacheck_parent_fix
3 Days Ago
cherrypicking 153697
3 Days Ago
merge from spraycan_reskin_refactor
3 Days Ago
▄ ▍▍▍▅▉ ▌▌▍▍ ▍▆▄▅▅▉▊▆▄▍▌▅▉▅▍▆▋▌▉▆▅▆█▍▆▋▄▄▋
4 Days Ago
▄▊█▉▌▋▊▆ ▌▊▉▊▌▅▊▍▅▋▇
4 Days Ago
█ ▇▋▇▇▌ ▅▋▋▇▌▍▅▊ ▍▇▋▅▇ ▌█▋▅▄▇█▇▋▇ ▆▉█ ▍▇▅▊▉▇▆ ▍ ▉▆▇▌▉▅▄▆ █▊▇▅▆▋▉
4 Days Ago
█ ▋▇▍█▄▆▋█ ▉▇ ▇▋▊▉▅▌
4 Days Ago
▍█▊▋▄ ▆▌▆ ▇▆▊ ▉▅▄▌██ ▆▆▋▄▄▊▍▅ ▉▋▌▉▌ █▊ ▋▆▅ ▉▄▆▋ ▆▆▇▊█ ▍▉ ▄▅▅▆▍▋
4 Days Ago
fix for last thrown dart in 2p counting as next players first throw
4 Days Ago
▇ ▄▅▊▋▌▉▋ ▋▇▍▊▊█ ▇▇▇▅▅▋▇▌▌ ▆▊▇█▋▅▌▉▇ ▋▅▇▆▍ ▌▍▇▇ ▍▋▍▇▅
4 Days Ago
Communal interiors progress / top floor dressing
4 Days Ago
Glass AR - worldmodel
4 Days Ago
fix scoreboard not updating for 2nd player potential fix camera bug by removing viewmodel camera bone animation
4 Days Ago
Exclude SimpleBuildingBlock from tests as we are only interested in testing deployables here, not construction, high walls or wall frame socket pieces
4 Days Ago
Gamesroom - ran localization - ran manifest - ran skins
4 Days Ago
▊ ▍▆▅▉▋█▆▌▋ ▋▅▌▌█▍▇▌ ▍▄█▄▊ ▌ ▍▌██▆▅ ▍█▍▍▍▍▅▄ ▋█▍▄
4 Days Ago
Gamesroom Minifridge; - Greybox wip model for minifridge - Setup item, skin files and prefabs - Icon, material setup
4 Days Ago
RRP contact shadows fixes
4 Days Ago
Tidy up how deployables are filtered for this test by using a new TestParameterSource
4 Days Ago
Fixed a bug on the TestRunnerWindow where clicking 'run' would incorrectly run editor tests in play mode after changing prefab source attributes because of stale values. Changing this and my editor test worked again. Previous unreliable fix was to untick and retick tests before running but that didn't work for me
4 Days Ago
Some cleanup
4 Days Ago
Ugly initial setup to stop grenades + c4/satches from feeling laggy to throw and stop them coming out of the players eyes
4 Days Ago
Implemented the new client version notification: if a new release or staging client is released, the player gets a local notification telling them to update their game Latest changeset numbers are in the manifest, so its refreshed after every manifest update
4 Days Ago
Moved notification convars to a partial class
4 Days Ago
oops