reporust_rebootcancel

154,564 Commits over 4,536 Days - 1.42cph!

Yesterday
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
Yesterday
Merge from parent
Yesterday
Use more bones for the sheep look at
Yesterday
- Ported over child controllers for a bunch of primarily one handed items - Setup projectile animation sub system for weapons - Grab animation reload length during bundling
Yesterday
Disable condition on a bunch of items that don't need it and can never lose it during gameplay (Diving mask, crate & barrel costumes, prisoner hood, sunglasses, geiger counter, metal detector, rf pager, mobile phone)
Yesterday
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Yesterday
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Yesterday
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Yesterday
texture tweaks to the biofuel generator
Yesterday
Make livestock more deterministic at high timescales, to be able to run long running tests faster
Yesterday
Another 20% perf gain
Yesterday
updated textures
Yesterday
Added biofuel generator gibs, and updated the item icon updated deployed with gibbable and .item. updated guide mesh to only reference lod1
2 Days Ago
Set up wool dropped world model and item icon hooked up .item with new icon and .worldmodel
2 Days Ago
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Rin
2 Days Ago
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2 Days Ago
Bundle description shows its content Gallery pulls the images from steam Testbed icon upload tool
2 Days Ago
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
2 Days Ago
merge from main
2 Days Ago
merge from store_emptyinv_fix
2 Days Ago
Fixed store showing "Store content failed to load" when your Rust item inventoty is totally empty
2 Days Ago
Cherrypick 163442 (Tooling to switch to the testbed steam app in editor)
2 Days Ago
Livestock small fixes: - increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked - fix "stop leading" prompt appearing when someone else is leading the cow - fix grazing through walls - fix bulls attacking in safezones - make leading bull strop fighting others - fix calves not having father genes if father dies between conception and birth
2 Days Ago
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3 Days Ago
Make autotest_run refuse when another process already holds the game server port
3 Days Ago
merge from main
3 Days Ago
merge from settings_search_fix
3 Days Ago
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3 Days Ago
Fixed editor tests writing two result files
3 Days Ago
Make navigation tests able to catch spinning agents
3 Days Ago
Make avoidance twice as fast, still too slow
3 Days Ago
Fix bull trying to headbutt unreachable players
3 Days Ago
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
3 Days Ago
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3 Days Ago
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3 Days Ago
Add another state ping pong test
3 Days Ago
Fix pregnant cow ping ponging between curious follow and play random anim
3 Days Ago
More durable fix for skateboard cow
3 Days Ago
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
3 Days Ago
Another iteration on avoidance, bad perf but looks good so we'll optimize from there
3 Days Ago
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
3 Days Ago
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3 Days Ago
More comments improved
3 Days Ago
merge from skinviewer_hands_fix
3 Days Ago
Fixed hands disappearing from the skin viewer when inspecting the viewmodel (hands are now out of the vm prefab and instantiated, they needed their layer swapped to UI)
3 Days Ago
Adding LODs for the biofuel generator
3 Days Ago
Better comments
3 Days Ago
merge from base_occlusion -> main
3 Days Ago
Fix compile error (even though it's editor only it still can mess up editor if it switches realms)