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140,957 Commits over 4,383 Days - 1.34cph!

Yesterday
prototype upgrade texture update
Yesterday
Clean up InstanceCreationInfo.material
Yesterday
Set debug labels for indirect instancing buffers
Yesterday
Merge: from createcorpse_triggerparent_nre - Bugfix for TriggerParent not cleaning themselves up if a corpse forces it's way just before volume is destroyed Tests: ran auto tests
Yesterday
Bugfix: Ensure TriggerParent properly tracks forced corpse Corpses forcefully inherit trigger volumes, which doesn't properly initialize internal contents, leading to skipped cleanup when volume is destroyed. Rare bug in the wild, but consistent in auto tests. Tests: ran all PlayerMountedToArmoredVehicle_PlayerNotTargeted auto tests
Yesterday
Charity Plushie 03 setup
Yesterday
Remove unintended antivehicle damage scaling
Yesterday
Reapply small oilrig changes
Yesterday
Fixed ghost ship loot spawning unparented and on top of each other
Yesterday
Remove now empty entry in KillAllAnimals mission objective asset
Yesterday
deployable_snapping_fix_2 -> main
Yesterday
Fix another reference to the old wolf in the trophy data
Yesterday
- Return JobHandle for CheckSpheres - Start re-ordering physics queries in fly checks to (attempt to) maximize performance - Add 'JobsSkipLocalQueue' convar which, when enabled, will flush local jobs queue after certain jobs are scheduled - gamephysics/antihack consistency tests pass
Yesterday
Cleanup
Yesterday
Fix invalid angle in split builds where the server recomputerd rotation from the floor normal instead of the wall normal
Yesterday
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Yesterday
Minor lens flare tweaks.
Yesterday
update apartment_complex_monument/prototype
Yesterday
Update manifest
Yesterday
Set up sound anim events for binoculars viewmodel, added sounds for deploy
Yesterday
Codegen
Yesterday
Merge from main
Yesterday
Fix new AIs not moving when ConVar.AI.useUnityNavmesh is set to 1
Yesterday
merge from main -> apartment_complex_monument
Yesterday
S2P'd some stuff to fix compact ceiling light regression.
Yesterday
Reapply the increased building blocked + added safezone from the merge
Yesterday
Merge from 3p_spectator_improvements
Yesterday
Fix potential NRE when starting debug camera
Yesterday
merge from main
Yesterday
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Yesterday
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
Take scrap from the apartment every 30m for rent payment
Yesterday
Remove TC prefab from medium apartment
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from automated_testing
Yesterday
Fixed local client player being killed by the tests TearDown (entity snapshot clearing)
Yesterday
removed duplicate asmdef refs
Yesterday
Added baked textures for the LODBakerTestPrefab
Yesterday
Fixed a texture format issue within the LOD Baker that was preventing the correct texture slice from being sampled
Yesterday
Fix oilrigs not having navmesh when outside of map bounds
Yesterday
Apartment bed prefabs and lods
Yesterday
BDU set models, materials and textures added. Set up prefabs for all bdu/ballistic items.
Yesterday
Updated the LOD Baker to take into account per-mesh instance transformations and materials
Yesterday
Potential fix for ResetPath error spam
Yesterday
merge rust_relay_server -> main
Yesterday
edited 3p sprint update anim
Yesterday
Update second gingerbread npc, should fix nre
Yesterday
Skinning update for wooden armour jacket
Yesterday
Update source entity of wolf corpse, should fix broken head trophy