reporust_rebootcancel

135,996 Commits over 4,474 Days - 1.27cph!

Today
Fixing import warnings for haloween costume
Today
Added an extra check to the NightLightRenderPass to skip it if there are still issues with it
Today
merge from smallbackpack
Today
Added the lens dirtiness volume component
Fixed downloadable backpack workshop model
Today
Cathode renderer feature Setup cctv, cctv_manpad, and attackhelicam RRP volumes and overlays
Today
Trying new impact detection method out
Today
Add debug drawing for impact
Today
Prevented the night light volume component from being null in a build
Today
Submitting alien costume with new mat names
Today
merge from main
Today
Removed old EngineUI prefab
Today
Yeeted and moved more stuff
Today
Clean: move IsNoClipping code to unit tests Tests: compiles
Today
Moved the supermarket freezer in a more logical position, more space all around. Supermarket S2P
Today
Removed old console code and prefabs
Today
First pass on cow prefab Basic FSM with idle and roam
Today
Merge from main
Today
Added debug.emptytankermodule and debug.filltankermodule commands
Today
Added some help to the water catcher panel
Today
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
Today
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
Yesterday
Obfuscation fix
Yesterday
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
Yesterday
main -> game_room_dlc
Yesterday
Compile fix
Yesterday
Merge from satellite_crash, fixing static control computer not being mountable at launch site.
Yesterday
Merge from playermaintainedmonuments
Yesterday
Remove logging now.
Yesterday
Increase movement speed
Yesterday
Merge from monument_cc_logging
Yesterday
Remove control seeat from launch site s2p
Yesterday
Revert rolling changes Reduce stop threshold
Yesterday
Add the control chair to the control computer prefab itself
Yesterday
- Clean out a bunch of overly complex equidistant test code - Setup world spline with the correct values to ensure equdistance without a seperated method
Yesterday
Fix mount anchor visibillity. Fix insanely large bounds after prefab/art changes.
Yesterday
Merge from apartment_complex_monument
Yesterday
S2P apartment complex
Yesterday
Harsher pausing
Yesterday
Logging to figure out mount issue with control computer at monument
Yesterday
Missed files
Yesterday
Split pool table into client + server files to cut down on the bloat
Yesterday
Fix a ton of movement lag issues
Yesterday
Add monumentblocker_barrels_100x450.entity and its related gibs and settings
Yesterday
SatellitControlComputer.static.entity fixes and remove old disabled art
Yesterday
Merge from paintball_fixes
Yesterday
Fix paintball overalls always appearing white in third person Fixes for paintball gun entity not always having the correct visual state in third person
Yesterday
refactor watertreatmentplant gearbox to be one entity instead of a gearbox+wheelswitch - some duplicated code with the WheelSwitch but cleaner and removes bad coupling on standard fuseboxes - it fixes most issues and removes all the jank flag-based entity toggling stuff
Yesterday
Halloween costume fixes