reporust_rebootcancel

129,071 Commits over 4,232 Days - 1.27cph!

Yesterday
Phrases
Yesterday
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
Yesterday
Fix push option showing all the time
Yesterday
lod optimization pass
Yesterday
world model for planner blueprints
Yesterday
surgeon outfit repose
Yesterday
Merge from parent
Yesterday
Merge: from main
Yesterday
merge from floating cities
Yesterday
S2P redo after stomp
Yesterday
merge from naval update
Yesterday
FCs S2P for all recent fixes
Yesterday
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Yesterday
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Yesterday
Merge from directional_foliage_displacement
Yesterday
Adjust displacement factor on materials to fix stretching
Yesterday
Merge from main
Yesterday
Reduce cases causing texture stretching Fix centre falloff Add directional displacement strength to material Adjust bush and ferns displacement strength Clamp max displacement height radius
Yesterday
Terrain shadow culling wip, and merge fix
Yesterday
merge from puzzle_reset_changes -> main
Yesterday
Enable pauseUntilLooted on water treatment Disable radiation on the manually opened puzzle room S2P
Yesterday
Enable pauseUntilReset on trainyard S2P
Yesterday
Enable pauseUntilLooted on dome S2P
Yesterday
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle S2P
Yesterday
Enable pauseUntilLooted in sats S2P - shrink from 7m -> 5m
Yesterday
Enable pauseUntilLooted in radtown S2P
Yesterday
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
Yesterday
Enable pauseUntilReset on harbor 2 S2P - fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
Yesterday
Enable pauseUntilReset on harbor 1 S2P
Yesterday
Enable pauseUntilLooted on ferry terminal S2P
Yesterday
Add pauseUntilReset to airfield puzzle room S2P
Yesterday
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
Yesterday
blueprints facing proper direction
Yesterday
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
Yesterday
building planner viewmodel remake wip textures
Yesterday
merge from deep_sea
Yesterday
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
Yesterday
merge from naval_update
Yesterday
Fixed deep sea entrance billboards spawning at the wrong pos Tweaked exit billboard size and pos
Yesterday
M92 - Texture updates
Yesterday
Hide chat log for autoswitching if the channel didn't change
Yesterday
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
Yesterday
scientist_boat_ai_improvements_3 -> naval_update
Yesterday
scientist_boat_ai_improvements -> naval_update
Yesterday
- Better AI attacking turret distance checks - Better turret DOT checks
Yesterday
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
Yesterday
Fixes
Yesterday
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
Yesterday