reporust_rebootcancel

157,382 Commits over 4,566 Days - 1.44cph!

2 Days Ago
Canvas/UI gamepad optimisations
2 Days Ago
biofuel_generator_anim_fixes -> main
2 Days Ago
Security room cleanup
2 Days Ago
tattoo shader fixes - fix player looking hella dead - fix tattoos cappe at 65% opacity also lowered brush max size again, 0.5-3
2 Days Ago
added seagull flock mesh, textures and material. created a seagull flock prefab
2 Days Ago
network_optims -> main
2 Days Ago
Hook missing cow and sheep eating variants, and sheep happy canter
2 Days Ago
merge from 3p_idle_throw_grenades_fix
2 Days Ago
merge from main
2 Days Ago
Set up custom offset in alien costume
2 Days Ago
Prototyped added custom bone option in wearableholsteroffset override Uses GetTransformSlow so we can use it with the bone retarget component
2 Days Ago
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2 Days Ago
merge from main
2 Days Ago
Remove support for direct connections to the Rust+ websocket, not used anymore
2 Days Ago
exported beancan grenade vm attach/drop and throw anims with baked keys on the beancan joints
2 Days Ago
merge from deepsea_unloading
2 Days Ago
Never unload the deep sea asset scene if it has been loaded by an entity in the main island (modded) Traveling back and forth was still unloading it
2 Days Ago
codegen fix after merge
2 Days Ago
Remove unneeded CausedBy function
2 Days Ago
Renaming and retuning
2 Days Ago
Fix 3p grenade throws swinging out to the side when standing still - turn-in-place arm dangle gated on DefaultHoldType, so items moved to anim subsystems (grenades, melee, shield) counted as empty hands and got it - added PlayerModel.HasHeldItemAnimations: hold type, active subsystem on the held entity, or a spent item still finishing its anim - covers throwing your last grenade, where the entity is destroyed mid-throw - dangle now only applies to genuinely empty hands, same as before the subsystem migration
2 Days Ago
Updating nailgun viewmodel rig with updated mesh
2 Days Ago
merge from ui_misc_optims
2 Days Ago
Update supported shaders list
2 Days Ago
merge from main
2 Days Ago
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2 Days Ago
Fixed some store pages referencing assets from other packs, copy pasted leftovers
2 Days Ago
Add a tool which syncs grenade release events across their drop/attach anims, so they release at the same time they used to when using the throw anims Fixed a few that were out of sync
2 Days Ago
fix tattoos not showing on first-person legs
2 Days Ago
Tweaked foundation mortar color
2 Days Ago
Fix merge conflicts
2 Days Ago
switch head tattoos to uv0 with shader fix for more consistent resolutions fix ReadOnly attributes
2 Days Ago
Clean up CBuffer declaration and add some more properties to prevent shader errors.
2 Days Ago
Scrap king atlas b / foundation tweaks
2 Days Ago
Fixed discord logos compression, just reduced their size to match the used mip and made them multiples of 4 so they compress to DXT5
2 Days Ago
Rotation fix for cow and sheep jump down going forward
2 Days Ago
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2 Days Ago
client_controls -> pt_boat_rewrite (broken)
2 Days Ago
Fixed the server map image staying in VRAM after the connect modal Now freed about a minute after the modal closes
2 Days Ago
Disable the graphic raycaster of a disabled ui window Saves some overhead when navigating in the menu
2 Days Ago
turret_viewmodels -> pt_boat_turret_rewrite
2 Days Ago
merge from misc_logging_cleanup
2 Days Ago
Fix another leak on domain reload
2 Days Ago
merge from main
2 Days Ago
Skip raycasting canvases that arent drawn, so closed menu pages stop costing EventSystem.Update every frame when the cursor is unlocked Saves 0.5ms in the inventory in editor
2 Days Ago
Updated Nailgun World Model, View Model and LODS to fix UV issues Reimported Nailgun Textures
2 Days Ago
biofuel_generator_poolingfix_2 -> main
2 Days Ago
Dont cut off the stir sound
2 Days Ago
merge from teleportlos_fix
2 Days Ago
Fix teleportlos not working well in editor due to not using a realmed trace and hitting the LocalPlayer while moving