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143,316 Commits over 4,413 Days - 1.35cph!

Today
Merge: from main
compile errors
Today
Merge: from main
Today
fixed carpark_e LOD2 not displaying the right baked material/UVs
Today
cassette recorder deploy animation timing update
Today
Merge from ai_recast_integration_post_subtract, add new navmesh, defaults to disabled
Today
Remove "rustnav warp" log
Head no shadow object bounds are matched to head bounds, partial fix for sorting issues with glasses
Today
Added EffectRecycle script. Stops an error in the client log everytime you deploy a large furance (old issue).
Today
Fix merge conflict with Jarryd's fix on AI not being able to be spawned inside of WakeAI zones if in an editor scene
Today
merge from main
Today
merge from PlayerRigUpdate2
Fix mountable floating issues
Yesterday
Fix mortar demos being broken if you start demos while mounted on them.
Yesterday
merge from censorshipbreast_mountable_fix
Yesterday
Merge from main
Yesterday
Tag HorseSaddle prefab as hiding breast censorship
Yesterday
updated attachment positions, added bespoke where needed
Yesterday
Fix dismounting at angled shots from forcing you to look at your feet
Yesterday
Enable legs renderer on pool table mountable
Yesterday
world model animations for industrial torch
Yesterday
Fix skinnable prefab names not being lowered = emitting warnings on spawn.
Yesterday
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Yesterday
Split out mezzanine and bathroom from penthouse FBX to reduce mat ID count on one mesh. Renamed loft board material.
Yesterday
updating masks for industrial torch anims
Yesterday
Enabled GPU instancing for a bunch of large apartment materials
Yesterday
merge rust_relay_server -> main
Yesterday
merge main -> rust_relay_server
Yesterday
ensure fake player exists and is active (not just enabled) in HasSubscribers
Yesterday
hooked up auto turrent skinnable after merge
Yesterday
Fix playables not disposed error in editor
Yesterday
merge from PlayerRigUpdate2
Yesterday
exported edited bowless crossbow 3p and viewmodel anims
Yesterday
industrial torch 3p anim set up
Yesterday
Added a dedicated player preview post process profile Disabled bloom, its causing artifacts with the armor green overlay
Yesterday
Updating m16 viewmodel rig with new mesh
Yesterday
merge from main
Yesterday
m16a2 gamemesh update
Yesterday
merge from storepage_industrial
Yesterday
merge from main
Yesterday
merge from industrial_dlc
Yesterday
merge from bowless_crossbow
Yesterday
Added auto turret to the skin viewer
Yesterday
More set dressing around the outskirts of the monument HLOD updated S2P
Yesterday
Didn't save :(
Yesterday
Invisible hose io line now use a visible material when showing directions
Yesterday
merge from PlayerRigUpdate2
Yesterday
Removed TSSAA from player preview
Yesterday
merge from main
Yesterday
merge from censorshipbreast_mountable_fix