reporust_rebootcancel

143,084 Commits over 4,413 Days - 1.35cph!

Yesterday
Cherry picking commits from ai_recast_integration
Yesterday
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
Yesterday
medium apartment lods
Yesterday
Renames
Yesterday
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
Yesterday
removed unneeded stuff for FakePlayer
Yesterday
Updating ghost sheet to fix burst cloth stuttering
Yesterday
exported updated 3p sprint animation and edited dragon launcher backpack holster position
Yesterday
Merge from .../batch_renderer_group
Yesterday
Added new sounds for the bowless crossbow
Yesterday
Manifest
Yesterday
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
Yesterday
Debug command
Yesterday
Russian roulette prototype wip
Yesterday
- Show cue - Add line renderer to show where you're aiming
Yesterday
fake player improvements
Yesterday
Fixed missing transparency in apartment interior trims (for steps)
Yesterday
Fixing FPBuild path var in unity tests step in Jenkinsfile
Yesterday
penthouse decals cont
Yesterday
merge from PlayerRigUpdate2/asset_cleanup
Yesterday
Delete old player textures
Yesterday
medium apartment collision
Yesterday
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
Yesterday
Add profiling. Showing approx 0.08ms per table when bodies are moving
Yesterday
Updating female skinning and cloth sash
Yesterday
Quick refactor
Yesterday
Yesterday
merge from version_log_server
Yesterday
merge from traintunlightfixes
Yesterday
merge from cargoshipfixes
Yesterday
merge from terrain_lowering_nms_large_cave
Yesterday
deleted duplicated old reference prefabs
Yesterday
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
Yesterday
Deleted old hair assets Deleted old hair sets
Yesterday
plugged the holes in apartment complex LOD2's windows inb4 rebaking LOD from multiple sources
Yesterday
merge from main
Yesterday
Penthouse apartment edge decals and remaining wall textures
Yesterday
Subtract navmesh subtraction
Yesterday
delete old materials
Yesterday
delete old head prefabs
Yesterday
Delete old player model fbx and prefab reference duplicates
Yesterday
Subtract bad merge
Yesterday
Manifest
Yesterday
Fix kinematic bodies forcing the pool physics tick to keep simulating because their velocity wasn't being killed
Yesterday
delete debug player model prefabs, no longer needed
Yesterday
Delete old skinset assets
Yesterday
Codegen
Yesterday
Bunch of compile fixes
Yesterday
Merge from main
Yesterday
Merge from main