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143,981 Commits over 4,413 Days - 1.36cph!

Updated appropriate headwear to use beanie deformhair
mid-length beanie conditional setup
Today
set up weapon charms on bowless_crossbow and m16a2
Today
unity 6 VolumeManager fixes
Today
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Today
merge from main
Today
charms meta files
Added beanie option to DeformHair enum
Today
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
Today
merge from fix_guid_null_error
Today
merge from fix_texture_analyzer_atlas
Today
DeployGuides: more explicit depth/stencil format
Today
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
Today
merge from ceiling_gold_stars_rotation
Today
merge from Fix_odd_deployguides
Today
merge from fix_ballistic_vest_description
Today
industrial_dlc -> main
Today
PlayerRigUpdate2 -> main
Today
m16a2 -> main
Today
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
Today
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Today
Define floor network groups as bounds in the apartment building prefab
Today
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
Today
WIP torch stuff.
Today
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Today
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
Today
updated m16a2 textures
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
Today
fix for 3p compound bow firing
Today
merge from skinviewer_viewmodel
Today
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
Today
Glass AR - final bake, wip textures, material tweaks
Today
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Yesterday
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
Yesterday
Manifest update for apartment stool
Yesterday
Update: resave after unity 6 upgrade Tests: ran benchmark
Yesterday
merge from kick_off_2_wallpapers
Yesterday
Polish to large apartment FBXs, bit more set dressing in prefab
Yesterday
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
Yesterday
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
Yesterday
merge from skinviewer_viewmodel
Yesterday
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
Yesterday
Mortar animation updates
Yesterday
main -> 50cal_animation_improvements
Yesterday
mountable_rollback -> main