reporust_rebootcancel

142,610 Commits over 4,413 Days - 1.35cph!

Yesterday
Fixed EffectREcycle still recycling the effect if cinematic particle system mode is active when the particle is dragged into the scene
Yesterday
Branch and blocker evaluators Some cleanup and fixes
Yesterday
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Yesterday
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Yesterday
merge from main
Yesterday
Batteries tick flow. Charged and depleted on the same tick Bug fixes and refactoring
Yesterday
hackweek illuminated pressure pad; - placeholder model and emissive for pressure pad skin. - pad illuminates in the same fashion as the illuminated buttons when it has power supplied. https://files.facepunch.com/curtis/1b1211b1/12_05-05-ScholarlyYardant.mp4
Yesterday
Initial baseline to AudioSourceEntity Prefab setup, manifest, protos https://files.facepunch.com/raul/1b1111b1/11_20-53-MediumgoldenrodRoebuck.mp4
Yesterday
Unity 6.3.15f1
Yesterday
Merge from unity_6.3.11
Yesterday
Finalized D. B fixes. Scene backup.
Yesterday
Fixed apartment lights having a bunch of unintended culling layers and causing warnings.
Yesterday
Various D fixes.
Yesterday
Cleaned C and set correct layers.
Yesterday
Update SetFlag to accept a specific update/send type. Makes it less easy to make the mistake of doing multiple send network updates in one go and allows for some neater one-line invokes Added some SetFlags methods that accept multiple flag set arguments, allows setting multiple flag values in one go before doing a single send and avoids multiple invokes of OnFlagsChanged
Yesterday
Shifted a sign for render order purposes.
Yesterday
Fix item pooling error when demo scrubbing (copying over flavien's changes)
Yesterday
Finalized A/B
Yesterday
Some reserialized metas
Yesterday
Updated some legacy input code to use the new input system
Yesterday
mosaic from previous hackweek
Yesterday
Lights only at night. More B fixes.
Yesterday
Layer fix
Yesterday
Merge fixes
Yesterday
Refactored stuff for the layer warning.
Yesterday
Merge from main
Yesterday
Subtracting dont_bake_on_load
Yesterday
Renamed Pie partial class file
Yesterday
merge from main
2 Days Ago
First floor fix
2 Days Ago
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2 Days Ago
New tier 1 healing item - Medical honey bandage https://files.facepunch.com/LukeD/2026/05/Unity_eO0Pwpt7V0.mp4
2 Days Ago
update manifest
2 Days Ago
Use MinimalBatchRendererGroup shader
2 Days Ago
RRP: Add MinimalBatchRendererGroup shader
2 Days Ago
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2 Days Ago
Basement fixes
2 Days Ago
Generator, switch and light use the new IO system Got a simple circuit working
2 Days Ago
Removed debugging command Tests passing - menu entry imageId and sprites load correctly
2 Days Ago
Apartments complex basement progress
2 Days Ago
merge from BDU_set
2 Days Ago
Clear movement properies on ballistic helmet
2 Days Ago
Submit identity array as visibleInstances, allowing BatchRendererGroup to function
2 Days Ago
Entity bridge first pass Added debug commands
2 Days Ago
Merge from PlayerRigUpdate2
2 Days Ago
Mid length hair male conditional meshes
2 Days Ago
merge from main
2 Days Ago
Added custom pie menu support (baseline)
Rin
2 Days Ago
spawn tweak
Rin
2 Days Ago
Spawning now working https://files.facepunch.com/Rin/2026/05/Unity_QshT01tMHr.mp4