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145,202 Commits over 4,444 Days - 1.36cph!

Today
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Today
merge from kickgms
Today
Item name and desc
Today
Item id, world model fixes
Today
merge from main
Today
merge from optimize_train_track_meshes -> main
Today
Fix "Double invocation of a deferred action"
Today
Fix null check using .Equals() instead of == null
Top floor progress Reverted some material overrides in the core and wing prefabs
Today
Fix CLIENT compile errors
Today
merge from main -> optimize_train_track_meshes
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Merge from findobjectsoftype_replace
Merge from main
Today
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
Today
Charm picker UI wip
Today
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Today
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Yesterday
merge from apartment_complex_monument -> apartment_complex_monument/prototype
Yesterday
merge from main
Yesterday
merge apartment_complex_monument/prototype/mailbox
Yesterday
Ok finally fix slide 3 being positioned wrong RotateOnFlag was setting position so it could slide out but didnt have the 0.01m offset for slide 3 configured
Yesterday
gamesroom minifridge; - greybox model updated - updated prefab item reference for repair and pickup
Yesterday
protocol_update -> main
Yesterday
Protocol++
Yesterday
Glass AR - adjusted WIP viewmodel position for testing
Yesterday
Merge from main
Yesterday
Merge from setflag_change
Yesterday
Swap all mailbox props with the entity mailboxes and assign the room numbers to them
Yesterday
Show P1 instead of PH1 on the mailbox so all mailbox codes are 2 characters
Yesterday
Adjust text position of the 3rd slide because the mesh is slightly offset
Yesterday
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Yesterday
Merge from main
Yesterday
Add mailbox slide entities to manifest
Yesterday
bunny hat uses cap deformhair
Yesterday
merge from rhib_cargo_fixes
Yesterday
Bare bulbs.
Yesterday
Debug: add a bit of logging to track down why fuzzy Pool can spill aggressively - added a couple temporary perf tests to stress test it Tests: botted into Playground, ran my temp tests
Yesterday
shift the RHIB's COM down for a short time after releasing from cargo so its launch is more stable
Yesterday
Make each slide in the mailbox it's own entity with correct mesh