reporust_rebootcancel

157,211 Commits over 4,566 Days - 1.43cph!

Today
merge from misc_logging_cleanup 🧹
Today
Fix yaml issues in calf, calfmale and lamb prefabs
Today
rust 13th birthday cake - world model prefab updated - game model updated
Today
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Today
merge from ledgedrop_crouch_fix
Today
first pass on painting/tattoo stencils - stencils can be stamped onto the body as tattoos - stencils are in full RGB colour, tintable, and can be greyscaled
Today
merge from disable_tip_npcs
Today
rust 13th birthday cake - game model added - material added - prefabs setup - viewmodel setup
Today
Manifest
Today
adding extra chain joints
Today
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Merge from main
Today
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Today
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Fix deploy state not being correct for spectators Anim controller fixes ADS fixes Adjust mag capacity and fire rate
Today
More missing UnityEvent attributes, fixing ballista broken down anim, quarry bucket drop effects and metal detector swing sounds
Today
Fix colliders in a nested BaseEntity being attributed to the wrong Model component Fix / improve existing "Resolve duplicate Bone Names" tool to target the exact issue Used it on the 39 flagged prefabs, renamed 194 bones in total S2P oil rigs, junkyard, outpost All tests pass
Yesterday
Add a default shot to charactershotsettings Add fov settings to charactershotsettings Value tweaks
Yesterday
Tidied up the Items category in the crafting menu by moving 62 craftables from 'Items' to 'Fun' (painting canvases, trophies etc)
Yesterday
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Yesterday
Fixed ballista and catapult sounds not playing in builds, missing unity event attribute
Yesterday
Skull Wall Lamp - hooked worldmodel prefab up (didnt merge properly)
Yesterday
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Yesterday
fixed annoying mvoement issues with xmas and halloween lights so you dont get stuck walking on them. Applied wood phys material to skull lamp gibs
Yesterday
merge from Halloween2026DLC
Yesterday
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Yesterday
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Yesterday
Disable turn in place on NPCs
Yesterday
exported updated warhead garage door anims
Yesterday
merge from modulator_as_struct
Yesterday
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Yesterday
Improved the existing and spammy "Model PreProcess on X: Duplicate bone name: Y and they both have colliders" warning - now only checks for colliders on "hittable" layers which actuall cause issues with duplicate bone names Add new automated test looking for these issues for all prefabs with model components Finds 34 cases where colliders will teleport impact effects / thrown projectiles around on hit Fixed some duplicated geometry in gas station, S2P
Yesterday
Lighting balance in characterstage, room is a bit darker Disabled ~20 lights that weren't really doing anything Some charactershotsettings tweaks
Yesterday
ResetStaticFields on UIInventory, fixes get_Eventsystem error when entering playmode Fix sam site server targets list not getting reset, causing error spam on subsequent play mode sessions
Yesterday
UI cleanup
Yesterday
Updating viewmodel skinning
Yesterday
merge from fonts_optims
Yesterday
Same deal with adrip1, removed duped font and made a material S2P apartment complex
Yesterday
Fix another "Some objects were not cleaned up when closing the scene"
Yesterday
Set NotoSans to non readable
Yesterday
Fix the "Leak Detected : Persistent allocates 4 individual allocations. To find out more..." logs that appear after every recompile Came from TerrainTexturing, AtmosphereRendererAmbientPass and VolumeClouds
Yesterday
Regenerated NotoSansCJKsc-Bold SDF to extended ascii only, CJK is covered by other fonts already
Yesterday
Disable pool.debug by default in editor
Yesterday
Fixed duped NotoSans fonts used for apartment mailboxes and doors Apartment complex S2P
Yesterday
Restored TMP missing font log warning on the client
Yesterday
Restored TMP missing font log warning on the client
Yesterday
Skull Wall Lamp - added worldmodel prefab
Yesterday
merge from skinviewer_bg_fix
Yesterday
Fixed skin viewer backgrounds compression
Yesterday
Scrap king / updated half height texture with some more dirt and details