reporust_rebootcancel

154,410 Commits over 4,536 Days - 1.42cph!

3 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
3 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
3 Days Ago
Merge from new_recipes
3 Days Ago
Added temp icons
3 Days Ago
merge from main -> base_occlusion
3 Days Ago
▌▍ ▉▊▇▇▆▆ ▄▄▍▋▅ ▋▊▌▌▋ ▉▇▋▋▊█ ▉▍▊▊ ▌▅▉▆▉ ▊▉▌▉▆▋█▅▅▊▆▄▍ █▄▌ ▌ ▋█▆▍▌▄ ▇▅▅ █▋ ▉▇▌█▊▅ ▉▅▌ ▆▊▍▅▆ ▊▄▇▇▉█▉▋▄ █▄▄ ▊▋▉ ██▅▇▊▉▌▋▋▇ ▋▍▌▄▉▅█▄▋▆▍▍▋ ▉▍▆ ▌▇██ ▊▉▋▊▇▌▉▊ █▊▌▇▊▍▌▉ ▊▋▉▆▉▍ ▍▉▉▉▊▉ ▇█▋█▆▇
3 Days Ago
Optimizations - add spatial grid for rooms (just like network grids) so we don't murder performance networking every room within 32m (because we actually testing this large scale now, not craggy) - fix every room being checked on the server instead of only the room that the entity was deleted from
3 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
3 Days Ago
Fix NaN values sometimes being generated for water level
3 Days Ago
Fixed workbench recipes not resetting between domain reloads
3 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
3 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
3 Days Ago
quick_join_fix -> main
3 Days Ago
Merge from decal_renderlod_collapsing
3 Days Ago
Merge from legacy_anim_deletes_oct_2026
3 Days Ago
▇▉▅▍█▅ ▇▅▇▍▋▉▄▇
3 Days Ago
Remove paintball gun anims
3 Days Ago
Only use steam queries when we cant find the answer in our cached lookup (stops us flooding the initial network requests)
3 Days Ago
Added subsystems to knives and one handed melee weapons
3 Days Ago
Prevented throttled qsteam lookups from dumping alll the previous quick join results when they return. This was causing quick join to populate then empty out at random times
3 Days Ago
Codegen
3 Days Ago
Make sure that disabling room occlusion after enabling it cleans everything up - we want all face definitions to be destroyed after disabling so we can re-initalize everything properly - if initialization fails, only try once instead of getting stuck trying every frame
3 Days Ago
Fix the quick join menu not showing any entries
3 Days Ago
ladder hatch updates
3 Days Ago
merge from reactivetarget_rcturret_fix
3 Days Ago
Fixed remotely controlled turrets not able to hit reactive targets with bows
3 Days Ago
▌ ▌▄▋▄▉▄ ▊▄▄▄▍█▍▅▆▉█▋▅▅▌ ▊▋▅▅▋▇▍ ▌ ▉▅█▄▌▍▋▍▊▉ ▆▅█▍▋▊▇ ▄▉▆▆▅▍ ▊▌ ▄ ▆▇▉▍▌▋▋▆▉▍▉█ ▄▅▉▊▌▆▍ ▄ ▇▋▍█▋▊▌▊ ▊▇▅▋▅▌▋ ▇ ▇▋▊▉▇▆ ▇▌▅▌ ▍ ▇▊▊
3 Days Ago
Add achievements for: - Putting a note in another players mailbox - Purchasing from the travelling vendor - Starting a satellite crash event
3 Days Ago
Set all hatchets up with subsystems for better movement in locomotion
3 Days Ago
▆ █▊▊▋▅▌ ▅█▆▇▄ ▄▇▊▅█▇ ▊▆█▉▌ ▍▊▌█▆▉▌▊▌ █▌▅▋ ▉▉▋▊▇ ▋▊▇▅▆▊ ▍▄▉▊▍▇▊ ▌▊▊▊▄▌▋▉
3 Days Ago
merge from Frog_Branch
3 Days Ago
merge from Jellyfish_branch
3 Days Ago
merge from jellyfish_movement -> Jellyfish_branch
3 Days Ago
alien costume description
3 Days Ago
Add base occlusion to runtime profiling so we can monitor how much main thread time it spends on room occlusion per frame
3 Days Ago
Optim: have HttpImage unload their images when store tabs are hidden Need to go through all the screens and verify they get unloaded correctly Tests: inspected general tab's grid contents while being ingame and toggling menu
3 Days Ago
big gross protection overlay debug renderfeature in RRP, signifantly nicer than running around with ddraw
3 Days Ago
Improve the warning if the spatial network grid IDs will overlap the reserved room ids - change the encoding from hardcoded values to constants (confirmed behavior is identical)
3 Days Ago
protection setup on rocks and foundations
3 Days Ago
deformation protection - pre-baked static protection from topology and spawned rocks - entity-provided protection from foundations
3 Days Ago
Make room network group IDs static similar to the other reserved values instead of instance field - first 1024 IDs are for global groups - last 6.5M IDs reserved for base occlusion
3 Days Ago
Merge from distance2d_fix
3 Days Ago
holster update
3 Days Ago
Skip the Y component subtract in Vector3Ex.Distance2D
3 Days Ago
flexbox_outofrange_nre -> main
3 Days Ago
armoured ladder hatch gibs
3 Days Ago
Fix Flexbox Out of Range error
3 Days Ago
- Fix Distance2D methods in BaseEntity returning 3D rather than 2D distance. Replace usages of these with the 3D distance to not change previous behaviour, all look like they work well enough despite having used 3D distance all along - Change Distance2D in Vector3Ex to return Magnitude2D of both vectors rather than the 3D distance calculation with discarded Y components. Remove the "replace this" comment
3 Days Ago
Cleaned up entity face registeration so only BaseEntity calls RoomOcclusionManager.OnFacesRefreshed(entity) - used to subscribe to both DecayEntity and BuildingBlock so it could work on doors & building blocks - get rid of needing to register all faces explicitly in SaveRestore & copy paste