129,071 Commits over 4,232 Days - 1.27cph!
Added a toast if the player is in range of a monument resetting to tell them to leave, off by default (server.monumentPuzzleResetWarnings)
Fix push option showing all the time
world model for planner blueprints
merge from floating cities
FCs S2P for all recent fixes
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Merge from directional_foliage_displacement
Adjust displacement factor on materials to fix stretching
Reduce cases causing texture stretching
Fix centre falloff
Add directional displacement strength to material
Adjust bush and ferns displacement strength
Clamp max displacement height radius
Terrain shadow culling wip, and merge fix
merge from puzzle_reset_changes -> main
Enable pauseUntilLooted on water treatment
Disable radiation on the manually opened puzzle room
S2P
Enable pauseUntilReset on trainyard
S2P
Enable pauseUntilLooted on dome
S2P
Enable pauseUntiLooted and ignoreAboveGround on sewer branch puzzle
S2P
Enable pauseUntilLooted in sats
S2P
- shrink from 7m -> 5m
Enable pauseUntilLooted in radtown
S2P
Add right click option to update spawn groups on a PuzzleReset by finding all within 0.25m in the scene
Enable pauseUntilReset on harbor 2
S2P
- fix door barricade not spawning with puzzle, ensure it doesn't consider the puzzle started
Enable pauseUntilReset on harbor 1
S2P
Enable pauseUntilLooted on ferry terminal
S2P
Add pauseUntilReset to airfield puzzle room
S2P
BoatBuildingBlock will still initialize supports if its parent is a PlayerBoat. Fixes boats collapsing when editing a boat post load/paste.
blueprints facing proper direction
Let bots exec admin/dev commands, filter out NPCs from bot.exec, display a success message with bot.exec.
building planner viewmodel remake
wip textures
Don't run ListenServerColliderFix when the child being added to a PlayerBoat is a player. Reduces some of the FPS drop when boarding a large playerboat in Unity editor.
Fixed deep sea entrance billboards spawning at the wrong pos
Tweaked exit billboard size and pos
Hide chat log for autoswitching if the channel didn't change
Fixed portal renderer toggle convar not working
Moved a bunch of replicated convar to client only
scientist_boat_ai_improvements_3 -> naval_update
scientist_boat_ai_improvements -> naval_update
- Better AI attacking turret distance checks
- Better turret DOT checks
- Ensure when leaving a state the correct target is cleared
- Fixed a bug when leaving RAM states
- More debug logs
- Ensure when leaving seek state that we clear active target
- Rewrite and cleanup of pursue behaviour
- Multiple NRE fixes
- Better print outs