145,855 Commits over 4,444 Days - 1.37cph!
Monument info popup progress, polished the framing and buttons flow
shadow proxy polish on apartment complex b corner module
removed some stray floating props
shadow casting optimizations on set dressing inside apartment complex b
enabled r/w on some pipe segments left out by batching
apartment complex wing prefab tweaks
shadow casting off on rooftop barriers
removing left over greybox from apartment core prefab
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
fixed statue collider import options
Fixed subway town square collider
Fixed terrain opacity map near subway entrance
Auto fill monument info scriptables based on whats inside the monument prefab
Merge from shield_disconnect_fix
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects
Replaced the singleton access in disconnect of the map screen and death screen
Fixed shield leaving power bar on screen when player disconnects
Upgrade SSAO to new render pipeline API
Replace RenderPasses with RasterPasses and BlitPasses
Replace commandbuffer SetGlobals with material setters
Use RenderAttachment and UseTexture workflow
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
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Added framework for blocking some items in rentable store inventory
Merge from demo_cfg_frame_0
Adjust timing so this runs after replicated vars are applied
Merge from PlayerRigUpdate2
Don't run the sprint sub system on npc's
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
Merge from melee_subsystem_weapons
Some more mild sub system editor speed ups
Bring in both arms on the attack state
Fixed SetParameterLerpAnimatorBehaviour not working
Switched the attack hit animation support to use a blend tree
Allow instant transition to aim state even during attack anim (emulate viewmodel behaviour)
SetParameterLerpAnimatorBehaviour now interfaces directly with the playable
Removed on phone animator state and parameter (now handled by subsystems)
Merge from phone_handle_fix
Fixed phonebooth handset position as well
Add PNG sequence/MP4/Prores demo exporter
Add linear/cubic spline camera math utils/jobs
implement atmopshere volumes (bandit camp fog) in RRP
Add Rust UTK - UI Toolkit based package that recreates most of the existing Rust UI elements.
merge from prototype -> apartment_complex_monument
fix AnimalFur shader missing g-buffer stencil write
Fixed RustIconEditor text align buttons not working since the tmp update
Initial keyboard prefab setup + folder organisation - all very WIP
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Cobalt Statue - Changed text from "Project Immortality" to "Project R.U.S.T." on metal plaque
merge from fix_deepsea_teleport_consistent -> main