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138,449 Commits over 4,505 Days - 1.28cph!

2 Days Ago
landmine worldmodel LOD0 cheaper than burlap sack LOD0
2 Days Ago
properly handle dialog closing on player death and sculpture destruction
2 Days Ago
optimised new workbench component world model LOD0's which are all now cheaper than the burlap sack
2 Days Ago
Move volumetric light beam UpdateCameraRelatedProperties work to vertex shader
2 Days Ago
missed items
2 Days Ago
optimised worldmodels LOD0 for these specific items to be under burlapsack LOD0 triangle counts
2 Days Ago
Update sheep sleeping clip lengths
2 Days Ago
Toggle BeamGeometry component when mesh visibility is set by LOD. Fixes UpdateCameraRelatedProperties running for every disabled beam.
2 Days Ago
Fixed the player sometimes transitioning to standing animations while swimming near the surface of the ocean Involved fixing a clamp that has always been there and has never worked that minimises vertical input when at the water level This fixes the issue but seems to make jumping out of the water a little harder as the player is much more aligned with the water level, will need some further testing and possible changes to the water jumping mechanic
2 Days Ago
Don't rotate with stretch.
2 Days Ago
Initial flare FX.
3 Days Ago
Fixed NVG scientist heads not appearing on trophies
3 Days Ago
Better fix, use a TerrainPlacementBlocked component
3 Days Ago
Subtract 160438, would have had unintended side effects
3 Days Ago
Painted the area around the crude pumps at dome with road topology to prevent trees spawning there
3 Days Ago
Sleep fixes
3 Days Ago
Updated to use the correct arms only viewmodel
3 Days Ago
Stats boilerplate, save load Sleeping behaviour
3 Days Ago
Remove unnecessarily setting the recycler type syncvar when loading from a save, syncvar is already set to autosave
3 Days Ago
Fixed up all the splines for new stations and work cart spawn placement
3 Days Ago
Restore BlocksWaterFor (removed in 112791 ) which fixes the missing submarine oxygen status
3 Days Ago
Fix consuming something not automatically updating metabolism
3 Days Ago
Fix load screen hiding for passengers a bit too long before the driver loads in Block ticks, RPCs, and interactions from players while they are still transfer protected
3 Days Ago
Use powergrid.powerlineBasePowerOutput when 1 fuse is inserted, interpolate towards powerlineMaxPowerOutput with each additional fuse
3 Days Ago
Probably fix passenger desync when flying a scrap heli to another server
3 Days Ago
Update CraggyIsland_Nexus scene Fix nexus.redirect not working properly after switching menu scene to load async Fix disconnect callback not running when being redirected to another server during nexus auth
3 Days Ago
found out why the LOD transition was very sharp and sudden despite previous attempts at a fix for the garrys mod toolgun. it is now fixed.
3 Days Ago
Fix options panel not applying saved properties properly if they didn't have a track.
3 Days Ago
Fix dolly keyframes not working with undo.
3 Days Ago
in dolly view, only apply shakes when we're actually moving the dolly camera.
3 Days Ago
Fix camera smoothing, apply it in freecam too.
3 Days Ago
Cherrypick from 160409 (heavy fuse swapping)
3 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Days Ago
Merge from powergrid/fuse_swap_fix
3 Days Ago
Allow swapping out heavy fuses in the power plant fusebox if the replacement fuse is of higher condition Update toast phrases, toast when removing says fuses can only be removed via swaps and another toast if you attempt an invalid swap Remove zap for attempting swaps but keep zaps if attempting removal
3 Days Ago
Merge from powergrid
3 Days Ago
fix dof state not getting applied
3 Days Ago
Remove temporary monument info script from SatelliteControlComputer.
3 Days Ago
block inputs while typing in demoui2 text fields
3 Days Ago
Flare progress backup
3 Days Ago
fix func call typo
3 Days Ago
Fix the 3p animation of the master key being slightly out of sync with the 1p animation when looking at your shadow
3 Days Ago
Nudge "place camera toast" above the playback ui
3 Days Ago
fix double clicking keyframes interfering with goto keyframe
3 Days Ago
Add ctrl + shift + z to redo.
3 Days Ago
merge from masterkey -> main
3 Days Ago
Change back to needing to look at the lock with the center of your screen instead of the key model itself as it's too confusing
3 Days Ago
Fix pool balls sometimes glitching out of the table
3 Days Ago
merge from pool_leak_experiments