reporust_rebootcancel

135,110 Commits over 4,444 Days - 1.27cph!

Today
merge from main -> satellite_art
Yesterday
Fix dismounts being too low into the ground on swings/roundabouts, re-run s2p
Yesterday
Lower apartment upkeep terminal from 6 slots -> 1 slot
Yesterday
Fixed the lighting discrepancies between BRP and RRP
Yesterday
Export viewmodel pool animations at origin
Yesterday
Heavy fuse world models and variants.
Yesterday
Add "Thank you" response option after buying an apartment and they explain how it works
Yesterday
Merge from main Kept Oilrig_1.prefab PlayerMaintainedMonuments version
Yesterday
update apartment_complex_monument/prototype
Yesterday
Add powergrid stages Updated all current powergrid connected things to work with stages. Each stage has a certain number of required fuses, some things will only power on at a certain stage S2P powerplant
Yesterday
gamesroom minifridge - Lods added - Gibs added - Prefab updated - Icon updated - Skins updated
Yesterday
merge from glowing_wallpaper -fixed material and texture names, rerendered directional graffiti floor icons
Yesterday
glowing wallpapers - texture renames, updated icons and material types
Yesterday
missing files
Yesterday
Changed Old Sofa materials to Rust standard and added detail maps to help with low texel density
Yesterday
re-export 3p pool animations facing correct direction
Yesterday
Normalizing the light direction when evaluating the BSDF for forward rendered objects to prevent crazy high emission values
Yesterday
Removed obselete ServerSubscriptions feature
Yesterday
Fixed the issue with point/spot light shadows not showing on RRP
Yesterday
paper zfighting floor2
Yesterday
fix for the gaps by subway entrance
Yesterday
apartment complex s2p
Yesterday
signage of rooms for rent on the marketplace side
Yesterday
If the regular step in the selected direction isn't suitable, try more steps in the same direction (thruster_extra_steps) if we have enough fuel - and cosume that amount of fuel
Yesterday
boosted hanging tarps draw distance 2x
Yesterday
binbags are more orderly
Yesterday
zipline dismount points
Yesterday
electric wires path update
Yesterday
Bunch of fixes for initial targetting. More robust, loop and retry if initial position not found first time (loop convar controlled). Cheap land check first.
Yesterday
bespoke collision pass on the foundation lip
Yesterday
- Hide interesecting balls rather than bumping the y height - Prevent clipping on the new model
Yesterday
ensure fake players queue is cleared on shutdown
Yesterday
increased prevent building radius
Yesterday
layout changes
Yesterday
merge rust_relay_server -> main
Yesterday
Update crash remains entity with new art
Yesterday
Merge from satellite_art
Yesterday
Gameplay tweaks
Yesterday
resolved NRE when Server saves before Nav is ready, removed duplicate save before attempt restart
Yesterday
made clan map more like paper with the limited shader functionality
Yesterday
merge main -> rust_relay_server
Yesterday
merge from glowing_wallpapers
Yesterday
merge rust_relay_server -> main
Yesterday
added ping to socket to attempt to keep the socket connection alive during low load
Yesterday
exported 3p hit reaction animations
Yesterday
merge from glowing_wallpapers - fixes to neon carpets
Yesterday
slightly brightened emissive on neon carpets mats
Yesterday
tweaks to neonspace carpet bc and em
Yesterday
merge from glowing_wallpapes - fixed material offset on graffiti tags ceiling
Yesterday
fixed material offset