reporust_rebootcancel

136,834 Commits over 4,474 Days - 1.27cph!

Yesterday
Phrases
Yesterday
merge from steaminventory_nre_fix
Yesterday
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
Yesterday
merge from demofolder_macos_fix
Yesterday
merge from main
Yesterday
Add UV1 channel to the 100x450 barrels blocker for use with a new beveled rubble detail normal, to reduce low poly look on the rocks
Yesterday
merge from darts_game
Yesterday
remove SyncVar checking against Vector3 zero, breaks coming into network range
Yesterday
merge from cui_updates
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
Added pie test commands (`pietest`), closing callback to ContextMenuUI Updated CommunityEntity.OpenPie to use disposed pooling
Yesterday
add refreshing from syncvars on client load
Yesterday
Bugfix: BuildingPrivlidge(sic) - add GetOrUpdateProtectedMinutes that's MT safe and does a bit of a cheeky If we end up sending this entity to many players in 1 frame, it will update the cached protected minutes only for 1 player, and the rest are in limbo if they got old or new value. This gives us same perf as original lazy-eval solution. Tests: TestMTSave - got 0 fails!
Yesterday
attempt network range fix by disabling SyncVar RequireChange flag and processing throw even if the dart is flagged as not being thrown while in range
Yesterday
monument blocker blast door gib fixes
Yesterday
merge from darts_game
Yesterday
compiler fix
Yesterday
merge from hackweek_cui_slice_scaling_ppu (manual)
Yesterday
Fixed previous merge
Yesterday
fix dartboard being able to have roll during placement
Yesterday
merge from hackweek_cui_color_tweening_fix
Yesterday
merge from main
Yesterday
Crude pump variant with on/off states.
Yesterday
merge from shield anim subsystems
Yesterday
Fix compile error oops
Yesterday
merge from automated_testing
Yesterday
merge from hackweek_cui_interactables
Yesterday
Better log for the test list step when building the bundles
Yesterday
merge from shield anim subsystems
Yesterday
One more fix for the shield on other players
Yesterday
merge from hackweek_cui_canvas_group
Yesterday
merge from hackweek_cui_mask
Yesterday
merge from main
Yesterday
merge from hackweek_sv_pie_menu
Yesterday
Added various options to the server pie menu; order, color mode, next, prev & disabled interaction / command support Added CommunityEntity.SendPie, primarily for ClientRPC overload Fixed pool leak regression - reuse a cached instance of CustomPie instead Fixed prev/next skin buttons not working with custom server pie menu when commands are assigned
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from main
Yesterday
merge from darts_game
Yesterday
more darts fixes - thrown darts stick into the board better, with more accurate point-tip rotation - scores now wipe and restart instead of scrolling - switched dart score sending to client authl, there's no stakes so it's all good to do so - zoom is now permanently enabled - busted turns grey out the text on the scoreboard to indicate that it was a bust - added second collider to the board for better dart collision (was going through board rarely) - prefab fixes and tweaks
Yesterday
Merge from PlayerMaintainedMonuments/powergrid
Yesterday
Fix NRE from powerplant fuse boxes when loading a server save
Yesterday
Building the server bundles now exports the test list
Yesterday
merge from vehicle_emojis
Yesterday
Allow vehicle icons to be used as emojis in chat https://files.facepunch.com/cipeax/2026/July/14_18-56-CriminalZenaida.png
Yesterday
Fix one more collision issue
Yesterday
Fixed prefabs with cursed YAML, failing some tests
Yesterday
merge from main