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137,856 Commits over 4,505 Days - 1.28cph!

2 Days Ago
Add initial poolcouts to vehicles
2 Days Ago
Audio code changes for water tank spinner and added new sounds :ocean:
2 Days Ago
Merge from PMM
2 Days Ago
Merge from PMM
2 Days Ago
Merge from satellite_crash
2 Days Ago
merge from PMM
2 Days Ago
Codegen
2 Days Ago
Satellite remains now check the satellite collider for salvage hits. Hide teh satellite model and collision when fully salvaged, keep the terrain. Runs on a flag so it remains correct across network vis. Add Model componet so bone ids get added.
2 Days Ago
ClipCurve-like tool to drag a line and take a chunk out of the sculpture out with it
2 Days Ago
Merge from lootpanel_nre_fix
2 Days Ago
Revert change that stopped loot panels from reverting to the quick craft panel when closing them Causing a few issues across different loot panels
3 Days Ago
Added audio support for the water treatment water tank
3 Days Ago
wooden loot crate 1 lods and gibs
3 Days Ago
merge from ocean_sim_waterlevel_trace_fix
3 Days Ago
OceanSimulation traces take proper account of the sea level, was previously assumed 0
3 Days Ago
pooltable - expanded long side of the pooltable nobuild bounds to 2m to prevent dismount wall clipping - updated guide mesh
3 Days Ago
Merge: from benchmark_fixes - fixes all-bar-one NREs happening when running `benchmark` command Tests: ran benchmark in editor
3 Days Ago
Update: clean up spawned players before unloading BaseRaidBenchmark scene Helps deal with breadcrumb logs for zombie players in the list, but there's still an NRE from Client.LateUpdate - not confident to much with it just yet. Tests: ran entire benchmark suite
3 Days Ago
Ensure ladders do not appear on powerlines which have no IO box due to being in the no building zone of a monument Rotate the ladder visual so it does not clip with the cable that extends from the IO box
3 Days Ago
Fixed `projectile_protection 0` skipping checks but also not applying damage. Now skips checks and still applies damage. This only ever affected community servers that wanted to disable antihack
3 Days Ago
Timing changes on gas pumping fades
3 Days Ago
Reduce the post-impact trail duration from 45 seconds to 10
3 Days Ago
merge from sculptures
3 Days Ago
clamped rotate option takes the larger rotation axis and clamps to that one, both on duck input
3 Days Ago
Merge from main
3 Days Ago
slab tool to cut out a full rectangular slab out of the sculpture
3 Days Ago
Updating blockouts before branch switch
3 Days Ago
Update: add a null check to FoliageGrid It depends on terrain, but some scenes might not have terrain available (FireworkBenchmark) Tests: ran the scene
3 Days Ago
Updating crossbows and bows to hide arrows correctly
3 Days Ago
game_room_dlc -> main
3 Days Ago
new_pool_ui -> game_room_dlc
3 Days Ago
codegen
3 Days Ago
add a show tooltips convar and set it to default
3 Days Ago
Fix striped balls having weird shades
3 Days Ago
Add new power bar Add Cue ball that gets enabled for the player whos turn it is
3 Days Ago
rotate on plane option in sculpting gui bound to duck while rotating
3 Days Ago
Fixed comfort setup on 23 prefabs. In all cases, the minComfortRange was greater than the triggerSize (radius) which is not how the TriggerComfort script is intended to be used. Swapped minComfortRange and triggerSize values. Affected prefabs: 1. Charity_plushie_01\CharityPlushie_01_deployed 2. Charity_Plushie_02\CharityPlushie_02_deployed 3. Charity_Plushie_03\CharityPlushie_03_deployed 4. Charity_Plushie_04\CharityPlushie_04_deployed 5. Charity_Plushie_05\CharityPlushie_05_deployed 6. Discord Plush\DiscordPlushie_deployed 7. Discord Trophy\discordtrophy_deployed 8. HazmatPlushy\HazmatPlushy_deployed 9. HeavyScientistPlushie\HeavyScientistPlushie_deployed 10. ScientistPlushie\ScientistPlushie_deployed 11. Youtooz_Figurines\Hazmat_Youtooz.deployed 12. Youtooz_Figurines\HeavyScientist_Youtooz.deployed 13. Trophy\trophy.deployed 14. trophy_2023\trophy_2023.deployed 15. birthday_balloons_2025\circle_balloon.deployed 16. birthday_balloons_2025\heart_balloon.deployed 17. birthday_balloons_2025\latex_balloon.deployed 18. birthday_balloons_2025\latexclump_balloon.deployed 19. birthday_balloons_2025\mixedclump_balloon.deployed 20. birthday_balloons_2025\speechbubble_balloon.deployed 21. birthday_balloons_2025\star_balloon.deployed 22. Rug\rug.deployed 23. modding\volumes_and_triggers\comfort_volume
3 Days Ago
Bugfix: add missing initialization to BaseRaidBenchmarkScene - Initialize ProjectileCache (no idea where that has gone) - Initialize admin overlay component Tests: BaseRaidBenchmark runs without exceptions
3 Days Ago
Cherrypick 159664
3 Days Ago
Merge from playermaintainedmonuments
3 Days Ago
S2P launch site
3 Days Ago
Merge from satellite_crash
3 Days Ago
S2P harbor 1, harbor 2, sat dish, ferry terminal, trainyard, military tunnels, radtown, sewer branch
3 Days Ago
Revert accidental mount position override on static version of computer - butt in chair.
3 Days Ago
merge from fix_cliff_gaps
3 Days Ago
made gibs read write and set deploy and gib sound to wood
3 Days Ago
Tightened anchor setup for rock_formation_small_a
3 Days Ago
Merge from satellite_crash
3 Days Ago
Update: assign CraggyIsland terrain data in MonumentBenchmark Was causing an NRE when trying to run that benchmark from bootstrap Tests: benchmark MonumentBenchmark
3 Days Ago
Hooked up gas pumping sounds