reporust_rebootcancel

114,131 Commits over 3,959 Days - 1.20cph!

Yesterday
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Yesterday
merge from bikes_damage_tweaks
Yesterday
merge from hotreload_serialiization_fix
Yesterday
merge from batteringram_fixes
Yesterday
merge from fleck_memory_fixes
Yesterday
Farmable chickens now take damage and drop corpses like regular chickens
Yesterday
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
Yesterday
Anim source backups for peace, love heart and camera frame VM gestures
Yesterday
Peace, love heart and camera frame gestures (viewmodels) https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
Yesterday
More profile WIP.
Yesterday
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
Yesterday
Fix args buffer, and add simple UVs to procedural vertex function
Yesterday
Backups
Yesterday
merge from player_speed -> hackweek_modding_improvements
Yesterday
Yesterday
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
Yesterday
More rocket tests Refactoring
Yesterday
Changed the test results json structure
Yesterday
Add ability to modify gravity & swimming gravity per player
Yesterday
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity
Yesterday
Parent merge
Yesterday
Meta dump
Yesterday
Merge from media_projects
Yesterday
Farmable chickens don't collide with player movement Added a crosshair panel to show stats of each chicken when the player looks at them (like the plant genetics display)
Yesterday
Unsaved changes/backups
Yesterday
Chickens now animate correctly Fixed sfx not working, falls back to normal chicken sfx
Yesterday
Cloud configuration
Yesterday
Add ability for mods to scale the "max distance moved per tick" convars to account for the higher player speed - encourage mods to adjust antihack instead of disabling completely
Yesterday
Allow servers to modify player movement directly - walk speed - run speed - crouch speed - crawl speed - jump velocity - drag
Yesterday
merge from delivery_fee -> hackweek_modding_improvements
Yesterday
Allow market terminal to have the drone purchase tax modified on client - can change both currency and the amount it costs
Yesterday
merge from item_icon -> hackweek_modding_improvements
Yesterday
Rocket splash damage test
Yesterday
Pies folder/naming cleanup. Manifest.
Yesterday
Add commands to test that feature works
Yesterday
Setup food_pie_generic.entity materials
Yesterday
merge from item_icon -> hackweek_modding_improvements
Yesterday
Refactor CommunityEntity.UI.ServerImage so it can return sprites directly for items
Yesterday
Fix double null check
Yesterday
Add ability for items to specify an `imageId` for their item icon - uses same Image system as community UI & Signs (FileStorage) - allows you to change an item's icon without uploading a custom item to the workshop - will fallback to vanilla icon as it's requesting the image from the server
Yesterday
Fix being able to spam the eat action
Yesterday
Restored options UI again
Yesterday
Merge from main
Yesterday
Increased pending send limit from 256 to 2048 so rcon spam is less likely to cut it off
Yesterday
Home hive and target setup
Yesterday
Missing files
Yesterday
Laid out basic swarm behaviour setup
Yesterday
Code cleanup
Yesterday
Update: ServerProfiler - Track allocations on all threads The display of this information is still abysmal - need to figure out how to make it better. Tests: took snapshots both in editor and in standalone server builds (win + linux). Hacked a version that used to crash, but current changes don't anymore.
Yesterday
missed this