reporust_rebootcancel

128,863 Commits over 4,232 Days - 1.27cph!

4 Days Ago
Update: Hide List.GetInternalArrayUnsafe - introduce ListAsReadOnlySpanOf to help deal with casting up (since we don't have ReadOnlySpan<T>.CastUp<U>) - added simple unit tests Tests: ran unit tests
4 Days Ago
Merge from naval_update
4 Days Ago
Merge from naval_missions
4 Days Ago
Run S2P on a bunch of scenes due to updated NPC prefabs
4 Days Ago
Remove planner viewmodel
4 Days Ago
Aniso angle improvements on the nets. PFX pass.
4 Days Ago
Tweaks
4 Days Ago
Merge from naval_missions
4 Days Ago
Deep sea prefab variants missing from manifest entity list
4 Days Ago
Post merge fixes
4 Days Ago
Improve the carousel button behaviour in the full screen store page, now matches the web store
4 Days Ago
Blowpipe - added SFX anim events, set up override controller correctly
4 Days Ago
SAP - updated sfx anim event placement
4 Days Ago
Disable RendererBatch for any doors or windows added to boats.
4 Days Ago
Merge from naval_update
4 Days Ago
Moved food market vendor further back. More geo reduction to floating walkway piece.
4 Days Ago
- Setup metal detector source spawn points for rest of the deep sea islands - Remove NPC name from ConversationData and added to NPCTalking, prevents some NPC's from having names defined in different places - Made placeholder floating city mission provider look not placeholder - Improved how we retrieve conversation data node names
4 Days Ago
Add debug server command to send a convar to a client Fix the log that prints when the client blocks such commands not including the full command string
4 Days Ago
wrong branch! Merge to building_planner_viewmodel
4 Days Ago
viewmodel animations on wallpaper planner never call the base animations (locked behind an override)
4 Days Ago
main -> building_planner_viewmodel
4 Days Ago
Flare improvements.
4 Days Ago
Various LOD popping tweaks.
4 Days Ago
S2P and rebaked HLODs for FC 1-4
4 Days Ago
1st pass updated binocular anims
4 Days Ago
Merge: from analytics_v2_expose_telem - Fixes CLient crash when running analytics.tablestats or uploaderstats Tests: built standalone and ran the commands - no crash
4 Days Ago
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4 Days Ago
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4 Days Ago
shadow proxies for prison and sec tower
4 Days Ago
Fix bot_exec commands in builds
4 Days Ago
Added RPG to weapons category Fixed some owned tag issues
4 Days Ago
merge from rpg_storepage
4 Days Ago
More geo reduction and hole removal on floating walkway kit pieces (WIP)
4 Days Ago
65 million cull volumes to deal with bleed on the paperthin walls and floors. Cool spotlight flare improvements. Fluor bulb material tweaks for updated tonemapping.
4 Days Ago
merge from naval_update
4 Days Ago
Merge from parent
4 Days Ago
All scientist LODs + prefab updates
4 Days Ago
Anchor can't be deployed where the anchor point can't see the sea/netting. Added SocketMod_Anchor, checks for LOS to sea/netting. Remove a bunch of anchor debug logs. Move a bunch of sockets that weren't getting checked correctly before, fixes a bunch of issues.
Rin
4 Days Ago
persistance++ blueprint wipe
4 Days Ago
RPG launcher store page
4 Days Ago
flipped steering wheels can't be mounted and flipped playerboats dismount all steeringwheels as well
4 Days Ago
merge from boat_flipped_wheel_mounting
4 Days Ago
shadow proxies for meshes with over 1 material in FCs
4 Days Ago
latest medical syringe anim updates
4 Days Ago
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Move boat related socket scripts to a Boats subfolder now there's a few of em
4 Days Ago
Tshirt.Long repose (female)
4 Days Ago
Removing holes from floating walkway kit pieces to optimise geo (WIP)
4 Days Ago
Add SocketMod_BoatBuildingEntityLimit, limits number of entities of specified type to the specified count. Limit steering wheel deployment to one.
4 Days Ago
Merge from render_pipeline_testing