121,306 Commits over 4,018 Days - 1.26cph!
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Adusted boomerang range values
boomerang_range_fix -> main
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
Bucket and mop prefab update and LODS
Fixed Boomerang not having better attack range on players and NPCs
Rewrote server projectile to allow overrides in the right places
Boomerang does two attack checks - hits players and npcs at a higher radius
Fake trail generation improvements, fixed trail falling through rocks
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
removed unnecessary private files.
fixed metallic affecting ao darkening
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Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
Replace all usages of "is {}" pattern matching to properly account for unity null override
Reducd sapling density by 33 percent
Fixed the ambient lighting issues in the paintables window
fixed shallow wall shelves being researchable
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Set ground foliage to use LOD1 as base LOD
Enabled GPU instancing on all jungle foliage for big reductions in batch count
Add command to toggle tigers leaving clawmarks, defaults to false
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file.
Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
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Merge from ziggurat_perf_fixes
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
Fixed emoji not unlocking correctly
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Fixed floating barrel corpses and added Mesh Cull components
added corpse prefabs for wicker and bamboo barrels
merge from /jungle_storage_skin_fix
Replaced cocoknight gloves viewmodel material
Missed some billboard texture changes
Updated schizolobium with progress from friday
Merge from icon_render_export_fix
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
S2P ruins and ziggurat to refresh piper nigrum prefabs
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content
made prefabs original prefabs instead of variants
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
Fixed most of the ziggurat structure rendering twice, all the time
Caused by a root renderer with child LOD renderers using a RendererLOD
Re-exported HLOD
Disable shadows on vine tree branches
Disable shadows on vine line renderers
GPU instancing on kapok tree mats
Possible AdminPanel NRE fix