reporust_rebootcancel

121,306 Commits over 4,018 Days - 1.26cph!

Today
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Adusted boomerang range values
boomerang_range_fix -> main
Today
tweaked hopper, storage monitor and storage adapter positions on wicker and bamboo barrels
Today
merge from main
Today
Bucket and mop prefab update and LODS
Fixed Boomerang not having better attack range on players and NPCs Rewrote server projectile to allow overrides in the right places Boomerang does two attack checks - hits players and npcs at a higher radius
Today
Fake trail generation improvements, fixed trail falling through rocks
Today
merge from jungle_update
Today
Fixed trail going falling through rocks due to snapping to terrain when animals were walking on cliffs and rocks
Today
removed unnecessary private files. fixed metallic affecting ao darkening
Today
Merge: from main
Today
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Today
Jungle Pack store page
Today
Replace all usages of "is {}" pattern matching to properly account for unity null override (previous commit didn't go through)
Today
Replace all usages of "is {}" pattern matching to properly account for unity null override
Reducd sapling density by 33 percent
Today
Fixed the ambient lighting issues in the paintables window
Today
fixed shallow wall shelves being researchable
Today
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Set ground foliage to use LOD1 as base LOD
Enabled GPU instancing on all jungle foliage for big reductions in batch count
Today
Add command to toggle tigers leaving clawmarks, defaults to false
Today
Added "Game - Quick Save Game (ALT+F5)" editor menu option. Saves game directly to "TestSaves/editor_quicksave.sav" without a file dialog box or confirmation to overwrite any existing file. Added "Game - Set GameSetup to load quick save" menu option which finds the scene's GameSetup object, ticks LoadSave and fills LoadSaveFile with the path to to the quick save file.
Today
Merge from jungle_update
Today
Don't let outbreak scientists spawn on oil rig (check for ocean topology)
Today
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Today
Merge from ziggurat_perf_fixes
Today
Merge from jungle_update
Today
Marked halfheight_salvaged_bamboo_shelves.item and wall_single_shallow_shelves.item as NeedsSteamItem, prevents them from appearing in the crafting menu by default
Yesterday
Fixed emoji not unlocking correctly
Yesterday
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Yesterday
Fixed floating barrel corpses and added Mesh Cull components
Yesterday
merge from jungle_update
Yesterday
added corpse prefabs for wicker and bamboo barrels
Yesterday
merge from /jungle_storage_skin_fix
Yesterday
Replaced cocoknight gloves viewmodel material
Yesterday
Merge from main
Yesterday
Missed some billboard texture changes
Yesterday
Updated schizolobium with progress from friday
Yesterday
updated jungle ar icon
Yesterday
Merge from icon_render_export_fix
Yesterday
Updated IconRender scene to have the DeferredIndirectLightingPass on the preview camera and disabled the borked lighting object
Yesterday
merge from main
Yesterday
S2P ruins and ziggurat to refresh piper nigrum prefabs
Yesterday
re-factored piper nigrum tree LOD scripts to link in-prefab content instead of in-folder content made prefabs original prefabs instead of variants
Yesterday
skipped LOD0 on mauritia flexuosa, more agressive LOD2 distance
Yesterday
Fixed most of the ziggurat structure rendering twice, all the time Caused by a root renderer with child LOD renderers using a RendererLOD Re-exported HLOD
Yesterday
Disable shadows on vine tree branches Disable shadows on vine line renderers GPU instancing on kapok tree mats
Yesterday
Possible AdminPanel NRE fix