134,032 Commits over 4,444 Days - 1.26cph!
Fixed all server compile errors and warnings for RRP
Disable detect collisions for falling satellite
Inventory access always available.
Mount hidden until powered.
Disable free powerup in the editor by default
Add notification when codegen Clean & Generate finishes running and reloading
Rename inventory access menu
Merge from PlayerRIgUpdate2
More performance improvements to the player censor, only takes 0.02ms now., removed a GetComponentsInChildren
Fix furniture spawn position list not being marked as serializable so the room prefabs lost their furniture spawn points on server restart
Implement lockpick mechanic on rentable vending machines
Lockpick can be used on a rented vending machine not owned by the using player, allows access to the vending machine inventory for ApartmentCommands.intruderauthseconds convar (300s by default)
Move shop costs (InitialScrapFee, ProtectionFromTakeoverHours, ScrapPerHourRent) are now replicated, unchanged values
Remove upkeep scaling based on the contents by adding convar for `rentscaling`
- default to `0` (turned off)
Swap EntityRefs to Syncvars, remove synced NetworkableIds
Merge from containerioentity_sorting
Fixed non local players missing some animations for melee weapons
Held Entities with animation sub systems will now receive any signals from the holding player (attack, throw, etc)
Merge from PlayerRigUpdate2
Updated Facepunch.Steamworks
InventoryResult: added GetItems(string[]) overload to fetch specific steam item properties
Fixed animation warnings on torch
high_level_networking_improvements -> main
Mark a few more clan UI methods as UnityEvents
Include the player's inventory in their apartment rent calculations so they can't sleep or stand in their room and store items on themselves to avoid paying extra rent
Add monument type filters to SpawnFilter, add metal detector spawns to lake/canyons/oasis
merge from prototype -> apartment_complex_monument
Add EntityRef support to our RPC source generator
Merge from prop_assetscene_split
Split the props asset scene into two, one for commonly used prefabs and one for the rest
Should help improve load times on most servers with modded maps by cutting down the number of prefabs that load
Update files that are showing as different from main
Merge from m16a2/turret_burstfire
Restore missed change in last commit
Cache the invoke delegates in AutoTurret.Server
Resolve upkeep terminal in PostServerLoad() instead of inside Load() where the room can load before the upkeep terminal
Restore changes from merge
maintaining gas station spawns better car parts (w mockup prefab)
Update(tests): add TerrainHeightMap unit tests that cover GetHeight + GetNormal and their variants
Tests: ran unit tests, some failures are unexpected
Make ElevatorStatic partial
Remove guest functionality of apartments: only have owners and only the owners can open and close the doors
- if you want to share apartments with your friends, either be in the room or make a proper base