reporust_rebootcancel

154,374 Commits over 4,536 Days - 1.42cph!

5 Months Ago
main -> vendingmachine_ui_refresh
5 Months Ago
Add condiiton and slot support to fake inventory
5 Months Ago
Support skins on collapsed shop view
5 Months Ago
Check skin ID before allowing a purchase
5 Months Ago
Fix a couple of bugs with cost skin id not being detected properly
5 Months Ago
Added independent skin support to cost item (was only supported for selling item before)
5 Months Ago
Merge from main Cannon.cs and PlayerModel.cs conflicted, auto merged
5 Months Ago
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5 Months Ago
Fixed remaining light fixture issues.
5 Months Ago
Added another female/light player seed
5 Months Ago
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5 Months Ago
Merge from main
5 Months Ago
Fix submesh bypass per prefab being inverted
5 Months Ago
Enable submesh batching on shipping container
5 Months Ago
Only enable submesh batching on certain assets instead of every single one
5 Months Ago
Add `paste_auth` option to copy paste (default true) so admins are authed on every turret & door when pasting
5 Months Ago
Fix color being inconsistantly set inside editor because it was hitting client & server entities with the physics queries
5 Months Ago
When using `skin_radius` with the shipping container skin use the last color that the player used with the spraycan instead of randomly skinning the shipping container
5 Months Ago
Delete unused Combine() overload from MeshRendererData
5 Months Ago
Fix RendererLOD not working with colored RendererBatch because it was looking for the batching component attached to the renderer instead of on the parent - until we fix the LOD2 container wall having mismatched material order compared to the other lods
5 Months Ago
Add support to RendererBatch for submeshes - RendererBatch will send each submesh to the batching system separately with it's own material and track them both - update batching system to use submeshes when merging meshes
5 Months Ago
Added female/light player seed Female/light body material updates PlayerModelMouth balance pass
5 Months Ago
network++
5 Months Ago
Setup engineering bench filler/item visuals
5 Months Ago
Crypt building skin store page baseline
5 Months Ago
Add sell order skin support to the marketplace terminals in outpost
5 Months Ago
charm position tweaks
5 Months Ago
Fix all the compile errors
5 Months Ago
main -> vendingmachine_ui_refresh
5 Months Ago
TMP compile fix
5 Months Ago
merge from unity_6.3.11/new_inputsystem
5 Months Ago
Compile fix
5 Months Ago
merge from unity_6.3.11/new_inputsystem/tmp_update
5 Months Ago
More menu items stuff
5 Months Ago
Menu items cleanup
5 Months Ago
update textures for prototype upgrade
5 Months Ago
Initial pass on darts game reticle - convar options for testing - acceleration, velocity, and friction for movement - random acceleration for variance, with "hold breath" to stop random and increase friction - accuracy ring once velocity is below threshold
5 Months Ago
Fixed TMP_SDF - Depth Offset shader TMP Settings
5 Months Ago
updated engineer workbench created empty states/models for prototype, range, defence, surplus, effiency and surplus. + full empty state mesh. created prefabs
5 Months Ago
Stripped out TMP sprites
5 Months Ago
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5 Months Ago
Stripped out TMP style sheet
5 Months Ago
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5 Months Ago
Industrial Storage - WIP textures
5 Months Ago
merge from unity_6.3.11/new_inputsystem
5 Months Ago
- Smoothed the zooming in and out in third person camera view - Fixed third person camera zoom being inverted. Added client.'invertthirdpersoncamzoom' convar for the sickos that prefer it the old way
5 Months Ago
client.prefab holds the canon EventSystem Removed the dupe from EngineUI2