reporust_rebootcancel

159,070 Commits over 4,597 Days - 1.44cph!

5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
main -> game_room_dlc
5 Months Ago
Fixed friend list context menu ordering issue
5 Months Ago
Merge from apartment_complex_monument
5 Months Ago
merge from wallpaper_boats_fix
5 Months Ago
Fixed not being able to place wallpaper on finished boats
5 Months Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
5 Months Ago
merge from computerstation_uiscale
5 Months Ago
Fixed escape not closing the console when mounted to a computer station
5 Months Ago
Computer station UI is now scaled by the UI scale convar
5 Months Ago
merge from vending_purchase_clamping_fix
5 Months Ago
Another vending machine clamping consistency fix
5 Months Ago
merge from paintingui_fixes
5 Months Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
5 Months Ago
Another fix
5 Months Ago
MeshPaintController.cs file formatting
5 Months Ago
Fixed random lines at low fps
5 Months Ago
merge from main
5 Months Ago
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5 Months Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
5 Months Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
5 Months Ago
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Merge from mfm_u6
5 Months Ago
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5 Months Ago
merge from skinviewer_turret
5 Months Ago
Fixed auto turret missing cover in the skin viewer
5 Months Ago
Merge from main
5 Months Ago
Merge from main
5 Months Ago
Merge from parent
5 Months Ago
Handle non-deferred cases Validate options against different renderpaths Make MotionVector AO settings consistent Use shared statics with original AO
5 Months Ago
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5 Months Ago
Lighting WIP
5 Months Ago
Only allow one shop at a time
5 Months Ago
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Fixed currency not being deposited in vending machine inventory
5 Months Ago
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Cobalt Statue - Added cobwebs and foliage to the prefab
5 Months Ago
merge from airfield_maintainable_features -> PlayerMaintainedMonuments