115,265 Commits over 3,959 Days - 1.21cph!
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merge from main -> item_ownership
Initial outbreak scientist setup
Added sprayer entity
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Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on.
Shows in the taskbar previews.
Added option to toggle it in the Rust Editor window, defaults off.
- Profile socket mod inside, i'm going to be using it a lot
- Natural beehive file cleanup
merge from primitive -> aux2
merge from primitive/fix_loot_table_nre -> primitive
Fix NRE when enforcing eras for loot tables
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Remove debug spam of server tags in F1 menu
merge from main -> primitive
Generate manifest to prevent build server from failing when generating manifest remotely
Link asbestos armor insert world model
asbestos armour plate
world model LODs, materials and textures
setup .worldmodel
Deployed explosives explode when the ground they're deployed on is destroyed
Update: Putting in a skeleton of logic for Parallel update
- Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players
- Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off
New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle.
Tests: compiled in editor in SERVER-CLIENT mode
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merge from primitive/deployable_ammo
Fixed explosion effects spawning twice
Offset the explosive effect spawn point a lil bit to reduce clipping
Adjusted flammable ammo effect rotation
Polished explosive bomb effects, added fuse sound
Fixing outbreak scientist wearable
setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone)
- fixed ragdoll setup to mark the prefab as dirty
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Flammable ammo now use the catapult fire effect when lit
Fixed ignite sound not playing
Improved Siege Tower Colliders
Fixed propane bombs not deployable on roofs
Physics materials
Fixed deployable explosives short culling distance
merge from primitive/bikes_damage_tweaks
Motobikes and bicycles damage balance pass following temp ragdoll implementationg:
- vehicle and player take less damage from collisions overall
- temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
Fix? 3p pies anim import weirdness
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Refactor tiger perception of being watched, to allow them to know how long they were not watched