reporust_rebootcancel

115,265 Commits over 3,959 Days - 1.21cph!

19 Days Ago
Merge from main wip
19 Days Ago
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merge from main -> item_ownership
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Initial outbreak scientist setup Added sprayer entity
P
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Backups
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19 Days Ago
Monitor Rust project plastic config file for changes, extract and insert the current branch name into Unity window title to make it easier to see which branch each copy of Unity is currently on. Shows in the taskbar previews. Added option to toggle it in the Rust Editor window, defaults off.
19 Days Ago
- Profile socket mod inside, i'm going to be using it a lot - Natural beehive file cleanup
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merge from primitive -> aux2
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merge from primitive/fix_loot_table_nre -> primitive
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Fix NRE when enforcing eras for loot tables
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Remove debug spam of server tags in F1 menu
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merge from main -> primitive
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Generate manifest to prevent build server from failing when generating manifest remotely
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Link asbestos armor insert world model
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asbestos armour plate world model LODs, materials and textures setup .worldmodel
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Deployed explosives explode when the ground they're deployed on is destroyed
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Update: Putting in a skeleton of logic for Parallel update - Duplicated BasePlayer.ServerUpdate and FinalizeMove - rewrote to work on a list of players - Added `server.useplayerupdatejobs` to control whether to use parallel or serial processing of players, default to off New code doesn't really do much, just organized in a way to start working on parallel bits. I feel like I'm about to depart on a year-long journey into the jungle. Tests: compiled in editor in SERVER-CLIENT mode
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merge from primitive
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merge from primitive/deployable_ammo
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Fixed explosion effects spawning twice Offset the explosive effect spawn point a lil bit to reduce clipping Adjusted flammable ammo effect rotation
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Polished explosive bomb effects, added fuse sound
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Fixing outbreak scientist wearable
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merge from ragdoll_fixes
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merge from main
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setup buoyancy on player temp-ragdoll (requires scaling due to increased gravity, higher water drag to not let you skim the player like a stone) - fixed ragdoll setup to mark the prefab as dirty
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Flammable ammo now use the catapult fire effect when lit Fixed ignite sound not playing
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merge from main
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main -> bees
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Improved Siege Tower Colliders
19 Days Ago
Fixed propane bombs not deployable on roofs Physics materials
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Fixed deployable explosives short culling distance
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merge from primitive
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merge from primitive/bikes_damage_tweaks
19 Days Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
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Anim stuff
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Fix? 3p pies anim import weirdness
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primitive -> Aux2
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19 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched