reporust_rebootcancel

115,273 Commits over 3,959 Days - 1.21cph!

19 Days Ago
merge from horse_double_ragdoll_fix
19 Days Ago
Bunch of throwing setup. Removed revolved VM from vm. Setup throwing VM events. Converted Food heldentity to BaseMelee
19 Days Ago
resetting airtime and grounded state when horse exits ragdoll
19 Days Ago
Updated Medieval Barricade Icon to include Mipmapping
19 Days Ago
snake anim controller set up and linked to its entity
19 Days Ago
Continuing work on zigg shell (still heavily WIP)
19 Days Ago
network++
19 Days Ago
manifest
19 Days Ago
merge from primitive
19 Days Ago
merge from primitive/deployable_ammo
19 Days Ago
Merge from main
19 Days Ago
Correct tiger audio import settings (load in bg, preload, pcm)
19 Days Ago
Add terrain layer to GroundWatch Switch explosives to Deployed layer Update chain reaction layer mask
19 Days Ago
Merge from main
19 Days Ago
Merge from main
19 Days Ago
Custom deployed explosive - lower damage and splash radius compared to throwing type Updated pickup and deployment timers
19 Days Ago
placement effect ground watch setup - not working for now due to wider layer changes are needed
19 Days Ago
Allow siege explosive deployables to be picked up - two second pickup time Prevent deployment inside trees and nodes
20 Days Ago
Implement IIgniteable and ISplashable so the explosives can be lit and defused
20 Days Ago
More reliable chain reactions
20 Days Ago
Fixed explosives not doing damage
20 Days Ago
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20 Days Ago
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20 Days Ago
Set up flammable version, better iexplosion effects
P
20 Days Ago
Extra scene/prefab backups
20 Days Ago
First pass on deployable siege weapon ammo
P
20 Days Ago
Unsaved
P
20 Days Ago
Scenes + prefab setup backups
20 Days Ago
merge from primitive
20 Days Ago
RidableHorseAudio null checks just in case
20 Days Ago
Restored catapult boulder impact effects
20 Days Ago
Cherrypicked 112295 - battering ram sounds polish
20 Days Ago
Cherrypick 112230 - catapults/ballista sounds polish
20 Days Ago
Cherrypicked 112070 shield sounds
20 Days Ago
Cherrypicked 111892 - mini crossbow sounds
20 Days Ago
Ballista effects surgery: pulled in the new incendiary and hammerhead bolt effects
20 Days Ago
horse skid sound
20 Days Ago
merge from primitive -> aux2
20 Days Ago
merge from primitive/era_loot_tables -> primitive
20 Days Ago
Fix so it also blocks primitive only loot tables when in vanilla
20 Days Ago
Catapult fire and explosive ammo impact sounds
20 Days Ago
Better handling of locked item that requires another blueprint, show the item in the crafting menu if the steam item is owned but locked
20 Days Ago
Rename default era from "unknown" -> "none" - doesn't change anything convar wise, only changes the code's enum
20 Days Ago
Setup steam item for medieval barricade Added new option to gate a steam item via another item Moved UnlockedViaSteamItem up a level to SteamInventoryItem to support standalone items being unlocked via packs
20 Days Ago
Also add support to filter loot tables from the entity directly based on the era
20 Days Ago
merge from primitive
20 Days Ago
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20 Days Ago
merge from primitive/fix_gamemode_sleeping_bags -> primitive
20 Days Ago
merge from primitive/fix_primitive_tag -> primitive
20 Days Ago
merge from primitive/fix_primitive_tag -> primitive