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115,272 Commits over 3,959 Days - 1.21cph!

19 Days Ago
Motobikes and bicycles damage balance pass following temp ragdoll implementationg: - vehicle and player take less damage from collisions overall - temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
19 Days Ago
Anim stuff
19 Days Ago
Fix? 3p pies anim import weirdness
19 Days Ago
primitive -> Aux2
19 Days Ago
▅▌▇▄▆_▇▉▊▄▇_▅▍▉▊▄▅▊▆▉_▅▊▉▅ -> ▉▋▉▊██▌▍▆
19 Days Ago
▊▉▊▌▋█▄▅ ▍▍█▅▌ ▅▇█▆▉ ▉▋█▆ ▄▆▊▍▋▋ ▆▍▉▄▉▆▋▋▍ ▅▅▍▋▋█▆█▌ (▌▌ █▍▌▍▆▊▌▇▉ █▆▌▋▆▍▍ █▇▉▊ █▊▉▄ █▉▍▋▌▋▋ ▌▄ ▍▇▇ ▅▉▋). ▍█▇▆█▍ ▇▆▉▋█▌▅▆▆█▌ ▇▋▉ ▋▋▄▉▌ ▋▇▋▌▍▊▋ ▌▊▊▅ ▄▇▅▄ ▄▆█▍▇▌▊▉▌
19 Days Ago
Refactor tiger perception of being watched, to allow them to know how long they were not watched
19 Days Ago
Assign hold anim override
19 Days Ago
Fix return from aim frame range to remove glitching. Update anim controller for smoother/less delayed return on aim release.
19 Days Ago
Assign a temp pie impact effect to prevent NRE
19 Days Ago
Add support for throwing individual items in a stack instead of the entire stack. Setup pie anim controller to return to deploy after throw.
19 Days Ago
Make the tiger sneak faster when fully in its prey's back
19 Days Ago
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed - Also removed a couple TODOs that are either done or decided to drop In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX. Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
19 Days Ago
Minicrossbow placed in an auto turret now shows fire arrows
19 Days Ago
Merge from train_tunnel_altitude_2
19 Days Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
19 Days Ago
concrete decals
19 Days Ago
Setup leard armor insert worldmodel on the item
19 Days Ago
primitive -> main
19 Days Ago
merge from primitive -> aux2
19 Days Ago
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19 Days Ago
▌▅▆▄▇▉▋ ▄▍▅▌▅▌ █▍▉▌▋▊ ▇▆█▊▄▉ ▇▆▍▇▆▋▊ ▋█▉▇▇ ▇▊ ▌▆▌▅▊▊▊ ▍▇▇▊ ▅▉ ▄▅ ██▉'▆ ▉▍ ▆▋▋▋█▆██ ▍▊ ▅█▄▌▅█▇ ▍█▌▇▌▊.▋▄▅▉▊▄▄▌▅▌ ▋▉ █▅▇▆▇
19 Days Ago
Cherrypick CS 112520 (fix_catfish_primitive_items)
19 Days Ago
Cherrypick 112514 "fix_metal_detector_no_loot"
19 Days Ago
updated .worldmodelprefab and fbx
19 Days Ago
lead armour plate model world model lods, materials and textures setup .worlmodel prefab
19 Days Ago
Better throw event timing in anim
19 Days Ago
Throw anim frame mismatch fix
19 Days Ago
merge from primitive/supplydrop_flyhack_fix
19 Days Ago
Fixed supply drop flyhack kicks, for real this time
19 Days Ago
Fix catfish giving out pistol bullets (which are restricted in primitive)
19 Days Ago
Merge from primitive
19 Days Ago
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
19 Days Ago
merge from primitive
19 Days Ago
merge from primitive/batteringram_playercollider_fix
19 Days Ago
Reduced player collider size when sitting in the battering ram Fixes turrets, fire, spikes and explosions damaging you from outside
19 Days Ago
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
19 Days Ago
Disabled static ballista deployment on tugboats, will revisit later
19 Days Ago
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode That's a can of worms I don't want to deal with right now Tests: none, trivial change
19 Days Ago
Fixed static ballista mount culling too early
19 Days Ago
merge from primitive/techtree_constructable_infopanel/
19 Days Ago
Added the constructable item info UI panel to the tech tree as well
19 Days Ago
Added the constructable item info UI panel to the tech tree as well
19 Days Ago
merge from primitive/ballista_towing_repos
19 Days Ago
Fixed ballista towing not showing ropes
19 Days Ago
merge from catapult_ragdoll_visibility_fix
19 Days Ago
forcing culling visibility of player with ragdolling
19 Days Ago
Added generic pie.projectile. Setup test pie items as throwable.
19 Days Ago
Merge from tiger
19 Days Ago
merge from horse_double_ragdoll_fix