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134,031 Commits over 4,444 Days - 1.26cph!

21 Days Ago
Fixes
21 Days Ago
Merge from main
21 Days Ago
- Add settings for emission colour to entity colour lookup asset - Allow spraycan color change component to set which shader properties it should target - Spraycan color change component now handles present EmissionToggle components on its target renderers
21 Days Ago
merge from beenie_deformhair_enum
21 Days Ago
midlength capmask update
21 Days Ago
riot helmet uses beanie deformhair
21 Days Ago
More beanie conditional meshes
21 Days Ago
Updated appropriate headwear to use beanie deformhair
21 Days Ago
mid-length beanie conditional setup
21 Days Ago
set up weapon charms on bowless_crossbow and m16a2
21 Days Ago
unity 6 VolumeManager fixes
21 Days Ago
merge from main
21 Days Ago
charms meta files
21 Days Ago
Added beanie option to DeformHair enum
21 Days Ago
Industrial Torch - Updated view and world models with changes to UV2 for emmision, cropped emmisive filament texture
21 Days Ago
merge from fix_guid_null_error
21 Days Ago
merge from fix_texture_analyzer_atlas
21 Days Ago
DeployGuides: more explicit depth/stencil format
21 Days Ago
optimize depth buffer formats used by water render targets, post opaque depth RT needs no depth at all
21 Days Ago
merge from ceiling_gold_stars_rotation
21 Days Ago
merge from Fix_odd_deployguides
21 Days Ago
merge from fix_ballistic_vest_description
21 Days Ago
industrial_dlc -> main
21 Days Ago
PlayerRigUpdate2 -> main
21 Days Ago
m16a2 -> main
21 Days Ago
initial setup of 2 player darts - refactored the board to be able to instantiate either singleplayer OR 2player darts. singleplayer has leaderboard, 2p does not. - added interact menu options for starting 1p/2p darts games, as well as options for ending games early - games no longer end/start when you mount the mountable, you need to use the menu options and then players can mount when it's their turn. - first pass on 2p game controller
21 Days Ago
Define floor network groups as bounds in the apartment building prefab
21 Days Ago
Start adding ability for custom network groups in apartment monument - group ids 10 - 19 reserved for apartments - once you enter inside the apartment you subscribe to the overall apartment building network group - each floor has it's own network group - only subscribe to the network group based on the floor you are on (primitive initially, can allow you to subscribe earlier so you don't see popping on elevator)
21 Days Ago
Add new method of setting flags, mark old one as obselete Update all usages of now obselete SetFlag to use new method
21 Days Ago
WIP torch stuff.
21 Days Ago
convert depth-stencil format from TextureDesc to RenderTextureDescriptor more directly
21 Days Ago
updated m16a2 textures
21 Days Ago
Add some hand blend in at the end of reload animations. Not perfect but substantially better than what it was
21 Days Ago
fix for 3p compound bow firing
21 Days Ago
merge from skinviewer_viewmodel
21 Days Ago
Fixed viewmodel camera missing depthTextureMode swap based on Effects.requireMotionVectors
21 Days Ago
Glass AR - final bake, wip textures, material tweaks
21 Days Ago
Industrial Torch - Updated view and world models with new UV2 and misc geo changes for better support of emmissive effects
21 Days Ago
Manifest update for apartment stool
21 Days Ago
Update: resave after unity 6 upgrade Tests: ran benchmark
21 Days Ago
merge from kick_off_2_wallpapers
21 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
21 Days Ago
set all crouch anims to time scale 1 on playeraniamtion.controller amd exported updated 3p crouch anims
21 Days Ago
Fix compile simulator not catching all errors (only catching CS errors, not MSBuild errors) Fix compile simulator leaving 10-12 dotnet processes in background for 15m because "-nodeReuse:false" wasn't passed in
21 Days Ago
merge from skinviewer_viewmodel
21 Days Ago
Fixed some skin viewer regression - Frog boots - Clatter helmet - Silly horse mask - Horse mask - Egg suit - Wellipets Hat - Chicken Costume - Bunny Costume - Horse Costume - Hockey Mask
21 Days Ago
Mortar animation updates
21 Days Ago
main -> 50cal_animation_improvements
21 Days Ago
mountable_rollback -> main
21 Days Ago
Fix compile error