115,272 Commits over 3,959 Days - 1.21cph!
Motobikes and bicycles damage balance pass following temp ragdoll implementationg:
- vehicle and player take less damage from collisions overall
- temp ragdoll initial velocity is now defined by GetMountRagdollVelocity, like for horses
Fix? 3p pies anim import weirdness
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Refactor tiger perception of being watched, to allow them to know how long they were not watched
Assign hold anim override
Fix return from aim frame range to remove glitching.
Update anim controller for smoother/less delayed return on aim release.
Assign a temp pie impact effect to prevent NRE
Add support for throwing individual items in a stack instead of the entire stack.
Setup pie anim controller to return to deploy after throw.
Make the tiger sneak faster when fully in its prey's back
Update: ServerDemoPlayer - use time as progress indicator, instead of bytes of stream consumed
- Also removed a couple TODOs that are either done or decided to drop
In the previous version there would be no progress report until the next timestamped messages was reached - this is confusing UX.
Tests: played back the demo where I connect 15 seconds in, causing a jump from 0% to 18% progress. Now it's gradual.
Minicrossbow placed in an auto turret now shows fire arrows
Merge from train_tunnel_altitude_2
Fixed more cases of some underground train tunnel triggers sticking out of terrain
Setup leard armor insert worldmodel on the item
merge from primitive -> aux2
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Cherrypick CS
112520 (fix_catfish_primitive_items)
Cherrypick
112514 "fix_metal_detector_no_loot"
updated .worldmodelprefab and fbx
lead armour plate model
world model lods, materials and textures
setup .worlmodel prefab
Better throw event timing in anim
Throw anim frame mismatch fix
merge from primitive/supplydrop_flyhack_fix
Fixed supply drop flyhack kicks, for real this time
Fix catfish giving out pistol bullets (which are restricted in primitive)
Disable projectile refraction on projectiles with noGravity set (AutoTurret)
merge from primitive/batteringram_playercollider_fix
Reduced player collider size when sitting in the battering ram
Fixes turrets, fire, spikes and explosions damaging you from outside
Fix metal detector giving out no loot because it creates an empty array by default instead of a null one
Disabled static ballista deployment on tugboats, will revisit later
Update: DemoServer - don't try to launch it in SERVER+CLIENT mode
That's a can of worms I don't want to deal with right now
Tests: none, trivial change
Fixed static ballista mount culling too early
merge from primitive/techtree_constructable_infopanel/
Added the constructable item info UI panel to the tech tree as well
Added the constructable item info UI panel to the tech tree as well
merge from primitive/ballista_towing_repos
Fixed ballista towing not showing ropes
merge from catapult_ragdoll_visibility_fix
forcing culling visibility of player with ragdolling
Added generic pie.projectile.
Setup test pie items as throwable.
merge from horse_double_ragdoll_fix