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127,752 Commits over 4,201 Days - 1.27cph!

20 Days Ago
prison barge - tweaks to culled groups
20 Days Ago
Update: Move accumulators into uploaders - AnalyticsTests.TestUploade has logging enabled permanently to help validate things It was a blocker to implement uploader chains (which I discovered we need for server, but should be quick) Tests: ran unit tests
20 Days Ago
50cal single reload, idle and fire block out animation content
20 Days Ago
Casino barge dressing progress Culling volume first pass
20 Days Ago
UI_StoreGeneralTab.OnOpened NRE fix attempt
20 Days Ago
corrected blit so it scales and rotates properly
20 Days Ago
missing file
20 Days Ago
Clean: rename AnalyticsUploader -> AnalyticsManager Disambiguates from the internal IUploader Tests: compiles in editor
20 Days Ago
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20 Days Ago
Fixed workshop tab background disappearing when pressing escape while in the workshop scene
20 Days Ago
WIP submit of floating city variant 3
20 Days Ago
tweaks to mannequin draw distances via lodgroup
20 Days Ago
Added a loading on the steam inv crate buttons for when you open the menu before it finished warming up Tweaked the budget
20 Days Ago
draw distance tweaks to legs and barges, was displaying baked lod a little early layer change on barge ground surfaces >world
20 Days Ago
Bugfix: apply separator in json-lists aggregation correctly Tests: used accumulator logging to see what is being fed
20 Days Ago
setup culling volumes for oilrig legs tops props and bottom floating debris
20 Days Ago
Update: Accumulators can now log what they're being fed This revealed a bug with json concatenation, should be a quick fix Tests: ran unit tests
20 Days Ago
Removed tarp from plywood_e and added a plywood_f prefab
20 Days Ago
Post merge compile fix
20 Days Ago
Added streaming controller component to the skin viewer camera, fixes blurry textures
20 Days Ago
4k ramp textures
20 Days Ago
Merge from main
20 Days Ago
Merge: from server_occlusion_gen_reorder_narrowphase - Bugfix for ServerOcclusion potentially crashing during generation Tests: generated custom map that had a consistent crash and a default 4.5k procgen editor world
20 Days Ago
Bugfix: ServerOcclusion - don't schedule same SubGrid cells repeatedly for rock intersection It caused more work to be done(this saves ~13s), and in some cases even an out-of-bounds access crash. Tests: generated server occlusion cache for a 6k custom map that had a consistent crash, generated default editor 4.5k proc gen world
20 Days Ago
separate sizes, fixed scaling
20 Days Ago
Fix new notification sounds not responding to volume controls Remove command for debugging oil rig server reset, no longer needed
20 Days Ago
phrases
20 Days Ago
Merge: from main
20 Days Ago
Improvements to dialogue graph speech nodes, they now look nicer FIx for recent change to LocalizationTokenDrawer, label text should now being displayed correctly
20 Days Ago
Hacky single scene item render test. Will tidy it all up if it works.
20 Days Ago
invert assert condition
20 Days Ago
Canon animation pose updates to match ballista pose
20 Days Ago
Ramp, lods and gibs and textures
20 Days Ago
Updating 50 cal rig pivot points
20 Days Ago
replaced debug line with asserts
20 Days Ago
merge from deep sea
20 Days Ago
Merge from naval_update
20 Days Ago
Added plushies to the scene
20 Days Ago
Merge from naval_update/floating_cities
20 Days Ago
Reapply placeholder mission things to floating city, applied to Casino Barge prefab Run S2P
20 Days Ago
merge from main
20 Days Ago
Merge from main
20 Days Ago
supplies barge culling volumes for props
20 Days Ago
Anim updates and inital set up for blow pipe, boomerang and compass
20 Days Ago
fixed tarp material override order on security tower tarps
20 Days Ago
med bay barge culling volumes for props
20 Days Ago
removed unused scripts on hanging tarp prefabs
20 Days Ago
codegen for nightlight
20 Days Ago
merge from charityplushies_skinviewer