reporust_rebootcancel

115,261 Commits over 3,959 Days - 1.21cph!

18 Days Ago
Fix compile errors and warnings
18 Days Ago
merge from ragdoll_dismount_improvements
18 Days Ago
improved dismount position setup of player temp ragdoll and ensure that ragdoll colliders don't get caught in the dismount checks
18 Days Ago
hoodie fixes
18 Days Ago
Tiger being automatically added to spawn prefabs
18 Days Ago
Generate anims root motion curves
18 Days Ago
Hook new tiger attack
18 Days Ago
Attack visual triggering
18 Days Ago
exported snake rig with all lods now skinned
18 Days Ago
merge from primitive
18 Days Ago
Mip map memory slider, set preset values.
18 Days Ago
merge from store_medieval_pack
18 Days Ago
Remove redundant mipmap convar settings, force in mandatory defaults. Remove them from presets. Re-export default settings.
18 Days Ago
Fixed incorrect medieval barricade prefab in store
18 Days Ago
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18 Days Ago
Add video url to medieval pack store header
18 Days Ago
Hooked up animator. Set aware flag when a player is near, wakes the snake up visually. Some initial anim state setup.
18 Days Ago
Set snake's chance to reposition to 0% for now so I don't get keep losing them
18 Days Ago
merge from rock_fix
18 Days Ago
merge from store_medieval_pack
18 Days Ago
merge from pimitive
18 Days Ago
Merge from main
18 Days Ago
merge from main
18 Days Ago
Deployed explosive lit state.
18 Days Ago
Deployed canister explosion WIP. Uses own prefab instead of sharing with catapult ammo.
18 Days Ago
Updated lit state FX.
18 Days Ago
Triangle grill attract point
18 Days Ago
Add a 4th plant slot
18 Days Ago
Flame explosion for deployed cata ammo.
18 Days Ago
Merge from main
18 Days Ago
Set up steam item
18 Days Ago
Merge from main
18 Days Ago
Reimplement the ability to adjust spine look offset per weapon (See HoldInfo > Use Custom Spine Offset on weapon prefabs) Applied matching spine look to semi auto rifle
19 Days Ago
Enable stackable ownership on rockets since they are a low stack size item (max 3 owners) and an item you likely want to know who made it
19 Days Ago
Change GameUI.Inventory prefab with support for stackable ownership
19 Days Ago
Significantly refactor so the code can support ownership on stackable items, however only enable only on single stack items by default - can be applied to individual stackable items through `ItemDefinition.supportsStackableOwnership` - transfers ownership between item stacks when merging stacks instead of averaging it - ownership is stored in whole number shares based on the amount of the item rather than percentage per stack - ownership will try to merge with existing ownership names + reasons before creating new ones - ownership panels above item description can show multiple panels if there are multiple owners
19 Days Ago
Merge from main (discard branch changes on hoodie.prefab)
19 Days Ago
Outbreak scientist random parts first pass
P
19 Days Ago
Backups
19 Days Ago
FIxed death screen displays for deployed siege ammo
19 Days Ago
Merge from mfm1, big merge, including Unity version update.
19 Days Ago
Fix exception when opening the demos UI and the demos folder is missing
19 Days Ago
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19 Days Ago
Manifest build to bring snakes back
19 Days Ago
More merge fixes
19 Days Ago
Prevent ballistas from making headshots (exposed as an option on the BallistaGun in case we change down the line)
19 Days Ago
Merge from main wip
19 Days Ago
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19 Days Ago
merge from main -> item_ownership
19 Days Ago
Initial outbreak scientist setup Added sprayer entity