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138,510 Commits over 4,505 Days - 1.28cph!

22 Days Ago
Cleanup redundant UIBeltSecondRowPreview.cs
22 Days Ago
FX updates
22 Days Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
22 Days Ago
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
22 Days Ago
Add undo/redo to demo2 ui
22 Days Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
22 Days Ago
Merge from terrain_renderer
22 Days Ago
changed SculptingToolData from mono to static helper class
22 Days Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
22 Days Ago
Merge from terrain_renderer/holes
22 Days Ago
mark ice sculpture as hidden
22 Days Ago
cleaned up tooltips and icons a bit in the sculpting gui
22 Days Ago
Merge from main
22 Days Ago
merge from main
22 Days Ago
Remove some left over logging, and testing holes from foundations
22 Days Ago
Crash fixes/tweaks/wip
22 Days Ago
merge from main
22 Days Ago
merge from PlayerMaintainedMonuments
22 Days Ago
merge from buried_item_null_checks
22 Days Ago
Fixed ownershipShares NRE happening on modded servers with higher stacksizes
22 Days Ago
merge from main
22 Days Ago
Merge: from codeanalyzer_getwrapperattrib - Update Rust.CodeAnalyzer for PoolAnalyzerGetWrapperAttribute support - Bugfix 4 pool leaks from above attrib Tests: compiler simulator passes
22 Days Ago
GetExtrapolationTime tweak
22 Days Ago
Bugfix: fixup pooling errors in 4 places - 2 in WireTool, BaseAIBrain and CommunityEntity - added a bunch of PoolAnalyzerNonCachingAttribute to BaseAIBrain calls working on proto types Noticed 2 cases where analysis escape didn't trigger like it should've Tests: none, trivial changes
22 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
22 Days Ago
Disable read/write on regular FuseBoxB mesh, was supposed to be on the collision mesh
22 Days Ago
Change min region size to meters, include oom logs
22 Days Ago
Merge from PlayerMaintainedMonuments
22 Days Ago
Merge from main
22 Days Ago
Fix for powerplant steam being visible when it shouldn't S2P powerplant
22 Days Ago
Remove old placeholder explosion/effect, use new one.
22 Days Ago
Update: update CodeAnalyzer with support for PoolAnalyzerGetWrapperAttribute - tag NetRead.Proto and ProtoDelta with it Tests: editor compile shows 4 pooling errors
22 Days Ago
Fix old tile remaining after failed tile rebuild, which will cause it to exist in native but not in managed, and be ignored by saves
22 Days Ago
Fix oldest heavy fuse in every powerplant fusebox being deteriorated rather than the oldest fuse across all fuseboxes
22 Days Ago
FIx borders not being right now that we rely on only one physics query to decide if we build normal or hires
22 Days Ago
Fixed holding [USE] to open the sculpture editor drawing an unintended line on the structure as it opens
22 Days Ago
Fix tile bounds height being too larged when passed to create heightfield
22 Days Ago
Adjust calf walk speed to 0.58
22 Days Ago
puzzle zoo test update. fixed some connections (set input & output slots from 0 to 1 ) and got ris of the electric part connected to the kinetic puzzle
22 Days Ago
Fix potential exception
22 Days Ago
adjust push velocity for short time after sculpture edit
Rin
22 Days Ago
merge from CollaredShirt0
22 Days Ago
Merge from main
22 Days Ago
Fix terrain holes when toggling RRP by switching materials Fix foliagegrid when holeMap is unavailable Add distance check for hole mask sampling Remove redundant interpolator from terrain shader
22 Days Ago
overlap censor bounds to avoid nasty visible grid
22 Days Ago
Fix navmesh load failing because of invalid tile count, just because it has more than 10000 tiles which is possible
22 Days Ago
Adding second loop for master key
22 Days Ago
Cleanup unused variables and redundant comments
Rin
22 Days Ago
Adjusted heavy fuse spawn rate to be more common
22 Days Ago
merge from satellite_crash