115,259 Commits over 3,959 Days - 1.21cph!
changed FOV of turntable prop renders to 20 (much better angle for these)
Bugfix: setup water query params fully
0s are valid, but it caused the sampling positions to lean towards origin
Tests: rerun the WaterLevel tests
added non-skinned knight armour helmet to itempreview prefab only to avoid clipping issue, added new prop render scripts to all itempreview prefabs in medieval folder and tweaked their values for better turntables
Clean: removing unnecessary logging
Tests: none, trivial change
Update: Able to grab WaterInfos as a batch
- Added a test to validate it returns same results as non-batched
- Made sure WaterLevel tests work in an initialized scene
It's not fully converted to a batch - there are a couple calls internally that are yet to be converted (game physics and the like).
Tests: ran the WaterLevel tests
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techtree clean up
Catapult ammo desc update
Continued progress on Ziggurat exterior
better prop render camera angles - need second go after i pull a shelf
Don't allow deployed firebomb to be deployed in water because science
Potential barricade unlock fix
Imported Generic Water Danger Signage Models, Textures
Setup Generic Water Danger Signage Matierials, Prefabs and Fence Prefab Variants
Setup Generic Water Danger Signage Folder Structure
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mini crossbow era override wb2
Era override WB2:
Sewing Kit
Gears
Metal Pipe
Road Signs
Reinforced Glass Window
Armored Passenger Vehicle Module
Armored Cockpit vehicle module
High Quality car parts (Valves, crankshaft, carburetor, spark plugs, pistons
Fix tiger sometimes hovering above ground
Revert tiger atk anim update, old anim seem to work better
Fix tiger taking unrealistically sharp turns at high speed
Better fix for vddraw editor not refreshing viewport, also allow vddraw text to display to logs
set inventory anim controller to temporarily use base idle
- Swapped to a flags approach
- Set max inventory size to 7 to sort the last greyed out icon
Update: WaterLevel supports getting water heights for a batch of positions
- added a test to make sure batched produces same results as the singular version
Tests: ran the new unit tests
Fix vddraw editor not refreshing viewport when scrubbing through the timeline (broke from unity update?)
Fixed incorrect Lootpanel phrases
let consoletoggle command take a parameter to force the panel you want to open (values 1-6 for the different panels)
eg: 'consoletoggle 1' will always open the console panel
Bee swarm scale effects with springs
Integrate my item mod swap changes with jakes
Pivot, increase turn speed.
cookingv2 -> bees (merge conflicts)
merge from catapult_ragdoll_fix
disabling collision between ragdoll and its initiator
exported crocodile turn 90 left and right anims
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Implement simple programmer and more advanced designer friendly springs. Will use these for scale animations
sar entity update
- positioned inner bolt as it was appearing offset
- unpacked model in prefab
fixed catapult admin reload with player ammo
merge from PlayerRigUpdate2/mergemain
Reset alert state when no players nearby, snake returns to idle visually.
Phrases update
Fixed double space in shield item descriptions
Fixed static ballista using the mounted ballista description
Fixed medieval sheet double door having two different tokens
chicken coop blockout and textures - fencing based on 3x3
Re-add missing part of plugin lost with merge
Fix compile errors and warnings
merge from ragdoll_dismount_improvements