reporust_rebootcancel

129,870 Commits over 4,232 Days - 1.28cph!

1 Year Ago
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1 Year Ago
1 Year Ago
When using SetPath, don't update the path if it didn't change
1 Year Ago
Number of wolves per square km decreased from 3 to 2, max pack size increased from 3 to 4
1 Year Ago
Added missing prevent buidling to catapult constructable prefab
1 Year Ago
Can't pull/push a mounted ballista
1 Year Ago
Catapult - updated reload anim (moves slower as it reaches full tension)
1 Year Ago
Fixed SocketMod_SphereCheck returning 'Not enough space' instead of 'Cannot build this close to X' when building in a monument prevent building volume Was happening when deploying siege weapons, amongst other large deployables
1 Year Ago
Add a separate turret warning icon. Move UI code to a specific turret icon script.
1 Year Ago
Fix client compile issues
1 Year Ago
fixed nre on client loading of sculpture
1 Year Ago
▋▇▉▊ ▆▍▆▄█▉▄▇ ██▄▆█▆▋▋▆▌ ▅▇▉ ▇▊▋ ▅▊▉▆▉▆▆▊▍▉█ ▍▄ ▄▍▆▇▌█▉▄▉█▄▉▌.▇▍▆▅▄▌▇▉. - ▍▋▄ ▌▋▅▅▇▆.▍▌▋▊▅▌▍▄.▋▌▄▋_▉▅▉▊▋▍▇█_▌▉▉▊█▅▆▅█▄▇ = █.▊▇ (▉▅▋▅▅▄ ▇▄▇▄▆) ▌█▉ █▅▍▆ ▋▌█▇▆▅▅▄▊▋▊▊▉▉▄▅▊▇▍▊▌ > ▇ ; ▅▌▅ ▉▇▊▋▋▋▆ - ▅▄▋▋▍▅▍▉ ▍▄█ ▊▇▊█▊▋▆ ▍▄▆▆█▇▋▉▅▋▌ ▉▆▌▍ █▉█ ▌▆▆███▋▋▍▉-█▉▄▊▌▉▌▊.▄▌▊▇▄▇▄▅▋▇▌▉▊ ▍▅▍▌▉▍▉▊ ▌▉▋ █▅▅▊▋▆▊▊▄▇█▊▌ ▉▅▍█▆▋ (▇▌█▍██▄▌▇ ▊▇▍▅▆▌▍▍▅▇██▋ ▅█ ▇▉█▅▆▇▍▅ ▇▅▆▌▄▆▊▆▊█▇▄▋▇)
1 Year Ago
updated entity bounds
1 Year Ago
Implemented new catapult reload animation
1 Year Ago
Merge: from soundmodulator_leak - Fixed sound leaks from quickswitching scenarios - Fixes wrong loop sound being played when coasting on a pedal bike - Fixing flamethrower not playing sound when quickswitching while holding fire button - Fixing pilot sound not played on taking out a flamethrower - Recycle footsteps when their sounds end, instead of potentially incorrect preset time Tests: played with a lot of weapons and vehicles while monitoring sounds via audio.printsounds and log.level Audio 2
1 Year Ago
- Siege tower towing setup - Added editor gizmos to towing visuals
1 Year Ago
- Added icon to siege tower - Finalised basic constructable (added each of the build steps and relevant colliders)
1 Year Ago
jungle skin prefabs setup progress
1 Year Ago
manifest
1 Year Ago
added ability lock/unlock edits to sculpture when you're not holding a melee weapon
1 Year Ago
actual client compile fix
1 Year Ago
Implemented catapult incendiary ammo model Updated icon and recipes Naming
1 Year Ago
Merge: from main Tests: Booted editor - no errors
1 Year Ago
client compile fix
1 Year Ago
Catapult - added reload anim
1 Year Ago
Plushy crafting fix
1 Year Ago
- Redone siegetower constructable with the new model - Setup colliders for each stage - Use constructable stage 1 model as the guide mesh
1 Year Ago
Added small ramp so its easier to get in and out of the tower
1 Year Ago
- Cleaned up Siege Tower - New colliders for front entrace - Wired up doors to the dual damage system
1 Year Ago
Remove allocs in async pathfinding Make sure querying allies nearby doesn't return null or dead allies
1 Year Ago
updated rig and anims for mini crossbow
1 Year Ago
jungle skin - models and gibs
1 Year Ago
Ballista bolt effects tweaks
1 Year Ago
Ballista Spear -> Ballista Bolt Updated placeholder icons
1 Year Ago
Update: drop sound instances for variety of types on disable - HarborBridge - HarborCrane - PhoneDialler Tests: none, trivial changes
1 Year Ago
Bugfix: Stop DigitalClock from leaking sound instances when it's flags change - Also dropping sound refs on disable Tests: none, trivial change
1 Year Ago
merge from main
1 Year Ago
Update: drop sound refs when vehicles are destroyed - Magnet Crane - MLRS - Modularcar Garage - VehicleModuleSeating - Traincar audio Tests: none, trivial changes
1 Year Ago
merge from wire_slack_fix
1 Year Ago
merge from storagemonitor_passthrough
1 Year Ago
Added passthrough output to the storage monitor 'Power Out' now sends 1 power instead of passthrough - 1
1 Year Ago
jungle skin atlas/material update
1 Year Ago
Don't show game screen hostile warning text or menu UI timer remaining, if it's just a turret
1 Year Ago
Update: drop sound refs when ScrapTransportHelicopter is destroyed Tests: none, trivial change
1 Year Ago
Updated blowpipe skinning and animation adjustments on holding pose
1 Year Ago
Clean: removing empty override method Tests: none, trivial change
1 Year Ago
Update: drop sound refs when AttackHelicopter is destroyed Tests: none, trivial change
1 Year Ago
dropping resolution of grid by roughly 50%, still feels good to carve but gives a big speed and memory improvement
1 Year Ago
Update: drop sound references when ground vehicle is disabled Tests: rode a pedal bike, jumped of and destroyed it with console commands - saw expected debug log
1 Year Ago
Undo: of the previous undo to ensure we don't hold dangling references Although the resources are cleaned up, the pointers are not so we end up with stale pointers on entity recycle Tests: none, trivial undo