reporust_rebootcancel

115,464 Commits over 3,959 Days - 1.22cph!

27 Days Ago
Parent merge
27 Days Ago
Merge from media_projects
27 Days Ago
split the magazine from the rifle for the world model
27 Days Ago
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27 Days Ago
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27 Days Ago
Piercer
27 Days Ago
merge from primitive
27 Days Ago
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27 Days Ago
merge from primitive
27 Days Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them
27 Days Ago
Reverted BaseEntity.Parenting change from 111863, not intended
27 Days Ago
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27 Days Ago
Ballista incendiary bolt now creates a world model on impact
27 Days Ago
BasePlayer-Projectile: on impact, we now create the projectile world model before running the projectile item mods Fixes projectiles world model asserting when trying to parent themselves to a destroyed entity (a fire arrow landing on a twig wall for example, the radial damage mod was destroying the wall)
27 Days Ago
Copied spine avatar settings from main
27 Days Ago
primitive -> Aux2
27 Days Ago
Restore `ScreenText` functionality. FastDDraw has reached feature parity with DDraw. 🎉
27 Days Ago
Revert 'rock formation huge e' materials back to what they should be
27 Days Ago
Fix head pop, but had to disable the head look, need to find a way to order proc anim on spine and neck properly
27 Days Ago
Incendiary bolt, doesnt spawn its world model on impact for now
27 Days Ago
primitive -> Aux2
27 Days Ago
Fixed siege tower projectile and projectile scale issues (wrong hashes being generated due to duplicate names even though they had different parents) Wrote scripts for: - Resetting box collider transform but retaining position in centre & bounds of the collider itself - Resetting box collider scale but retaining position in centre & bounds of the collider itself - Resetting box collider rotation but retaining position in centre & bounds of the collider itself
27 Days Ago
detatch tow when horse swims
27 Days Ago
Added walking bee model, textures and materials
27 Days Ago
natural beehive world model LODs materials and textures
27 Days Ago
Replaced old camera-based environment volume indirect lighting code with new spatial version
27 Days Ago
Add proc anim to croc tail
27 Days Ago
network++
27 Days Ago
merge from primitive/gameplay
27 Days Ago
Re-added debug capsule rendering 💊
27 Days Ago
Initial single plant pot setup
27 Days Ago
Tech tree updates
27 Days Ago
Era restrict nail gun, pistrol ammo, revolver and waterpipe shot gun - Removed from primative gamemode
27 Days Ago
merge from main
27 Days Ago
Conform crocodile x-axis (roll) rotation to slopes, as even though it looks odd with tall animals it looks natural for them
27 Days Ago
Ballista projectile refactor, we now use the Projectile class (wip) Pitchfork tweaks
27 Days Ago
renamed unclear player ragdoll param force->velocityOverride
27 Days Ago
Setup spine movement
27 Days Ago
* Fix text rendering by converting LineStrip topology to Lines * Allow world-positioned but screen-aligned text like DDraw.Text * Implement distance fade effect
27 Days Ago
fixed BillBTestMap - got rid of old mockup towables - painted ocean topology on bring the water back
27 Days Ago
Made the deferred decals work with the new environment volume system
27 Days Ago
Cherry picking 111833
27 Days Ago
Merge main into spatially_aware_env_volumes
27 Days Ago
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27 Days Ago
Fixed bottom siege tower drawbridge not having sound
27 Days Ago
Capture shadow mode setting
27 Days Ago
Minicrossbow ClientInit NRE fix
27 Days Ago
Cherry picking 111833
27 Days Ago
Subtracting previous shoreVector fuckery
27 Days Ago
Fixed TerrainTexturing.Instance not being updated in Setup()