115,485 Commits over 3,959 Days - 1.22cph!
added mipmaps to the knightarmour icons
Fixed being able to research items that aren't craftable in the current era
Possible fix for non era items appearing in vending machine map markers
S2P both harbors, fixes missing train tunnel rubble in primitive
Add angle based dither fade for stationary multi-card billboards
Fix vending machine orders not giving the correct item when some of the items in the sell order list have been excluded by era
Ballista bolt tweaks
Catapult boulders vibration level (seismic sensor)
Fixed ballista reload command not reloading pitchfork bolt
Mini Crossbow:
- Fixed broken vm arrowhead rendering
- Fixed broken 3p arrowhead rendering
- Ensured idle 3p state enforces barrel rotation
Fixed incorrect mission rewards being displayed and rewarded during primitive missions
Mission zoo scene now works with underwater dive missions
Server side block handling
Better client side block handling
More siege weapons deploy tweaks
Added "Stack" button to F1 item icons to award a max stack of the item.
Fix BoatVendor incorrect condition setting causing duo sub to be unpurchaseable.
"Switch" menu title now inclues the current setting without having to open the menu to see, eg "Switch (CS)", "Switch (C)", "Switch (S)"
Tweaked siege weapon deploy volumes
Added wheels to the siege tower constructable, fixed gibs pivot
Tweaked catapult ammo storage server collider
Reduced catapult fire recoil
Reduced siege tower and catapult wheels suspension damping
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merge from primitive/catapult_scattershot
Fixed death screen not showing killed by scattershot
honey jar world model
lods and materials - intial prefab setup
Updated item name and description
Proper catapult scattershot implementation
Tweaked projectiles randomized speed, gravity, spread, scale and rotation values
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autoturrets can now use all bow types, baseline balance
Prototype swimming, reduce head turn range
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Translate constructable blocked by vehicle message
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Merge from train_tunnel_altitude
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