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127,235 Commits over 4,201 Days - 1.26cph!

27 Days Ago
Cherry pick boatai ddraw compile fixes
27 Days Ago
BoatAI ddraw compile fixes
27 Days Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
27 Days Ago
Remove VehicleWorld colliders from hull pieces
27 Days Ago
merge from meta_shit/loot
27 Days Ago
Sculpts & clifffs. Backup.
27 Days Ago
Fixed small spike trap desc typo
27 Days Ago
Fixed clipping fuse at ferry terminal s2p
27 Days Ago
merge from ui_animators_optims
27 Days Ago
Compile fix
27 Days Ago
merge from main
27 Days Ago
merge from ui_animators_optims
27 Days Ago
Death screen toggles its animators when not visible
27 Days Ago
anim event updates
27 Days Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
27 Days Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
27 Days Ago
merge from naval_update/deep_sea
27 Days Ago
Added a convar to disable the deep sea: deepsea.enabled
27 Days Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
27 Days Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
27 Days Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
27 Days Ago
emissive tweaks to dia de los muertos
27 Days Ago
Doorway, low barrier, low cannon wall, low wall collider changes
27 Days Ago
Halloween Wallpaper - adjusted wood luminance levels
27 Days Ago
merge cannon_code to naval_update
27 Days Ago
Hull_square collider size changes
27 Days Ago
merge from naval_update
27 Days Ago
Clean up logging and include empty defaults in the cfg
27 Days Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
27 Days Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
27 Days Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
27 Days Ago
cannon size changes
27 Days Ago
merge new cannonball model into cannon_code
27 Days Ago
Fix cannon ammo staying active after firing
27 Days Ago
merge from fix_occupied_menu_option -> main
27 Days Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
27 Days Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
27 Days Ago
cannon ball
27 Days Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point
27 Days Ago
merge from naval_update
27 Days Ago
Player update content for selection of items and DB fix
27 Days Ago
merge from main
27 Days Ago
Disable workshop voting buttons when creating a skin
27 Days Ago
merge from fix_client_server_fields -> main
27 Days Ago
Fix fields that escaped the first time - SpacialBiomeFog - VolumeClouds
27 Days Ago
Update: break ItemStoreTakeover links to sprites - Added warmup-cooldown to relevant UI screens Doesn't work correctly - menu spawns, but uses wrong assets. This is due to warm-up logic running before storetakeover warmup Tests: navigated to Store and Inventory pages. Inventory is okay, but store is derped
27 Days Ago
Compile fixes
27 Days Ago
Merge from naval_update
27 Days Ago
- Finish objectives for oil rig mission, assigned as new available mission from Outpost scientist - Optional objectives are now prefixed as optional in the mission preview conversation dialogue - Fix some issues with new reward choices - Remove ShowIf attribute, was not working well enough across the board - Add TryGetEntity to EntityRealm, works like Find but a little neater