reporust_rebootcancel

115,454 Commits over 3,959 Days - 1.22cph!

26 Days Ago
Fixed missing backfaces on battering ram build stage
26 Days Ago
Fixed Projectile.noheadshots not resetting when a projectile is pooled (old bug, the only issue from this I could find is relatively minor: the parameter could leak from authoritative projectiles into effect projectiles of the same type, causing incorrect visuals for effect projectiles; thankfully it could not leak the other way around) Moved the reset of some variables from Effect.Init to Effect.Clear to avoid duplicating that code into all Effect.Init overloads Fixed missing reset of the new distanceOverride in one of the Effect.Init overloads, which caused it to leak from AutoTurret arrows into player arrows Moved effect projectile gravity bypass to Projectile.noGravity
26 Days Ago
Updates to jungle prop blockout scale. Work on ziggurat shell and scene.
26 Days Ago
26 Days Ago
cherrypicking 110851 Fix heli targeting scientists
26 Days Ago
Sav update
27 Days Ago
Backups
27 Days Ago
Map & save backups
27 Days Ago
Merge from primitive
27 Days Ago
Added primitive sell order lists for water well vendor
27 Days Ago
Merge from primitive
27 Days Ago
Merge from primitive
27 Days Ago
IsAllowedInEra now works correctly if passed a mask Player vending machines can now list items that are marked Loot, Craft or Vending NPC vending machines will only list items that are marked Vending Fixes not being able to see or list chainsaws in player vending machines, but still preventing NPC vending machines from selling them
27 Days Ago
Compile fix
27 Days Ago
creativemode.freerepair updates the battering ram head flags correctly
27 Days Ago
creativemode.freerepair works with constructable entities
27 Days Ago
Reduced the collision damage horses can inflict on vehicles
27 Days Ago
Same idea as 111903 but with working code this time
27 Days Ago
Ballista projectile LOD & trail fixes. Impact FX prefabs.
27 Days Ago
Only use the ground alignment threshold when the tarrain normal variation is above 10 (rough terrain)
27 Days Ago
Added item counts and names to enforce_era_restrictions command
27 Days Ago
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27 Days Ago
Reduced arrow protection on metal shield (100% -> 90%), fixes metal shields taking 0 damage from arrows Fixed fire arrows bypassing shields entirely (just the direct impact, players will still take damage by standing in the fire spawned by these arrows)
27 Days Ago
Updated ballista bolts descriptions, fixed piercer using hammerhead desc Updated engine.json
27 Days Ago
Mark player as hostile after firing a loaded catapult Ballista comments
27 Days Ago
merge from aux2
27 Days Ago
Compile fix
27 Days Ago
merge from primitive
27 Days Ago
merge from primitive/ballista_projectile
27 Days Ago
Merge from primitive
27 Days Ago
mini crossbow sounds
27 Days Ago
Disabled projectile refraction on ballista piercer
27 Days Ago
Merge from primitive
27 Days Ago
Added very low anti-vehicle damage to all other bolts to trigger the addforce on impact
27 Days Ago
Piercer bolt, anti-vehicle damage Can pierce through armored vehicles
27 Days Ago
Removed references to mission rewards in dive master mission conversation (will need a phrase rebuild)
27 Days Ago
cookingv2 -> bees
27 Days Ago
Reduce some random clockwise rotations on mini crossbow
27 Days Ago
clientside effects now terminate at the distance of the hit target rather than carry on forever legacybow turret setup
27 Days Ago
Fire pos server validation
27 Days Ago
Parent merge
27 Days Ago
Merge from media_projects
27 Days Ago
split the magazine from the rifle for the world model
27 Days Ago
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27 Days Ago
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27 Days Ago
Piercer
27 Days Ago
merge from primitive
27 Days Ago
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27 Days Ago
merge from primitive
27 Days Ago
Hammerhead bolt, does explosion damage to doors only Hitting players will temp ragdoll them