reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Workshop skins work (but a hacky way)
2 Years Ago
updated maetrial on lods on pumpjack static prefab
2 Years Ago
Layout grouped in an optional skin name text field under the weapon name.
2 Years Ago
WeaponRackInfo UI polish & localization tokens
2 Years Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
2 Years Ago
Some refactor and cleanup
2 Years Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
2 Years Ago
fixed brick skin spiral stairs zfight on highlight
2 Years Ago
setting up pumpjack static prefab and edited oiljack anim controller
2 Years Ago
Padding roof conditional colliders just in case
2 Years Ago
Brick Skin Gap in roof conditional
2 Years Ago
revised 2nd weapon rack texture so it doesn't blend as easily with more rusted weapons without making it looks whack
2 Years Ago
set left and right line brick roof conditionals to DeployableVolumeIgnore to allow wall underneath to be built
2 Years Ago
Fixed inaccurate colliders on L and U stairs brick
2 Years Ago
fixed hammer highlight not complete on brick foundations
2 Years Ago
building_skins_3 -> aux2
2 Years Ago
improved brick skin roof LOD2 visuals added pieces of trim on triangle roofs edges
2 Years Ago
Better eye positioning Animator changes to support deploy animation before transitioning into parachute control anims Don't process input until deploy animation is finished
2 Years Ago
Animator changes to support better freefall animations while parachute is equipped
2 Years Ago
Hook up new animator state
2 Years Ago
Fixed submarines acting like parented players were kept out of water. Only consider mounted players as out of wter
2 Years Ago
Force changes, much improved handling
2 Years Ago
Don't disable submarine parent triggers manually when underwater anymore, since 84684 will do it for us automatically now
2 Years Ago
Unparent from all trigger volumes when underwater so that players don't get pulled down with sinking ships
2 Years Ago
Compile fixes, manifest, codegen, test scene
2 Years Ago
Use crouch collider height while swimming. Fixes not being able to get through doors of tugboats that are on a steep angle under the sea.
2 Years Ago
Merge from main
2 Years Ago
Don't request the server emoji list if the server is running a protocol <= 2398 Temporary fix to prevent any unhandled RPC's when we merge emoji to main and don't bump the network version
2 Years Ago
Merge from main
2 Years Ago
Fixed pixelation flicker glitch on WeaponRackLight
2 Years Ago
Flashbang, F1, Beancan & 40mm underwater boom size adjustments.
2 Years Ago
S/M/L explosion FX variants for the underwater portion as well.
2 Years Ago
Prevent MaterialReplacement from being added in PrefabPreProcess if InstancedMeshFilter is attached Start with to handle workshop skins
2 Years Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
2 Years Ago
Fixed the materials of the Pumpjack
2 Years Ago
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2 Years Ago
Update global_networked_bases/2021
2 Years Ago
Convert rug, landmind & floor spikes
2 Years Ago
Right click option will handle multiple selected prefabs
2 Years Ago
Convert garage door manually with an instanced placeholder mesh (since it's a SkinnedMeshRenderer)
2 Years Ago
Manually convert doors and mark as "normal rendering in network range"
2 Years Ago
Can now right click individual prefabs and convert them with the right click context menu Add method to de-convert prefabs from instanced rendering (mainly used to redo conversion from scratch) Fix MeshRenderers being stripped when entity needs to use normal rendering within network range
2 Years Ago
Don't run OnPreCull unless in playmode (errors)
2 Years Ago
One inverted bool convar = hour of debugging
2 Years Ago
Merge from nexus
2 Years Ago
large tall weapon rack texture change seeing if i can get the contrast better without making it look whack
2 Years Ago
updated prefab to include new rigged mesh, added colliders, old mesh hidden
2 Years Ago
Manually convert doors
2 Years Ago
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2 Years Ago
Fixed getting stuck on pipes in arctic base