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121,273 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Raised front and rear collision triggers on the locomotive
3 Years Ago
Enabled 3p head look when mounted on horses, helis, boats and sleds
3 Years Ago
Merge in the new coaling tower animation changes
3 Years Ago
Set up the new fuel wagon animation layer
3 Years Ago
Merge from content_reporting
3 Years Ago
Merge Trainyard Update to the new anims branch
3 Years Ago
Don't do clipping checks in locomotive cockpit
3 Years Ago
Only play train engine off sound if engine was on (or starting up)
3 Years Ago
Disable TargetEntity field in feedback (for now)
3 Years Ago
Removed floating headlight mesh
3 Years Ago
Merge from main
3 Years Ago
Merge from interaction_sounds
3 Years Ago
Fixed rotations on static desk prefabs
3 Years Ago
Hopefully fix island billboards spawning close-ish to shore on some maps
3 Years Ago
Cherry pick changes from misc_fixes_july22
3 Years Ago
Merge from main
3 Years Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
3 Years Ago
Fixed the train engine sound sometimes staying on after the engine turns off
3 Years Ago
Workcart mount/dismount sounds added to locomotive driver
3 Years Ago
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
3 Years Ago
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
3 Years Ago
New new smelting ui
3 Years Ago
Combined locomotive LOD groups into one
3 Years Ago
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
3 Years Ago
Add a wip deployable trophy item
3 Years Ago
Merge Control Lever -> Trainyard Update
3 Years Ago
Merge from trainyard_update
3 Years Ago
Merge from ugc_virtualscroll
3 Years Ago
Oops, revert accidental change to Explosion3D_5.mat in previous commit
3 Years Ago
Merge Trainyard Update -> Control Level. Fixed up merge conflicts in Train
3 Years Ago
Fix error when viewing cassettes in UGC browser
3 Years Ago
Temp fx prefabs & related files.
3 Years Ago
Added liquid shader
3 Years Ago
Fixed train shunting not using the 2D distance
3 Years Ago
finished lods remade prefab
3 Years Ago
adjusted decal material cutoff from .25 to .55
3 Years Ago
S2P
3 Years Ago
fixing a bug with coaling tower LOD3.. coming from an other prefab S2P trainyard
3 Years Ago
Molotov cloth flame flipbook (squared frames and thus overly much deadspace on this preliminary version)
3 Years Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
3 Years Ago
Updated prefab of the marketplace
3 Years Ago
Added more light switches to harbors
3 Years Ago
Fixed vertex painting values for the marketplace
3 Years Ago
molotov art implemention fixed fireballs not always using their assigned velocity cringe effects CC:petur
3 Years Ago
manifest update
3 Years Ago
Coaling tower FX fix for the top part of the chute
3 Years Ago
updated locomotive prefab -disabled BoxExtras Collision entity under DetailedColliders to enable smooth traversal
3 Years Ago
Increased distance between rail sidings slightly to prevent locomotive crash issues in corners
3 Years Ago
Fixed edge case of left / right confusion at intersection point of trainyard connection rail with main rail
3 Years Ago
updated decal sheet to include "Cabin Access" + signage as a visual indicator for players to access locomotive controls added a couple more decals to the black tank under the locomotive to indicate where to refuel.