reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

2 Years Ago
Merge RagdollImprovements -> Main (this is a branch-level cherrypick, not a full merge, so no PhysicsLayerRevamp content comes with it). Might as well start testing these early.
2 Years Ago
Merge RagdollImprovements -> PhysicsLayerRevamp
2 Years Ago
Merge from main
2 Years Ago
Merge from industrial
2 Years Ago
Replaced conveyor toggle input with Turn On and Turn Off inputs
2 Years Ago
Merge from main
2 Years Ago
Cleanup Modified save data structure Exposed the cost of researching default blueprints (server.defaultBlueprintResearchCost, defaults to 10 scrap)
2 Years Ago
Refresh vehicle glass mat
2 Years Ago
Add item filter on quarry fuel storage to only accept diesel
2 Years Ago
Disabling graphics jobs on macOS as a test (crash investigation)
2 Years Ago
Removed map name from being searched when using server browser, will still show
2 Years Ago
- fixed Arg.GetPlayer() returning first player on server - fixed ulockall not working on self - added ability to specify userid after 'resetbp <user>'
2 Years Ago
- seperated "unlock" RPC by removing "open codelock UI" rpc - prioritize "changelock" when codelock is first placed - prioritize "lock" when codelock is unlocked
2 Years Ago
Adjusted update culling ranges for water junkpiles
2 Years Ago
merge from shipping container props update branch
2 Years Ago
shipping container models update rusty material color tweaks
2 Years Ago
Switch screen size to use Display & save some additional convars
2 Years Ago
merge rust_metrics to experimental
2 Years Ago
cherry picking new SC textures
2 Years Ago
roof blocks polish, lod transition polish
2 Years Ago
Fixed CLIENT / SERVER switch (accidentally included in commit)
2 Years Ago
Disabling GPU skinning as for some reason it takes up to 20ms on the GPU Enabling incremental GC on macOS as a test (other platforms already had it enabled)
2 Years Ago
2021.3.16f1
2 Years Ago
Switch to the same placement rotation as the weapon you take from a rack. Press shift to rotate a weapon when placing.
2 Years Ago
Fixed reflection probe instances ignoring "occlusion culling" and "culling distance" parameters that were set on the prefab
2 Years Ago
Enabling graphics jobs inside the editor (they were already enabled in builds, so this should result in a more similar behaviour in the editor)
2 Years Ago
best placement calc fixes for rotation
2 Years Ago
talk_04 cinematic anim
2 Years Ago
rotation placement checks
2 Years Ago
rotation serialization fix
2 Years Ago
serialize rotation. protobuf. made client-side rotation control a convar for testing until I add a keybind.
2 Years Ago
fixed some left over offsets
2 Years Ago
shipping container skin wall frame / floor frames models and prefabs
2 Years Ago
Enabling native Apple Silicon build
2 Years Ago
merge from main
2 Years Ago
Merge from main
2 Years Ago
Fix case where items with a stack size of 2 wouldn't transfer through a conveyor attached to a splitter (another rounding error)
2 Years Ago
Fix not being able to place deployables on top of industrial pipes
2 Years Ago
Merge from main
2 Years Ago
Added TransparentWithDetail shader to the always included shader list (Unity 2019 version)
2 Years Ago
Added TransparentWithDetail shader to the always included shader list (attempt to fix black/magenta vehicle glass in builds).
2 Years Ago
Fixed some filter pass/fail passthrough issues on the conveyor
2 Years Ago
Added colliders on powerline tarps - prevents dropped items being hidden
2 Years Ago
Merge from industrial
2 Years Ago
Updated deploy effect for trophy item to better match visual material
2 Years Ago
Fixed incorrect physics materials on building part gibs
2 Years Ago
Merge from industrial
2 Years Ago
Remove references to consuming fuel in the Turn On/Off interaction description for the electric furnace
2 Years Ago
Can now place doors even if pipes are obstructing the space (added an AllowDoor flag to ColliderInfo)
2 Years Ago
Fixed storage adaptor being invulnerable