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121,372 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Client compile fix
3 Years Ago
Scale out of zone bounds coordinates down on the nexus map so markers shouldn't appear over the wrong zone when far in the ocean Early exit from update if map isn't open
3 Years Ago
Improved the "friction" help for lining up wagons to unload.Now variable based on train velocity and distance to the perfect spot
3 Years Ago
Fix controls missing on campfire (again) and off phrase
3 Years Ago
Split up loot panel into fuel vs materials Large furnace speed increased from 12 -> 15, material slots from 4 -> 5
3 Years Ago
Added jobs for obstacle avoidance
3 Years Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
3 Years Ago
Coaling tower emptying FX prefab & related files
3 Years Ago
Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
3 Years Ago
Reverted eye-adaptation and autoexposure because it was causing too many visual issues Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback Lowered sunlight intensity to 12, which is 50% stronger than original
3 Years Ago
Wagon unloading fx & train prefab iteration
3 Years Ago
teleport + pathing improvements.
3 Years Ago
Smaller underwater labs
3 Years Ago
Converting AnimalFur shader to Core (fixes it not being affected by new cubemap ambient light)
3 Years Ago
Updated sphere tank LOD textures to better match new materials
3 Years Ago
Fixed new ambient light missing from viewmodels under certain conditions
3 Years Ago
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3 Years Ago
Merge from main
3 Years Ago
Moved rocket factory building light switches further away from the door to prevent confusion
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
3 Years Ago
Additional cine prefabs
3 Years Ago
Add a new SpawnableBoundsBlockers component that can be used to block spawnable objects from spawning inside their bounds Applied this setup to trees and the prevent building volumes on ziplines so trees should no longer spawn in the path of ziplines
3 Years Ago
Minor fix
3 Years Ago
Rather than snap the fuel wagon etc into place, I've decided to sort of increase "friction" when it's lined up correctly, so that the train wants to slow down. Let's see how this goes. First basic version here.
3 Years Ago
Cine weapon prefabs
3 Years Ago
Cleanup + backups
3 Years Ago
Fixed coaling tower active train car not clearing correctly on the client
3 Years Ago
Fix output label not set
3 Years Ago
Merge from trainyard_update
3 Years Ago
Add global.showItemPickupNotices for debugging Profiling
3 Years Ago
Removed old debug print
3 Years Ago
Adjusted the coaling tower unloading point to line up the fuel wagon perfectly
3 Years Ago
Increased NetworkPositionTick's ticksSinceStopped from three to six. Fixes train wagons still sometimes getting confused about interpolation when coming to a sudden stop after coaling tower shunting
3 Years Ago
Merge from nexus
3 Years Ago
Added LODs to the marketplace terminal and updated the prefabs
3 Years Ago
Fixed repopulation when out of range
3 Years Ago
Improve the ferry movement animation a bit Double the max speed of the ferry for testing Add some debugging features to the ferry (add FERRY_DEBUG to scripting defines to enable)
3 Years Ago
Merged rocket factory building door into the main exterior mesh / this was done to fix an issue where the door would disappear behind the player causing a light leak in the cubemap and brightening up the scene in a weird way Updated LOD texture on the rocket factory building Scene2prefab
3 Years Ago
Behaviour is closer to current setup
3 Years Ago
Deleted overlapping light in trainyard
3 Years Ago
Fixed foliage billboards not receiving new ambient light on procedural maps
3 Years Ago
A test for improved fish swarms
3 Years Ago
Tweaked trainyard environment volumes Added environment volume to the coaling tower
3 Years Ago
Gas station cave will now use buildingdark instead of buildingverydark environment volume
3 Years Ago
Distinct player preview cubemap (using PlayerPreviewCubemap asset, which is very basic; worth setting up something nicer looking?)
3 Years Ago
Instead of pausing reflection blending completely when standing still, just slow it down a lot to ensure things still update as the sun moves
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Updated save/load handling for coaling tower. Don't load in an active wagon - let it be re-detected by the trigger if there is one after loading. Clear all flags as well.