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121,367 Commits over 4,018 Days - 1.26cph!

3 Years Ago
Disabled Play On Show on the locomotive exhaust as well
3 Years Ago
Disabled Play On Show on the FX
3 Years Ago
Add a new UndergroundLODSwitcher that switches the environment type of a LOD component to Underground if it is more than 15m below the terrain Applied it to the elevator doors in train tunnels (prevents 5-10 skinned mesh renderers rendering from over 100m away when the player isn't in the tunnel, but keeps any doors close to the surface unchanged)
3 Years Ago
Set colour tints on the coaling tower FX
3 Years Ago
Hooked up coaling tower FX
3 Years Ago
Tint the wagon unloading FX dust differently based on the ore type
3 Years Ago
Trigger the wagon unload FX when unloading
3 Years Ago
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3 Years Ago
Fixed locomotive small lights starting in on state with the locomotive off (prevLightVisualsOnState bug)
3 Years Ago
Show locomotive engine FX only when the engine is running
3 Years Ago
Added World central kitchen logo prefab for Charitable Rust 2022 event (custom map prefab)
3 Years Ago
- Subtracted 72739 (rotation only, keep darkness) - Added variation between each fan's speed in LocomotiveExtraVisuals
3 Years Ago
Coal tower emptying tweak for new tinting purposes
3 Years Ago
Fix interpolation issues, more optimized updates...
3 Years Ago
Clear texture cache after destroying textures
3 Years Ago
Stick some NoInlining attributes on some properties in the World class so Harmony can get its hooks in there
3 Years Ago
merge from main
3 Years Ago
fixed viewmodel bob taking too long to lerp out during ADS transition (re: hJune fail)
3 Years Ago
Trainyard Coaling_tower puzzle door now correctly resets Setup playersBlockReset, playerDetectionRadius and reset time Trainyard S2P
3 Years Ago
Locomotive roof fans rotate and have darkness behind them
3 Years Ago
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3 Years Ago
Fixed prefabs of the marketplace
3 Years Ago
Application of FX/Lighting to the locomotive (slight logic bugs atm)
3 Years Ago
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3 Years Ago
basic backup/move out way functionality
3 Years Ago
Fix pet bar size after merge from main
3 Years Ago
teleport tweaks
3 Years Ago
merge from main
3 Years Ago
cherrypicking async_loading_2 - disabled by default
3 Years Ago
Merge from prefab_optimisations
3 Years Ago
S2P all fishing villages
3 Years Ago
Set aggresiveShadowLod and aggressiveShadowLodWearable convars to true by default
3 Years Ago
Possibly fixed the keypad multiple lod warning during startup
3 Years Ago
Revert test.dem
3 Years Ago
Missing interaction sounds
3 Years Ago
Add graphics.reportparticlesystems
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Merge CoalingTowerIO => Trainyard Update. Protocol++
3 Years Ago
Fixed server compile
3 Years Ago
New security door type for the coaling tower, that doesn't show the user interaction
3 Years Ago
Mostly got the keycard door thing working correctly
3 Years Ago
Merge from main
3 Years Ago
Don't allow use of the coaling tower buttons if the fuse isn't in. More IO setup
3 Years Ago
Cull the moon pool water surface at 200m
3 Years Ago
Mark train tunnel dwellings and loot strips as OnlyVisibleUnderground, prevents a variety of meshes from rendering when the player is on the surface
3 Years Ago
Hooked up IO to the coaling tower buttons
3 Years Ago
Visual ore level set is needed on the server as well, for the collider
3 Years Ago
Fixed double-ups and other trouble with sub-entities on wagons and on the coaling tower
3 Years Ago
Fixed bugs with percentDrag in the friction calc
3 Years Ago
Merge from nexus