126,278 Commits over 4,171 Days - 1.26cph!

5 Years Ago
Merge Main > Workcart
5 Years Ago
Fixed "LODS aren't updating during elevator rides if the player doesn't move with WASD"
5 Years Ago
merge from WorkcartExtra
5 Years Ago
set workcart to use sit_workcart mount pose
5 Years Ago
added workcart sit mountpose enum
5 Years Ago
Workcart - Updated Ik positions for hands
5 Years Ago
Added driving workcart player pose to player animator
5 Years Ago
Workcart menu background video
5 Years Ago
Merge Main -> Workcart
5 Years Ago
Merge WorkcartExtra -> Workcart
5 Years Ago
Merge Main -> Workcart
5 Years Ago
merge from workcart
5 Years Ago
Proximity warning is now unable to detect other trains that are moving along the track in a direction that's away from you (in absolute terms, not relative). Prevents warning sounding continuously when chasing another train.
5 Years Ago
Shadow proxies for Vehicle folder content - static vehicles only
5 Years Ago
Codegen Phrases Network++
5 Years Ago
Shadow proxies for Structures folder content
5 Years Ago
Move InheritedVelocityScale 1 to be for trains only
5 Years Ago
Fix Unity editor hanging/crashing when running in SERVER mode more than once
5 Years Ago
Merge from item_loss_ui_fix
5 Years Ago
Fix IconRender scene breaking Unity the second time it runs in CLIENT+SERVER
5 Years Ago
Remove some GetComponents, Cancel the tween when ending
5 Years Ago
Fixed electrical typo in AND, OR and XOR switches
5 Years Ago
Fixed item loss UI notices on vitals not appearing (prefab was disabled) Item loss notices are now pooled
5 Years Ago
Prevent trains taking damage from initial collisions when manually spawned
5 Years Ago
PreventMovement edit
5 Years Ago
Disabled work cart base repel and hurt trigger as the player would get permanently stuck in it after reconnecting if they disconnected while mounting. Can sort out a better solution for this next month.
5 Years Ago
Add preventmovement trigger to the workcart cabin so that players who go to sleep (disconnect) in a workcart wake up outside of it. Remove the cabin hurt trigger.
5 Years Ago
Made work cart twice as fuel efficient
5 Years Ago
Remove engine trigger box
5 Years Ago
Set all vehicles to InheritedVelocityScale 1. Projectiles fired from vehicle trigger parents now inherit the speed of the vehicle.
5 Years Ago
workcart braking effects fixed ParticleSystemContainer not playing effects on ParticleSystemCull objects with playOnShow set to false
5 Years Ago
Tweaked sprite material on slot payout UI
5 Years Ago
Don't spawn trains at all if there's another train in the way (improves on the temp fix which would immediately delete the spawned train). Added SpawnCheckingSpawnPoint which is a GenericSpawnPoint that also checks space to spawn.
5 Years Ago
tunnel dwellers drop very slightly more loot added ForceInitialSpawn to ttrain_tunnel_double_straight_a Lootstrips have slightly less chance of a tool crate
5 Years Ago
slow aim fix
5 Years Ago
new train tunnel elevator movement sound minor reverb tweaks
5 Years Ago
workcart gibs correctly assume override colors
5 Years Ago
temp fix for underground gunshots being heard on the surface
5 Years Ago
Fixed TerrainPath.DungeonRoot not being set when the map is loaded from cache (blind commit since Unity is stuck on startup)
5 Years Ago
warning when dungeon navmesh fails to build
5 Years Ago
Train friction sparks FX into a basic prefab until we implement it.
5 Years Ago
delay respawn during puzzle reset until spawn points are available
5 Years Ago
Shadow proxies for Props folder content
5 Years Ago
Store AI spawn position as their home position in slot 4 of AIBrain position memory bank. Added BaseNavigateHome state. Chase state improvements.
5 Years Ago
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5 Years Ago
Workcart volume tweaks - hopefully improve players falling out
5 Years Ago
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5 Years Ago
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