159,121 Commits over 4,566 Days - 1.45cph!

3 Months Ago
update to pooltable and textures. flattened cloth so its not visually confusing. rebaked pooltable and updated textures
3 Months Ago
merge from main
3 Months Ago
Merge from satellite_crash
3 Months Ago
Remove the fuel text placeholder
3 Months Ago
Remove some dead UI
3 Months Ago
Fixed HAB with armour not calculating correct max health on the server after server restart due to spawn ordering - now explicitly rebuilding max health from children on PostServerLoad()
3 Months Ago
Initial setup
3 Months Ago
Update dart offset in viewmodel and event on throw animation
3 Months Ago
Double the speed of navmesh generation, fix some loading saves not working, fix some navmesh tiles missing, add logs to troubleshoot OOM issue
3 Months Ago
Merge from main
3 Months Ago
Add build artefacts for all platforms
3 Months Ago
Remove debug.break left by accident
3 Months Ago
¬!Dummy commit
3 Months Ago
Remove the rotation on descent
3 Months Ago
jukebox - glowy lighting turns off and on when power is supplied - tweaked material emit values - prefab updated
3 Months Ago
jukebox - added a warm glowy lighting effect - updated model with second uvchannel - updated textures - updated materials
3 Months Ago
Cherrypicked from 151180
3 Months Ago
Update: try using CoreCLR's ConcurrentQueueSegment as a Pool implementation Leaks a bit in busy MT perf tests, but breaks down at 32 threads (can leak up to 50% of the buffer). Not good enough on it's own Tests: ran perf and unit tests
3 Months Ago
Merge from main
3 Months Ago
Added tap sounds and reassigned pipe creak sounds
3 Months Ago
Fix tile seams not being perfectly aligned because of quantization
3 Months Ago
Switch satellite_remains to use its dedicated collision mesh instead of the model one.
3 Months Ago
Delete empty folders
3 Months Ago
Satellite.entity realmedremove tweak
3 Months Ago
Sertup realmedremove on satellite_remains. Moved FX to client only.
3 Months Ago
Delete 3 unused models/prefabs
3 Months Ago
Tweak FX positions, think they were slightly out (unless intentional?) Move them to satellite hierachy for rotation
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Removed green light from powerline electric box Adjusted timings of jacobs ladder effect, should be visible much less frequently Reduced cull distance for jacobs ladder effect to 30m
3 Months Ago
merge from cui_updates
3 Months Ago
Fixed child buttons of a non-interactable CanvasGroup gameobject not properly updating the button colors upon initially getting created
3 Months Ago
Zoom out and frame the point between target and control computer when opening the targeting map UI
3 Months Ago
main -> game_room_dlc
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
Merge from main
3 Months Ago
Dont stop a pool game if someone moves too far away. Just base it on the last time a shot was taken
3 Months Ago
game_room_dlc -> main
3 Months Ago
Ensure cue ball starts on the line is should
3 Months Ago
merge from main
3 Months Ago
Add a dedidated SatelliteCrashLoot config. Referenced it on satellite crates. Still a copy of the Heliloot for now, but ready to be balanced separately now.
3 Months Ago
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3 Months Ago
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3 Months Ago
Ensure 8 and 5 ball aren't swapped on the backend - woops
3 Months Ago
Add resource dispenser component to satellite remains
3 Months Ago
Stop the racked balls clipping into each other
3 Months Ago
jukebox - updated model - removed redundant models - moved materials and textures and removed duplicate folder
3 Months Ago
Ensure pool balls are set to an identity rotation when first spawned
3 Months Ago
merge from main
3 Months Ago
Compile fixes
3 Months Ago
Remove WIP text on the pooltable