125,573 Commits over 4,171 Days - 1.25cph!
Fix unnecessary double-set for car car between Seating and Engine
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
Code review: Add distance checks to RPCs
Fix sliding windows not sliding
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Merge vehicle module refactor -> Vehicles
Added an audio component and updated the flags for the Fluid Switch
Audio plays when fluid switch is powered and turned on
Added Lit Particle template and shader (wip)
Updated other templates
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Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
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Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
Make sure client side map markers are cleared when joining a server
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Rust Easter event logo - Thanks Lewis!
Updated MenuUI
Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
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[D11] [UI] Added additional debug information for localisation.
[D11] - Fix bug 3602 - Tunacan Lamp is too Small - Reimport and adjusted pilot light position.
[D11] [UI] Added debug information for Language/Localisation.
Toptier wall/half/third corner conditional meshes/colliders
disabled mipmap on Facepunch logo so it's not a unrecognizable blur on low settings
Metal tier wall/half/third corner conditional meshes/colliders
Fix FX from engines when first spawning