198,729 Commits over 4,140 Days - 2.00cph!
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Set up engine for the cockpit+engine module using the new system. Rebuild manifest.
Scene backup (farm house)
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Moving vars so we can collapse them easily, slotting seating in below engine in the heirarchy for the cockpit+engine module
Fixed random invalid packet when connecting (validItemWhitelist on ItemModContainer was initialising as null)
Make sure client side map markers are cleared when joining a server
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Rust Easter event logo - Thanks Lewis!
Updated MenuUI
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Updated HDRP to 7.3.1 + moved rpcore, shadergraph, vfxgraph to pkg manager
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[D11] [UI] Added additional debug information for localisation.
Separated IGModAudioChannel:GetTags into separate GetTags<whatever>() functions
[D11] - Fix bug 3602 - Tunacan Lamp is too Small - Reimport and adjusted pilot light position.
[D11] [UI] Added debug information for Language/Localisation.
Toptier wall/half/third corner conditional meshes/colliders
disabled mipmap on Facepunch logo so it's not a unrecognizable blur on low settings
Metal tier wall/half/third corner conditional meshes/colliders
Fix FX from engines when first spawning
[D11][T2373] build guide no longer prematurely goes opaque.
[D11][a.clarkson] HDRP Fix for building guide materials at night