255,788 Commits over 3,990 Days - 2.67cph!
Don't repeat the same idle twice
Expanded width of player preview canvas
Head rotation adjustment on idle_c
Randomise blend tree instead, expose max value
Add PlayerIdleAnimationRandomiser to randomly switch between the new preview idles
Minor tweak to base animation
Fixed trains not being able to pass the road crossings at Trainyard. Trainyard S2P. Track spline data regen.
Updated idles and anim controller
Initial flow of deploying, landing, restoring to inventory
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
Change block resource format
Backup 2022/06/23 00:40:00 UTC
Default detail scale for dev.block is 0.5
Added Util.Audio and Util.Color. Added dev.block. Removed DevBlock class. Fixed all team colors.
Added AssetBlock. Added BlockResource. Added backwards compatibility for blocks that were classes but are now assets.
Ore hoper fill animation working. Needs some cleanup
Add BlockTypeExtension and BlockType.GetItemTags() method. Implement tooltip for EditorBlockItem and EditorHotbarSlot.
ceiling light - lod0 wip
Merge branch 'master' of sbox
Ceiling light - updated model and illum
Merge branch 'master' of sbox
ceiling halogen - self illum
Backup 2022/06/22 18:35:56 UTC
Inherit face data when splitting a face
Brickwall_b texture and variants
Tweaked brickwall_c diffuse
Brickwall material update
Add an option to MapImageRenderer to render maps with alpha
Area covered by ocean margin will fade to transparent when rendering with alpha
Render maps with alpha when uploading to the nexus
Cleanup, hide debug draw behind cvar
Fix a simple dungeon with start/end/loot/boss rooms
Spawn player in start room
Citizen/animgraph: 04R/L idle pose + added working IK on 05
Change TeamUpgradesNPC to TeamUpgradesEntity and ItemStoreNPC to ItemStoreEntity. Add aliases to both for backwards compatibility.
Bump Newtonsoft.Json from 12.0.2 to 13.0.1
Bumps [Newtonsoft.Json](JamesNK/Newtonsoft.Json) from 12.0.2 to 13.0.1.
- [Release notes](JamesNK/Newtonsoft.Json/releases)
- [Commits](JamesNK/Newtonsoft.Json/compare/12.0.2...13.0.1)
---
updated-dependencies:
- dependency-name: Newtonsoft.Json
dependency-type: direct:production
...
Signed-off-by: dependabot[bot] <support@github.com>
Implemented shrine models for item store, upgrades and airdrop
Implemented neutralizer properly for explosive blocks
Merge branch 'main' of sbox-corewars
Cut out simple doorways between rooms
Manually RebuildMesh after adding edges
Adding supermarket & gas station to the desert WIP
face shrine forward
Merge branch 'main' of sbox-corewars
Experimental vortex bomb placeholder sounds, implement explosion
Merge branch 'main' of sbox-corewars
Temp Team shrines
neutralizer effect
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks.
TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
fire extinguisher fx tweak
Renamed w/v_portal to w/v_held_item and updated Fireball to use it
Merge branch 'main' of sbox-corewars
Don't unload asset bundles that contain persistent textures
Fixed tentacle core sprites not being put into an atlas
Adjusted Item Pickup particle
Adjusted block placed particle
added vortex bomb particle