255,788 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Don't repeat the same idle twice
3 Years Ago
Expanded width of player preview canvas
3 Years Ago
Updated avatar source
3 Years Ago
Head rotation adjustment on idle_c
3 Years Ago
Randomise blend tree instead, expose max value
3 Years Ago
Add PlayerIdleAnimationRandomiser to randomly switch between the new preview idles
3 Years Ago
Minor tweak to base animation
3 Years Ago
Fixed trains not being able to pass the road crossings at Trainyard. Trainyard S2P. Track spline data regen.
3 Years Ago
Updated idles and anim controller
3 Years Ago
Initial flow of deploying, landing, restoring to inventory
3 Years Ago
Project + scene backups
3 Years Ago
Fix island billboards rendering on the wrong side of the map (or in the terrain) when the draw distance is low
3 Years Ago
Update submodule
3 Years Ago
Change block resource format
3 Years Ago
Backup 2022/06/23 00:40:00 UTC
3 Years Ago
Default detail scale for dev.block is 0.5
3 Years Ago
Added Util.Audio and Util.Color. Added dev.block. Removed DevBlock class. Fixed all team colors.
3 Years Ago
Added AssetBlock. Added BlockResource. Added backwards compatibility for blocks that were classes but are now assets.
3 Years Ago
Ore hoper fill animation working. Needs some cleanup
3 Years Ago
Add BlockTypeExtension and BlockType.GetItemTags() method. Implement tooltip for EditorBlockItem and EditorHotbarSlot.
3 Years Ago
Add IValid
3 Years Ago
WIP ore hopper visuals
3 Years Ago
ceiling light - lod0 wip Merge branch 'master' of sbox Ceiling light - updated model and illum Merge branch 'master' of sbox ceiling halogen - self illum
3 Years Ago
Backup 2022/06/22 18:35:56 UTC
3 Years Ago
Inherit face data when splitting a face
3 Years Ago
Brickwall_b texture and variants Tweaked brickwall_c diffuse Brickwall material update
3 Years Ago
Add an option to MapImageRenderer to render maps with alpha Area covered by ocean margin will fade to transparent when rendering with alpha Render maps with alpha when uploading to the nexus
3 Years Ago
Build !switch !release
3 Years Ago
Cleanup, hide debug draw behind cvar Fix a simple dungeon with start/end/loot/boss rooms Spawn player in start room
3 Years Ago
Citizen/animgraph: 04R/L idle pose + added working IK on 05
3 Years Ago
Initial version
3 Years Ago
Build !release
3 Years Ago
Change TeamUpgradesNPC to TeamUpgradesEntity and ItemStoreNPC to ItemStoreEntity. Add aliases to both for backwards compatibility.
3 Years Ago
Bump Newtonsoft.Json from 12.0.2 to 13.0.1 Bumps [Newtonsoft.Json](JamesNK/Newtonsoft.Json) from 12.0.2 to 13.0.1. - [Release notes](JamesNK/Newtonsoft.Json/releases) - [Commits](JamesNK/Newtonsoft.Json/compare/12.0.2...13.0.1) --- updated-dependencies: - dependency-name: Newtonsoft.Json dependency-type: direct:production ... Signed-off-by: dependabot[bot] <support@github.com>
3 Years Ago
Implemented shrine models for item store, upgrades and airdrop Implemented neutralizer properly for explosive blocks Merge branch 'main' of sbox-corewars
3 Years Ago
Cut out simple doorways between rooms Manually RebuildMesh after adding edges
3 Years Ago
Adding supermarket & gas station to the desert WIP
3 Years Ago
face shrine forward Merge branch 'main' of sbox-corewars
3 Years Ago
mf hapis_mt_ai_test
3 Years Ago
3 Years Ago
Experimental vortex bomb placeholder sounds, implement explosion Merge branch 'main' of sbox-corewars
3 Years Ago
Temp Team shrines neutralizer effect
3 Years Ago
Remaining locomotive damage states. Prefab application coming after slight mesh tweaks. TrainDecals are cutout instead of fade because they're on a single mesh all around the large train and it causes lighting issues in some circumstances
3 Years Ago
fire extinguisher fx tweak
3 Years Ago
Update sbox-voxels
3 Years Ago
Renamed w/v_portal to w/v_held_item and updated Fireball to use it Merge branch 'main' of sbox-corewars
3 Years Ago
Don't unload asset bundles that contain persistent textures Fixed tentacle core sprites not being put into an atlas
3 Years Ago
Adjusted Item Pickup particle Adjusted block placed particle added vortex bomb particle
3 Years Ago
merge from main