255,742 Commits over 3,990 Days - 2.67cph!

3 Years Ago
When switching to physical camera settings, apply defaults of Super 35/35mm
3 Years Ago
Consolidate initial refresh into a new single command
3 Years Ago
Fix tooltips
3 Years Ago
First pass at a collection of tiled cube prefabs for map makers (wood, metal, brick, concrete, etc)
3 Years Ago
Refactored broswer logic through a new IUGCBrowserEntity interface rather than extending ISignage (since not all UGC is signage eg. cassettes) Signs that have been picked up are now visible in the UGC admin tab Fixed sign edit history being cleared when picking and redeploying a sign
3 Years Ago
Add floor mesh so we can replace with a terrain later
3 Years Ago
Updated lighting on test map
3 Years Ago
Add grid mesh to floors
3 Years Ago
Simple Test map
3 Years Ago
adjusted transparency on grid mat
3 Years Ago
Architect grid material
3 Years Ago
Cherrypick 71886
3 Years Ago
Pre merge cleanup, fixes
3 Years Ago
Fix incorrect wall meshing when there's multiple hidden walls around our vertex connection
3 Years Ago
Merge from main
3 Years Ago
Fix scaling on hem Tune parameters for more squareness
3 Years Ago
A basic editor window to "drive" objects around in the editor scene view
3 Years Ago
Add layla's halfedgemesh Generate dungeon geometry with halfedgemesh https://files.facepunch.com/crayz/1b2111b1/sbox-dev_ODIJT09vhH.mp4
3 Years Ago
Updated team color palette
3 Years Ago
Some more tweaks
3 Years Ago
Updated Item particle + fade distance
3 Years Ago
Change values
3 Years Ago
Try adding a glow with CSS for the dropped items
3 Years Ago
Fix outline around the island billboards in certain lighting Increase the size of island billboards so they are a bit easier to see
3 Years Ago
FX/Lighting/Damage iteration for locos & carriages.
3 Years Ago
Possible fix for server NRE when handling ping responses from other zones
3 Years Ago
Coaling Tower script rename
3 Years Ago
Merge Main -> Trainyard Update
3 Years Ago
Mesh the sides of floors
3 Years Ago
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
3 Years Ago
Saturate
3 Years Ago
Update manifest
3 Years Ago
Add hidden wall type, wall still exists but isn't meshed
3 Years Ago
Adjusted item particle to not block icon
3 Years Ago
Move hotload unsupported warnings to Sandbox.Generator
3 Years Ago
hapis island military tunnel AI setup tests
3 Years Ago
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
3 Years Ago
Citizen: fixed hierarchical corruption in AnimationList prefab (And also fixed a bunch of flags for those who wish to do non-animgraph playback with these.) Merge branch 'master' of sbox
3 Years Ago
Sound effect when punching somebody Show overlay and play sound when taking damage from any source in brawl
3 Years Ago
Lighthouse / brightened up some environment volumes Added XOR switches Made interior lights controllable via switches
3 Years Ago
Merge from main
3 Years Ago
Clean up ranged float alignment
3 Years Ago
Citizen/animgraph: added SitPose_01
3 Years Ago
Merge from main
3 Years Ago
Add more damping to item entity. Update item tags on demand and cache them. Update UsesStamina tag to use a brighter color. Merge branch 'main' of sbox-corewars
3 Years Ago
fixed particle flicker
3 Years Ago
Tweaks + don't have AmmoItem use a random world model Merge branch 'main' of sbox-corewars
3 Years Ago
Item Particle should colour correctly
3 Years Ago
adjusted item particle to be less aggressive
3 Years Ago
Shadows fade at greater distance