198,704 Commits over 4,140 Days - 2.00cph!

5 Years Ago
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5 Years Ago
Fix teleport2me teleporting a random bot sometimes when the player was not found
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Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) Add teleport2marker to teleport you to your marker point on the map
5 Years Ago
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Explicitly set app.serverid's default to empty
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5 Years Ago
Models that exceed MAXSTUDIOFLEXVERTS no longer crash the game
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Code tidyup
5 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
5 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
5 Years Ago
Spawnmenu's ContentHeader panels obey parent's read only state by not allowing its text to be edited
5 Years Ago
The Stanley Parable map icons
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[D11] [UI] Removed unit suffix from Camera Inertia value.
5 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
5 Years Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
5 Years Ago
Completely disable fading decal removal, it just causes crashes
5 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
5 Years Ago
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maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
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Kill off c# compiler before installing new version of Unity
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Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
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[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
5 Years Ago
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[D11] - Removing missed read/writes
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Branding update
5 Years Ago
[D11][UI] Set quick chat icons, rotate direction icons
5 Years Ago
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.
5 Years Ago
[D11] Temporarily switch the light off for the shotgun trap fire effect
5 Years Ago
[D11] [UI] Removed backend new line tag error from localisation file.
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[D11] HDRP Fixes for ExplosionsLightCurves and related prefabs
5 Years Ago
Some temp primitives
5 Years Ago
New fluid combiner entity, combines three separate fluid inputs Extended the electrical combiner script to support three inputs (no actual change to the electrical combiner prefab)
5 Years Ago
Code review: Change shader property strings to IDs.