255,742 Commits over 3,990 Days - 2.67cph!
When switching to physical camera settings, apply defaults of Super 35/35mm
Consolidate initial refresh into a new single command
First pass at a collection of tiled cube prefabs for map makers (wood, metal, brick, concrete, etc)
Refactored broswer logic through a new IUGCBrowserEntity interface rather than extending ISignage (since not all UGC is signage eg. cassettes)
Signs that have been picked up are now visible in the UGC admin tab
Fixed sign edit history being cleared when picking and redeploying a sign
Add floor mesh so we can replace with a terrain later
Updated lighting on test map
adjusted transparency on grid mat
Fix incorrect wall meshing when there's multiple hidden walls around our vertex connection
Fix scaling on hem
Tune parameters for more squareness
A basic editor window to "drive" objects around in the editor scene view
Add layla's halfedgemesh
Generate dungeon geometry with halfedgemesh https://files.facepunch.com/crayz/1b2111b1/sbox-dev_ODIJT09vhH.mp4
Updated team color palette
Updated Item particle + fade distance
Try adding a glow with CSS for the dropped items
Fix outline around the island billboards in certain lighting
Increase the size of island billboards so they are a bit easier to see
FX/Lighting/Damage iteration for locos & carriages.
Possible fix for server NRE when handling ping responses from other zones
Coaling Tower script rename
Merge Main -> Trainyard Update
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
Add hidden wall type, wall still exists but isn't meshed
Adjusted item particle to not block icon
Move hotload unsupported warnings to Sandbox.Generator
hapis island military tunnel AI setup tests
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
Citizen: fixed hierarchical corruption in AnimationList prefab
(And also fixed a bunch of flags for those who wish to do non-animgraph playback with these.)
Merge branch 'master' of sbox
Sound effect when punching somebody
Show overlay and play sound when taking damage from any source in brawl
Lighthouse / brightened up some environment volumes
Added XOR switches
Made interior lights controllable via switches
Clean up ranged float alignment
Citizen/animgraph: added SitPose_01
Add more damping to item entity. Update item tags on demand and cache them. Update UsesStamina tag to use a brighter color.
Merge branch 'main' of sbox-corewars
Tweaks + don't have AmmoItem use a random world model
Merge branch 'main' of sbox-corewars
Item Particle should colour correctly
adjusted item particle to be less aggressive
Shadows fade at greater distance