255,720 Commits over 3,990 Days - 2.67cph!

3 Years Ago
Remove green arrow from surface selector
3 Years Ago
█▊▅▇▆▆▇▌█▇ ▌▊▇▇▉█▄ ▌▄▉▆▆▊▄ ▄▅ ▆▍██▇▊▉▋▊▌▅ ▌▉▌▇▊▅ #▇
3 Years Ago
Add proper editors to Surface asset sounds Update some surface/sound assets
3 Years Ago
Update sbox-voxels
3 Years Ago
Add SourceLighting value (0-8) to BlockType for future stuff
3 Years Ago
Updated idle animation. Test using cinematic avatar for player preview setup.
3 Years Ago
Clear the player's inventory when they become a spectator
3 Years Ago
Tweak walk and sprint speeds slightly. When a player takes fall damage remove the stealth buff. Tweaked fall damage min/max values.
3 Years Ago
sound definition preview shows units instead of meters - fixes sbox-issues/issues/1958 Fix losing fullscreen when hotloading sbox-issues/issues/1924
3 Years Ago
Recompile shader. Remove SecondaryModel from T1 armor (legs). Update sbox-voxels submodule. Fix emission atlas for voxel.vmat.
3 Years Ago
Add ChunkRenderLayer.SetBrightness and ChunkRenderLayer.SetOpacity. Increase block texture limit from 32 to 512
3 Years Ago
Looking into sprites being loaded multiple times / not unloaded
3 Years Ago
▋██▄▆ ▊ █▆▄▆▋▅ ▋▊ ▌▊▇▄▋▆▋▉▋▆▍ ▅▌▅█ ▊▆▋▅▉▌▇▄▇▊ / ▉▍▉▌▄▌ ▅▌▉▉▋▍▊▄ ▄▄▆ ▊▆ ▄▅▌▆▌█▍ ▍▍▆▌▉▉▄▇ ▅▇▆-▊▋-█▋▇▆▉▊ ▊▊▋▄▉▊▋▌
3 Years Ago
the NetworkAssetList is more of a whitelist now, accepting compiled files and some specific UI related files Fix reloading resources not reloading server version
3 Years Ago
Use volumetrics for steam audio occlusion
3 Years Ago
Merge from main
3 Years Ago
Handle cloudflare being down a bit more gracefully
3 Years Ago
Merge from spectate_crosshair
3 Years Ago
Merge from starting_deploy_rotation
3 Years Ago
RefreshSignalLights on load only on client side
3 Years Ago
Kayak now faces away from the player by default Mailbox, BBQ, medium battery and windmill now face towards the player by default
3 Years Ago
VehicleLight now supports multiple renderers, with potentially a different material index each. Set it up with the locomotive to set lights on the lower LODs. Updated all existing uses of VehicleLight. Some additional file cleanup.
3 Years Ago
Fixed items with a starting rotation getting that starting rotation applied again every time the item is deployed
3 Years Ago
Locomotive lights turn on/off
3 Years Ago
Fixed crosshair not appearing when first person spectating
3 Years Ago
▍▊█▆ █▇▊▋██▅▍▌ ▌▋▉▍ ▍▇▆ ▄▇ ▉▋▊ ▋▊▄▌▅█▇▌▅ ▆▋▆██ (▆▍▍ █▉ ▍▋▇▇▇▄█ ▋▉▇ █▊▄ ▊▉-▊▊▉▍ ▇▍▌▄▊▊▍ ▆██▅▇)
3 Years Ago
▇▄▍▅ ▉▌▇█▊▋▊▆▌ ▄█▇▍ ▅▍▍ ██ ▋██ ▄▆▆▄▊▌▌▉█ ▄█▋▋▍ (▉█▇ ▇█ ▄▄▍█▅▇▋ ▌▋▄ ▊▍▇ ▉▊-▉▉▄█ ▄▍▌▊▇▄▄ ▉▆▆▇█)
3 Years Ago
fire extinguisher setup/ fx pass
3 Years Ago
Renaming
3 Years Ago
Signal light changes
3 Years Ago
Fixed unloading point. Signals lights are now functional.
3 Years Ago
Backup 2022/06/21 02:10:00 UTC
3 Years Ago
Started to integrate the unloading system with the real coaling tower
3 Years Ago
Optimize floor triangulation by just skipping parallel vertices https://files.facepunch.com/layla/1b2111b1/sbox_0176.mp4
3 Years Ago
Add support for "verticalOverflow" on text components, supports "Truncate" (default) or "Overflow"
3 Years Ago
Basic floor triangulation
3 Years Ago
Make default focal length 50, defaulting to 0 looks bad
3 Years Ago
Optimize IsServerBanned & remove debug code for versionTag
3 Years Ago
Expose physical camera settings to convars (admin only): client.camphysical client.camPhysicalFocalLength client.camPhysicalSensor client.camPhysicalSensorTypes
3 Years Ago
Merge from main
3 Years Ago
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
3 Years Ago
Merge from main
3 Years Ago
Simple test wall material
3 Years Ago
Add ScreenspaceCorrectionMultiview that does both resolution scaling and VR correction Use ScreenspaceCorrectionMultiview for refraction on glass and water
3 Years Ago
Basic Plaster wall material
3 Years Ago
Add ShadingModelValveStandard for shaders that need visual parity with Valve's shading Merge branch 'master' of sbox Fix volumetric fog on VR without doubling our compile time 😵‍💫
3 Years Ago
Backup 2022/06/20 20:10:00 UTC
3 Years Ago
Reattempt merge from misc_fixes_june22 + additional fixes
3 Years Ago
team baseline
3 Years Ago
Manifest rebuild