248,563 Commits over 3,928 Days - 2.64cph!
Random offset when sampling topology points
Wake up the physics aggregate to make sure every body gets woken up
merge from /growable_rain
Added support for maxreceivetime to Steam Networking
Merge from lower_face_wearable
merge from /InteractionFix
Renamed binds to debugcamera_dollyforward and debugcamera_dollyback
Added current parented entity and dof target to the demo playback UI
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Added debug.debugcamera_targetforward and debug.debugcamera_targetback to zoom the camera in/out (used to be hardcoded to mouse wheel)
Fixed mine_tnl_collapse.FBX having bad normals, causing it to be shaded differently than the other mine pieces.
debug.ent_find_radius will use the debug camera position if that camera is enabled
Initial headlights implementation on WorkCart
Add phone booths to supermarket and gas station
Merge from PoseToolsFixes
Merge from skin_editor_improvements
Bandana mask is now lower face
Clatter helmet, plate helmet, burlap headwrap, riot mask, rat mask, dragon mask now cover lower face
Don't show train health info when the player is mounted
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Bandit town foliage tweaks
Do not save ERROR spawnicons to disk when rendering manually, unless of course we are rendering models/error.mdl itself
cherrypicking
56203 - Helk pre skin approval
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Arid and Arctic foliage material tweaks / improved snow pine and douglas fir textures
Fixed collared shirt skin clipping on male when looking up, especially with a weapon equipped
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Junkyard v2 progress - laid out trail paths and perimeter fences/barbwire
New road no pavement pieces for 22.5 and 45 degree bends
Boarded up chainlink fence prefabs (variation of originals)
Junkyard mounds uvs improvements
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Hide the promote button for chat avatars when it's not usable