248,559 Commits over 3,928 Days - 2.64cph!
Cleaned up all the Valve logos
Handle rcon socket bind failure more graciously
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Camera splitting / merging re-implemented
Fixed border warning rotation in splitscreen
Fixed glow looking weird near the split when cameras are merged
Added "smoothness" parameter to camera targets
Get the logged in steam ID better in PlayerCapsule
Uses selections instead of source/target gameobjects
Removed reset pose and remove animators
New approach to view stretching
pre northeast splat checkpoint
Refactored assembly loading to hotload in groups - which solves the problem of changing base types
Merge branch 'master' of sbox
Reduce compilation timing spam
hard onion changes
recolor player2 onion emoji
onion rotating laser fan tweaks
more onion balancing
Merge remote-tracking branch 'origin/master' into camera-rewrite
Shrink view size back down after a delay
Promote on chatline avatars
GetBestRoamPosition improvements.
Base roam state improvements.
Bind FollowEntity and try putting pants on the player
Timers can now be randomized with min/max values.
Cable compile
Don't add _bakeresourcecache, tools_*.bin to AssetList
hard onion changes
recolor player2 onion emoji
onion rotating laser fan tweaks
more onion balancing
Remove unused binds, remove unused model class
Derive player from AnimatingEntity
Add -PC to shader compiles
Fixed invalid panels in PanelsToDeleteAfterTransitions
Ignore sendtables.bin
Merge branch 'master' of sbox
Add animating entity, only supports setting of a single sequence currently
Bind everything needed to enable physics instead of overriding basemodelentity
Allow for detecting the correct (closest) track spline when a single collider contains multiple train track splines
Let the train engine run with no driver in the seat, but stop it automatically if they leave with the throttle set to zero (save fuel from idling)
Use entity id for dof_focus_target instead of entity name
Add a new FaceLower wearable OccupationSlot, assigned movember moustaches and santa beards, allows wearing a moustache and sunglasses at the same time
Collate train tracks in the train tunnels scene
Don't care about tangent angle when joining track
Stop LifeStory complaining and preventing spawn if there's no terrain topology in a scene
Train track tangents now take transform scale into account
Added train track splines to all the train tunnel track pieces
Add demo.playCameraAnimation and demo.stopPlayingCameraAnimation to play/stop recorded camera animations during a demo
Merge Rescue Hapis Rescue -> Hapis Rescue (rescue Hapis Rescue from bad merge)
Get the latest from Hapis Rescue and clean up previous bad vehicle classes merge
Merge Main -> Rescue Hapis Rescue
Merge WorkCart -> Rescue Hapis Rescue
Merge from halloween_2020/halloween_2020_patch (skull trophy gib fixes)
Updated supply_drop
Cleaned up CraggyIsland
Supply drop no longer displays health info
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Fixed AnimatedSpriteControllers not being disabled on reset
hard fuse fixes and changes
trench pixel changes, hard balance
trench hard pixel change
trench expanding hard recolor
more trench balance
Merge branch 'master' into camera-rewrite
Fixed missing script error
SplitFrame and RenderFrame for each player's camera
Fixed merged camera frame updating
Force camera frames to expand if required to fit enforced areas