240,903 Commits over 3,867 Days - 2.60cph!
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
fix for asset bundle build
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Added voiceprops inventory config
Player>terrain surface effects WIP
update barricade materials
barricade prefab/collider, lod setup
Replace rethrow with a debug log
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Fixed exception during replay tests
Fixed small water catcher layer issue after recent art update - fixes ground watch not working
[D11] [UI] Fixed being able to revive players instantly by pressing [Y]
[D11][#4085] Flame turret pilot flame fixed
Fixed some remaining Resources.Load usages
Don't call Stage.Draw() in batch mode
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Do not allow TC placement on top of deployables when near construction
Added prevent building volume and construction checks to table deployable
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
[D11] 4041 4057 Changes to Lights on Incendiary ammo, and to explosion effects
Remove cheat flag from viewmodel_fov convar
Added failing test for tr-TR culture
Added Facepunch.Parse dll
Fixed parse error in tr-TR culture
Use CultureInvariant with IgnoreCase for regexes
[D11] Fix to 4100 - Corn is flipped 90 degrees.
Added utf8.sub and utf8.GetChar (Community Contribution)
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Added utf8.sub and utf8.idx (#1400)
* Added utf8.sub and utf8.idx
* Fixed utf8 error
3rd argument to sub is now optional like regular string.sub
* Renamed utf8.idx to utf8.GetChar
[D11] Putting the working water back for RC
[D11] Lowered emission rates on Fusebox VFX slightly
Added an icon to the inventory player paper doll showing the number of active buffs. Hovering shows a tooltip with active modifiers.
Util to locate materials for conversion
setIcon colour on text input
[D11] - Turned in Antialias SMAA
Colour grading changed profile back
Desert CG changed
AO changes
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[D11] Disable ingame UI and navigation bar UI when loading a demo file
Throw exception if ContentFolder doesn't exist or is empty
Update OnGameWebCallback docs
Don't use ThreadStatic in Helpers
Added IntPtr version of DecompressVoice