192,557 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Merge from main
7 Years Ago
SFX & audio listener on tribe camera rig.
7 Years Ago
Scene & assets.
7 Years Ago
update replay entry UI
7 Years Ago
Backup
7 Years Ago
added Replay.Play(CommandQueue) that fills a command queue with all of a replay's commands.
7 Years Ago
Progress
7 Years Ago
bits
7 Years Ago
save
7 Years Ago
Made sure all herb resources have the general gather player command
7 Years Ago
Hopefully fixed NRE when deconstructing buildings
7 Years Ago
A bit more work on Scientist AI.
7 Years Ago
removed unused enum from Replay. removed debug printing on replay load.
7 Years Ago
reduced the delay after highlighting the enemy unit that is about to act from 1.5 to 1 second.
7 Years Ago
most stuff now checks settings from the current game mode definition, rather than specific mode checks. added mode definitions for all 5 modes.
7 Years Ago
making eyes blinking great again
7 Years Ago
Standalone build now allows for local server/client connection (currently uses CraggyIsland and can be accessed pressing the steam workshop button on main menu) For this to work it uses a special unstripped assetbundle. Currently has no cleanup code and only tested on windows/editor. Added "AssetBundle/for client+server" script that should build out the asset bundle without any client/server stripping Added "Build/Client/ win64 with local server" Should build out exe with local server enabled Added "Switch/Allow Local Server" for adding the correct defines to enable local servers (ALLOW_LOCAL_SERVER) Added use EDITOR_ASSET_BUNDLE to allow the editor to use assetbundles (added mainly to test that prefabs weren't getting stripped)
7 Years Ago
Webrcon works a little bit now
7 Years Ago
eye shader improvement?
7 Years Ago
more
7 Years Ago
tree pine fbx change to match manual changes on prefabs
7 Years Ago
more eye fixes (probably nothing but unity said it changed when I saved)
7 Years Ago
eye shader fixes
7 Years Ago
Tree trunk item doesn't pool views. Logging for trying to return null view or view without prefab data.
7 Years Ago
Progress on getting standalone server to use pgsql, also adding webrcon support (also added commands cause they were completely missing)
7 Years Ago
Swamp tree atlases Modified swamp trees to render as a single drawcall per tree
7 Years Ago
started refactoring and adding support for a cleaner game mode system.
7 Years Ago
Fixed gamma conversion on detail sprites Removed some shader garbage from the repo
7 Years Ago
[D11] Implemented SendBroadcast in LiteNetLib
7 Years Ago
Scientist work without Navmesh/movement (turret-like).
7 Years Ago
fix what's new /mission sorting issue
7 Years Ago
Slightly faster tree mesh sort
7 Years Ago
Squad.GenerateRandom now also takes a RNG so we can make deterministic generated squads
7 Years Ago
bigwheel no longer shares workbench phrases Phrases rebuild LootPanels Scene2Prefab
7 Years Ago
psd ressources
7 Years Ago
missing textures...
7 Years Ago
adding what's new screen
7 Years Ago
added SetMaps console command to set server map rotation with map ids
7 Years Ago
Hide Signs convar, option
7 Years Ago
Tweaked LOD cell distance mode switching Force rebuild of tree mesh count when doing full LOD refresh (i.e. when changing convars)
7 Years Ago
Yet another merge from main
7 Years Ago
added jump pads to car3, dm2 maps
7 Years Ago
Vertex painted deck, hull and mast
7 Years Ago
progress backup
7 Years Ago
added Defines.MissionsAwardedPerDay, set it to 3 for good testing variety.
7 Years Ago
set allo mission currency reward values. added igniter damage mission.
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
Improved reload awareness for Scientists (don't rush when reloading). Duck when reloading behind partial cover. Misc other little tweaks and improvements to Scientist AI. Tweaks to range restrictions on spawn points at Military Tunnels.
7 Years Ago
Set all item descriptions and costs.
7 Years Ago
jump pad launch/land placeholder audio