248,557 Commits over 3,928 Days - 2.64cph!

4 Years Ago
hard intro curse debug powerups only added to living players hard tutorial guy attacks tweaked hard intro spawn positions form explosion doesnt remove bullets on hard formatting fix fix octopus wave bg simplified how octopus waves work octopus noGunsLeft waves hard octopus turret new pixels hard octopus tweaks
4 Years Ago
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4 Years Ago
Fix next/prev track distance calculations
4 Years Ago
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4 Years Ago
Call track position finder recursively, letting trains handle any case where they're looking more than one track piece ahead. Save relative track orientation for next/prev track sections.
4 Years Ago
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4 Years Ago
merge from main - TaxiFrontTradefix
4 Years Ago
Manifest
4 Years Ago
merge from TaxiFrontTradeHotfix
4 Years Ago
Protobuf rebuild
4 Years Ago
merge from main
4 Years Ago
Merge from voiceprops
4 Years Ago
Fix phone booths NRE when answering
4 Years Ago
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4 Years Ago
▇▇▊▆▌ ▌▌▉▊▇ █▉█▋▅ & ▆▍▉▋▋ ▇▇▌▉▆ ▅█▋▍▇▍▊▌ █▉ <▌▋▍▇>
4 Years Ago
skin approval
4 Years Ago
Prevent potential crashes in CShaderAPIDx8::CopyRenderTargetToTextureEx DMenu.Open now checks for existence of Panel.IsModal to prevent errors on servers running beta branches while clients do not Fixed a minor copy paste error with the addons menu
4 Years Ago
Added "Assets/Prefabs/Prepare All Prefabs" menu item Added "Assets/Prefabs/Prepare Selected Prefabs" menu item Added "Assets/Prefabs/Reimport All Prefabs" menu item
4 Years Ago
Increase trade use distance from 1.25m to 1.5m
4 Years Ago
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
4 Years Ago
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4 Years Ago
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4 Years Ago
fix tiny gap in dial tone loop
4 Years Ago
Replaced dead_log_a with a higher quality mesh
4 Years Ago
ENT.Initialize for clientside only entities now acts similarly to networked entities
4 Years Ago
Fixed addons not being able to update after they have been already loaded by the game (during loading to a server)
4 Years Ago
Fixed exception in Trace.Ignore TraceResult propertly returns the hit entity Health + TakeDamage binds Do actual damage in test addon gun (shatter glass etc) Asset updates
4 Years Ago
fix asyncbutton
4 Years Ago
localisation on filter devices hub localisations and map size
4 Years Ago
More update status bar changes
4 Years Ago
update available header
4 Years Ago
Fixed white materials on the small splat stones
4 Years Ago
Missing ! in 55942
4 Years Ago
Added DoPrepare item to asset right click menu (good for testing)
4 Years Ago
Notification status no servers and no servers in drawer pagemessage
4 Years Ago
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4 Years Ago
Pass server logo to delete server
4 Years Ago
fix no devices and no filter results
4 Years Ago
test design
4 Years Ago
Implement .Ignore( ent ) for traces
4 Years Ago
fix status bar issue on login ios
4 Years Ago
Sphere tank radtown refresh end Satellite dish changed to radtown
4 Years Ago
Fix crash on logout
4 Years Ago
Added shore wetness vars
4 Years Ago
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
4 Years Ago
IAISenses Sesnes now keep lists of threats and targets. TargetDetected event. ThreatDetected event.
4 Years Ago
Fixed normals on editor camera model + updated material
4 Years Ago
Entity.Rot PlayerController.Rot Citizen skin tweaks
4 Years Ago
Terrain parallax work.
4 Years Ago
Fix Server list scrollarea