248,557 Commits over 3,928 Days - 2.64cph!
hard intro curse
debug powerups only added to living players
hard tutorial guy attacks
tweaked hard intro spawn positions
form explosion doesnt remove bullets on hard
formatting fix
fix octopus wave bg
simplified how octopus waves work
octopus noGunsLeft waves
hard octopus turret new pixels
hard octopus tweaks
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Fix next/prev track distance calculations
Call track position finder recursively, letting trains handle any case where they're looking more than one track piece ahead. Save relative track orientation for next/prev track sections.
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merge from main - TaxiFrontTradefix
merge from TaxiFrontTradeHotfix
Fix phone booths NRE when answering
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Prevent potential crashes in CShaderAPIDx8::CopyRenderTargetToTextureEx
DMenu.Open now checks for existence of Panel.IsModal to prevent errors on servers running beta branches while clients do not
Fixed a minor copy paste error with the addons menu
Added "Assets/Prefabs/Prepare All Prefabs" menu item
Added "Assets/Prefabs/Prepare Selected Prefabs" menu item
Added "Assets/Prefabs/Reimport All Prefabs" menu item
Increase trade use distance from 1.25m to 1.5m
Better check for the taxi trade box that allows for use of the front-mounted option when not mounted
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fix tiny gap in dial tone loop
Replaced dead_log_a with a higher quality mesh
ENT.Initialize for clientside only entities now acts similarly to networked entities
Fixed addons not being able to update after they have been already loaded by the game (during loading to a server)
Fixed exception in Trace.Ignore
TraceResult propertly returns the hit entity
Health + TakeDamage binds
Do actual damage in test addon gun (shatter glass etc)
Asset updates
localisation on filter devices
hub localisations and map size
More update status bar changes
Fixed white materials on the small splat stones
Added DoPrepare item to asset right click menu (good for testing)
Notification status no servers and no servers in drawer pagemessage
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Pass server logo to delete server
fix no devices and no filter results
Implement .Ignore( ent ) for traces
fix status bar issue on login ios
Sphere tank radtown refresh end
Satellite dish changed to radtown
Changed vertex normals on new grass to point up / color balance pass on temperate foliage / tweaked some diffuse and spec textures on trees
IAISenses
Sesnes now keep lists of threats and targets.
TargetDetected event.
ThreatDetected event.
Fixed normals on editor camera model + updated material
Entity.Rot
PlayerController.Rot
Citizen skin tweaks
Fix Server list scrollarea