248,556 Commits over 3,928 Days - 2.64cph!

4 Years Ago
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4 Years Ago
Add delete and backspace key support for code lock UI
4 Years Ago
Correctly calculate the end of the rail line
4 Years Ago
Fixed skull spike skins not being applied when picking up with hammer
4 Years Ago
Test map edit only
4 Years Ago
Instead of updating the move distance for the front and rear train wheels independently, calculate just the front wheels and calculate the rear wheel position based on the distance between front and rear. Makes sure the front and rear wheel distance stays correct
4 Years Ago
Fixed death screen respawn button spacing when connecting to a server while dead
4 Years Ago
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4 Years Ago
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4 Years Ago
Citizen export test Rust export test Unity prefab/material to Source2 export script
4 Years Ago
Testing webhook
4 Years Ago
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4 Years Ago
Testing webhook
4 Years Ago
More Site A & surrounding areas
4 Years Ago
Drone implementation
4 Years Ago
Site A area terrain iteration & broken prefab cleanup WIP
4 Years Ago
4 Years Ago
more hard octopus changes hard mech laser color hard mech boss invuln pixel revenge bullets
4 Years Ago
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4 Years Ago
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4 Years Ago
Fixed cliffs SLOD material and prefabs
4 Years Ago
Fixed more prefab unlinked radtowns
4 Years Ago
Lua created materials ( CreateMaterial ) are now cleaned up on map shutdown
4 Years Ago
hard intro curse debug powerups only added to living players hard tutorial guy attacks tweaked hard intro spawn positions form explosion doesnt remove bullets on hard formatting fix fix octopus wave bg simplified how octopus waves work octopus noGunsLeft waves hard octopus turret new pixels hard octopus tweaks Fixed zooming in after a player dies Fixed camera movement when dt is 0 Merge remote-tracking branch 'origin/master' into camera-rewrite Account for moved centroid of split screen shape again
4 Years Ago
Fixed wrong normals on cliff blending
4 Years Ago
Enabled UVmix, cliff LOD shader
4 Years Ago
Move PropertyClass Move PropertyClass to game Added LibraryClass, NetworkClass Correctly tick WriteNetworkEntities Entity derives from NetworkClass Network PlayerController (mockup) Fix NetRead/NetWrite now public PlayerControl is set serverside and networked down to client Library class lookup dictionary Debug remove Don't shoot when dead
4 Years Ago
fixed clipping on clothsash on female shoulder, and set up alpha cutout material on it
4 Years Ago
cake vm source files
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Biome tinting on cliffs, tidying up.
4 Years Ago
Bind Get/SetLifeState Strip unused damage stuff from native Added Entity.OnKilled Fixed Player.Local not getting null when player destroyed Remove gamestats Gamemode picks our respawn point
4 Years Ago
TextureImportOverride fixes Merge branch 'master' into camera-rewrite Splitscreen culling working for multiple cameras Factored out camera position / scale handling to CameraFrame class
4 Years Ago
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4 Years Ago
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4 Years Ago
Re-exported the overgrowth models with up facing vertex normals for grasses and custom normals for bushes
4 Years Ago
Scene2Prefab
4 Years Ago
Can't make GLST's for sandbox right now so use the DS Ip instead of steamid Allow access to System.Nullable Add Panel.BindToMethod Add Entity.Health Create MethodBind.cs Health UI
4 Years Ago
Update status, fix header showing settings button
4 Years Ago
NewsItem styling
4 Years Ago
Better ReimportPrefabs / ReserializePrefabs (maybe)
4 Years Ago
Fixed a bunch of corrupted materials Updated Savas levels (mostly material re-assignments, some prefabs relinked)
4 Years Ago
Fixed UTIL_GetLocalPlayer in shatterglass server Apply prediction rules to EmitSound
4 Years Ago
Enable Steam Sockets Added option to join Garry's SteamId Added DamageInfo
4 Years Ago
Debug print fixes
4 Years Ago
Merge from main
4 Years Ago
hard intro curse debug powerups only added to living players hard tutorial guy attacks tweaked hard intro spawn positions form explosion doesnt remove bullets on hard formatting fix fix octopus wave bg simplified how octopus waves work octopus noGunsLeft waves hard octopus turret new pixels hard octopus tweaks