192,543 Commits over 4,049 Days - 1.98cph!
Igniter now does 1-2 dmg.
Updated igniter attack description to state how many turns the effect lasts.
Tile burn damage effect now has a min-max range instead of just a single value. Taken from attacker's attack def.
scene & gui backup, icons
TileViews now get linked to their TileTopperViews of present.
Jump pad anims on use.
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
fixed disabled game object on jump pad prefab
wip jump pad/ animation controller
force-close mission panel when leaving the menu, incase someone is browsing the missions and get matchmaked.
Replays are now enabled for practice matches.
Don't record replay replays :)
force timescale back to 1 on replay exit
replay control UI hides on match finish.
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fixed killfeed not appearing.
[D11] [UI] fixed a misplaced float causing an error in a server build
Disabled "MoveToContainer failed!" message
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
Disabled occlusion culling on macOS until fixed
Disabled emoting in replay mode, space bar instead toggles pause/1x speeds.
Cargo ship anchor conveyor / unique textures / LODs / prefab setup
changed replay speed from 6 buttons to a slider and 1x/pause
[D11] Windows console server builds with IL2CPP backend on define, and no longer packages Steam DLLs with the build. Fixed Steam DLL name-mangling in Windows dev server build.
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
replay info + updates each turn.
emotes and chat no longer break replay playback.
[D11] Handle the kick in litenetlib
Disabled fastimpostors on macOS until fixed
[D11] [UI] wip changes to the notification areas aesthetics
Fixed spinnerwheel quaternion related errors
fixed pine tree impact fx (no idea why the previous way was broken)
[D11] Add BytesSentPerSecond and BytesReceivedPerSecond to litenetlib and hook them up
EyeTransform properly matches look direction.
WIP on getting Scientists ready for Cargo Ship.
replay controls can now control playback time scale.
Kinda basic obstacle avoidance for camera.
Slot machine , fbx and prefab set up, + arm animation.
Proper fix for fastimpostor NRE
don't show regular fast fortward button in replay mode.
show replay controls only in replay mode.
fixed escape menu not disappearing when quitting a mode.
wip replay controls placeholder UI / prefab
Scene2Prefab Military Tunnels
Tweaked movement restriction logic for Scientists.
Tweaked cover points at MT.
Tweaked spawn points at MT.
show map name and preview sprite on match history entries
commands no longer try to set a local gamestate if in replay mode
Don't show XP/level up stuff during a replay match outcome