192,543 Commits over 4,049 Days - 1.98cph!

7 Years Ago
WIP replay control UI
7 Years Ago
Igniter now does 1-2 dmg. Updated igniter attack description to state how many turns the effect lasts. Tile burn damage effect now has a min-max range instead of just a single value. Taken from attacker's attack def.
7 Years Ago
scene & gui backup, icons
7 Years Ago
disabled JP effect again
7 Years Ago
jumppad prefab
7 Years Ago
more
7 Years Ago
TileViews now get linked to their TileTopperViews of present. Jump pad anims on use.
7 Years Ago
Merge from main
7 Years Ago
Scene backup.
7 Years Ago
Fixed enforced tree mesh count not resetting when changing tree.meshes back to 0
7 Years Ago
fixed disabled game object on jump pad prefab
7 Years Ago
wip jump pad/ animation controller
7 Years Ago
Scene
7 Years Ago
force-close mission panel when leaving the menu, incase someone is browsing the missions and get matchmaked.
7 Years Ago
Replays are now enabled for practice matches. Don't record replay replays :)
7 Years Ago
force timescale back to 1 on replay exit
7 Years Ago
replay control UI hides on match finish.
7 Years Ago
▍▉▆▇▊ ▅▍▋▌▉▍▅ ▍▄▋▅▍ ▇▊ ▄▊▄█▄
7 Years Ago
fixed killfeed not appearing.
7 Years Ago
replay test
7 Years Ago
[D11] [UI] fixed a misplaced float causing an error in a server build
7 Years Ago
Disabled "MoveToContainer failed!" message
7 Years Ago
Fixed serialization fuckup in MotorRowboat that could cause an NRE when switching CLIENT / SERVER in the editor
7 Years Ago
Added tree.meshes convar (limits the number of tree meshes to render, disabled by default pending testing in standalone)
7 Years Ago
Disabled occlusion culling on macOS until fixed
7 Years Ago
Disabled emoting in replay mode, space bar instead toggles pause/1x speeds.
7 Years Ago
Cargo ship anchor conveyor / unique textures / LODs / prefab setup
7 Years Ago
changed replay speed from 6 buttons to a slider and 1x/pause
7 Years Ago
[D11] Windows console server builds with IL2CPP backend on define, and no longer packages Steam DLLs with the build. Fixed Steam DLL name-mangling in Windows dev server build.
7 Years Ago
Improved fastimpostors handling of fallbacks and edit-mode + small cleanup
7 Years Ago
replay info + updates each turn. emotes and chat no longer break replay playback.
7 Years Ago
[D11] Handle the kick in litenetlib
7 Years Ago
Disabled fastimpostors on macOS until fixed
7 Years Ago
[D11] [UI] wip changes to the notification areas aesthetics
7 Years Ago
Fixed spinnerwheel quaternion related errors
7 Years Ago
fixed pine tree impact fx (no idea why the previous way was broken)
7 Years Ago
[D11] Add BytesSentPerSecond and BytesReceivedPerSecond to litenetlib and hook them up
7 Years Ago
EyeTransform properly matches look direction.
7 Years Ago
WIP on getting Scientists ready for Cargo Ship.
7 Years Ago
replay controls can now control playback time scale.
7 Years Ago
Kinda basic obstacle avoidance for camera.
7 Years Ago
Slot machine , fbx and prefab set up, + arm animation.
7 Years Ago
Proper fix for fastimpostor NRE
7 Years Ago
don't show regular fast fortward button in replay mode. show replay controls only in replay mode. fixed escape menu not disappearing when quitting a mode.
7 Years Ago
wip replay controls placeholder UI / prefab
7 Years Ago
Scene2Prefab Military Tunnels
7 Years Ago
Tweaked movement restriction logic for Scientists. Tweaked cover points at MT. Tweaked spawn points at MT.
7 Years Ago
show map name and preview sprite on match history entries
7 Years Ago
commands no longer try to set a local gamestate if in replay mode
7 Years Ago
Don't show XP/level up stuff during a replay match outcome