192,556 Commits over 4,049 Days - 1.98cph!

7 Years Ago
Scene2Prefab Cargo Ship
7 Years Ago
Updated scientist spawns at Cargo Ship
7 Years Ago
Merge from main
7 Years Ago
Backup
7 Years Ago
merged todays fixes to release branch for steam build
7 Years Ago
mission fix
7 Years Ago
fix for local matches not always getting cleared down correctly when pulled out of a match (ie watching a replay or practicing and getting pulled into a online game from matchmaking). This was causing the weird issues a couple of people experienced in todays playtest.
7 Years Ago
removed a temporary 6 month hack
7 Years Ago
Being able to resume construction once deconstruction has started WIP
7 Years Ago
pressing escape will now close and clear chat input window if it's open
7 Years Ago
fix for match history entries trying to set a match mode text when there was no map definition found.
7 Years Ago
eye blink offset gets set on init to desync blinks on tribe create
7 Years Ago
removed unused textures
7 Years Ago
Give up when no valid ocean patrol path has been found after 100000 iterations (instead of stalling the server forever)
7 Years Ago
Added ladder trigger prefab for Rust.World
7 Years Ago
Attempt to make action caching suck less
7 Years Ago
Scene2Prefab cargo ship
7 Years Ago
Initial setup required for AI spawning.
7 Years Ago
Fixed skins occasionally not displaying correctly (RUST-17)
7 Years Ago
Merged from main via branch (updated manifest)
7 Years Ago
Updated manifest
7 Years Ago
It's now possible to deconstruct buildings before they have finished being constructed
7 Years Ago
Merge from main (manifest conflict)
7 Years Ago
Now they show up...
7 Years Ago
Candles/damagedbooks/old sofa rgba textures - the .mat file isn't showing again.
7 Years Ago
[D11] Added ForceDebug=true to xb1 build to prevent crash on boot when using script debugging
7 Years Ago
Default upgrades are now added to a queue, and when the building is ready they now have to be constructed instead of being magically added. Harvesting flagged resources AI now checks all dispensing interactions, not just take one. Fixed it being possible to get an empty behaviour chain if all behaviour elements are flagged as skippable.
7 Years Ago
Disabled read/write on a few textures (mostly trees)
7 Years Ago
tweak Replay UI frame alignement, added background to xp bar fix shshi 2 hat material assigning the wrong material
7 Years Ago
Fix spectator bug with multiple players
7 Years Ago
Fix for missing define
7 Years Ago
Merge from swamp_tree_performance
7 Years Ago
Merge from main
7 Years Ago
Compile fix
7 Years Ago
Merged from AI branch.
7 Years Ago
Updated manifest
7 Years Ago
[D11] Get rid of _outgoingData not needed anymore.
7 Years Ago
Merged from main.
7 Years Ago
Should no longer be possible to attack disabled target. Various hiding from UI of abilities.
7 Years Ago
merged to release for steam
7 Years Ago
replay controls prefab update. scene.
7 Years Ago
[D11] [UI] fix for old HUD null reference error
7 Years Ago
version++
7 Years Ago
implemeted replay "faster" button - bumps speed to the next 1x step increment
7 Years Ago
Updated Facepunch.System memory pool to latest version
7 Years Ago
Forgotten file
7 Years Ago
Cleaned up plugins folder
7 Years Ago
Fixed NRE
7 Years Ago
Updated npc test level.
7 Years Ago
Merge from main