198,636 Commits over 4,140 Days - 2.00cph!

7 Years Ago
7 Years Ago
Updated DLL
7 Years Ago
Fix compile error
7 Years Ago
Rename and delete the career logos folder with the career folder
7 Years Ago
M39 VM iron sight centred
7 Years Ago
Map rotation syncs with DB (allows multiple servers and newmaps/setmaps commands)
7 Years Ago
update opportunity UI
7 Years Ago
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7 Years Ago
Stop people from doing woodcutting stuff if they are carrying a unit.
7 Years Ago
Refresh underwear immediately when changing censorship mode in game
7 Years Ago
added a confirmation prompt and passthrough actions for when making career mode purchases that will use your overdraft
7 Years Ago
Need def editor NRE fix
7 Years Ago
Settlements no longer level up, ported functionality to GroupProgression
7 Years Ago
House tab refreshing fixes
7 Years Ago
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7 Years Ago
[D11][TUTORIAL] Updating branch
7 Years Ago
[D11] Assign single sell order items
7 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
7 Years Ago
[D11] Changed default item price for vending machine. Will automatically put items into vending machine
7 Years Ago
ActivityTypeDefinition OnValidate fixes SeverityLevel being invalid
7 Years Ago
Fixed ActivityTypeDefinitionEditor NRE
7 Years Ago
Fixed Particles/Refraction not matching in scene/game views; potentially wrong in game view Added bump scale parameter to Particles/Refraction
7 Years Ago
[D11][TUTORIAL][MERGE] Updating branch
7 Years Ago
Bed addons assigned to unlocks so that they can actually be used
7 Years Ago
m39 balance, icons etc laser detector new icon
7 Years Ago
door pairing fix post server load
7 Years Ago
Mod slot effect NRE fixes
7 Years Ago
No buildings require settlement for placement
7 Years Ago
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
7 Years Ago
CandidateEntityFilter.EntitySources.Settlement and CandidateEntityFilter.UnitSources.SettlementInhabitants fallback to group sources Compile fix
7 Years Ago
Can no longer deploy items on doors unless there is a socket for them
7 Years Ago
Fixes for building placement without settlement restrictions
7 Years Ago
mod slot color FX
7 Years Ago
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7 Years Ago
[D11][TUTORIAL] Implemented food/drink objective
7 Years Ago
[D11][TUTORIAL] Fix for objectives not appearing when triggered during hide animation
7 Years Ago
anim event fix
7 Years Ago
progress bar fix LookatIoEnt perf fix
7 Years Ago
fix for multiple mod slot particles triggering
7 Years Ago
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7 Years Ago
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7 Years Ago
Added rifle holdtype anims, updated controller gesture layer to use upper body mask, updated mask
7 Years Ago
Merge from ioline-culling; ioline occludee now semi-static
7 Years Ago
Fixed merge
7 Years Ago
mod slot equip effect
7 Years Ago
Merge from main
7 Years Ago
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7 Years Ago
minor Hapis fixes and tweaks
7 Years Ago
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
7 Years Ago
[D11] Fix for shutdown crash running DTLS.