248,557 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Site A bunkers & sewers and more.
4 Years Ago
Removing old junkyard mounds files
4 Years Ago
Junkyard v2 new mounds meshes/colliders/prefabs
4 Years Ago
hard fuse fixes and changes trench pixel changes, hard balance trench hard pixel change trench expanding hard recolor more trench balance
4 Years Ago
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4 Years Ago
merge from /twitch
4 Years Ago
merge from /twitch
4 Years Ago
network++
4 Years Ago
Use steamclient sockets by default, only use gameservernetworkingsockets if dedicated server
4 Years Ago
net 5.0.0
4 Years Ago
Lighthouse 2 & surroundings rework
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Add triggerparent area
4 Years Ago
Train wheels rotate
4 Years Ago
Added support for "dof_mode 2" that sets the focal distance based on distance from the camera to the parented entity, dof_focus_dist is still used and treated as an offset Added a new "graphics.dof_focus_target" convar that overrides which target the new mode uses for it's distance calculation
4 Years Ago
Test map edit, add test sedans on railway
4 Years Ago
Improved train speed control
4 Years Ago
Pre-splat
4 Years Ago
Pre-erosion test backup
4 Years Ago
Added Crane Collisions
4 Years Ago
Going back to kinematic track movement
4 Years Ago
Trying something with velocity
4 Years Ago
Merge from camera_recording
4 Years Ago
Merge from demo_toggle_nvg
4 Years Ago
Fix NRE when a player changes clothing in a demo
4 Years Ago
Fixed not being able to record multiple camera animations in a single demo session startRecordingCamera will now fail if a name isn't provided
4 Years Ago
New open plains area WIP
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Arctic biome foliage material adjustments / normal intensity tweaks
4 Years Ago
Hardcode extra engine shader paths
4 Years Ago
_LOD shader LOD variants
4 Years Ago
Basic variant + shader LOD variants
4 Years Ago
improved small oil refinery placement on sloped terrain
4 Years Ago
Fixed AnimatedSpriteControllers not being disabled on reset
4 Years Ago
more hard octopus changes hard mech laser color hard mech boss invuln pixel revenge bullets hard mech turret pixels hard mech balancing hard fuse bg color fix fuse starFlicker fuse enemyA hard recolor fuse enemyB hard recolor hard fuse minion movement changes Debugging some particles being emitted with NaN positions Don't try to bundle Textures/replayui/ Updated Jenkinsfile More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan' Revert change to particle system arc angle Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset
4 Years Ago
Increased normal scale range to 12
4 Years Ago
More foliage material tweaks Improved cactus materials
4 Years Ago
Added basic support for bone followers on "anim" type SENTs - Entity.CreateBoneFollowers, Entity.UpdateBoneFollowers, Entity.DestroyBoneFollowers (All serverside only) "anim" type sents will render their physics object with vcollide_wireframe if there exists one clientside (yellow for clientside physobj, green for model index vcollide)
4 Years Ago
Quality settings (shader LODs) matching up perfectly
4 Years Ago
Revert change to particle system arc angle
4 Years Ago
Debugging some particles being emitted with NaN positions More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan'
4 Years Ago
renderfx is copied to clientside ragdolls like it is for serverside ragdolls
4 Years Ago
Fixed console spam from the Paint tool
4 Years Ago
Fix "worldspawn" exception
4 Years Ago
Junkyard v2 terrain work
4 Years Ago
Random bot names Error notice fixes Adde Panel.WaitThen, Panel.WaitForTransitionThen Added killfeed to flying head addon Rebuilding ghost - try to make it not be red die particles