198,636 Commits over 4,140 Days - 2.00cph!
Rename and delete the career logos folder with the career folder
M39 VM iron sight centred
Map rotation syncs with DB (allows multiple servers and newmaps/setmaps commands)
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Stop people from doing woodcutting stuff if they are carrying a unit.
Refresh underwear immediately when changing censorship mode in game
added a confirmation prompt and passthrough actions for when making career mode purchases that will use your overdraft
Settlements no longer level up, ported functionality to GroupProgression
House tab refreshing fixes
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[D11][TUTORIAL] Updating branch
[D11] Assign single sell order items
[D11][TUTORIAL][MERGE] Updating branch
[D11] Changed default item price for vending machine. Will automatically put items into vending machine
ActivityTypeDefinition OnValidate fixes SeverityLevel being invalid
Fixed ActivityTypeDefinitionEditor NRE
Fixed Particles/Refraction not matching in scene/game views; potentially wrong in game view
Added bump scale parameter to Particles/Refraction
[D11][TUTORIAL][MERGE] Updating branch
Bed addons assigned to unlocks so that they can actually be used
m39 balance, icons etc
laser detector new icon
door pairing fix post server load
Mod slot effect NRE fixes
No buildings require settlement for placement
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
CandidateEntityFilter.EntitySources.Settlement and CandidateEntityFilter.UnitSources.SettlementInhabitants fallback to group sources
Compile fix
Can no longer deploy items on doors unless there is a socket for them
Fixes for building placement without settlement restrictions
[D11][TUTORIAL] Implemented food/drink objective
[D11][TUTORIAL] Fix for objectives not appearing when triggered during hide animation
progress bar fix
LookatIoEnt perf fix
fix for multiple mod slot particles triggering
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Added rifle holdtype anims, updated controller gesture layer to use upper body mask, updated mask
Merge from ioline-culling; ioline occludee now semi-static
minor Hapis fixes and tweaks
[D11] Moved ReportingFlow onto the client prefab, so it will always be active before the player has a chance to attempt a server connection
[D11] Fix for shutdown crash running DTLS.