192,512 Commits over 4,049 Days - 1.98cph!

7 Years Ago
New scientist AI supports sampling multiple positions when navigating. Misc AI tweaks.
7 Years Ago
Animations
7 Years Ago
Verify steam id when connecting to server
7 Years Ago
CraftingOrder tidy up and fix for people not stockpiling crafted items properly.
7 Years Ago
Fixed pivots on anchor conveyor and mast Added anchors
7 Years Ago
Prefab pool warmup tweaks
7 Years Ago
only add a match history entry for online matches
7 Years Ago
merge to main
7 Years Ago
replay fixes, changed the way unit IDs are assigned
7 Years Ago
disable debug for foliage displacement RT
7 Years Ago
Able to place deployables on repair bench shelf
7 Years Ago
Trying out a different eye calcuation
7 Years Ago
updated skybox shaders added background element on temple A environment (on separated layer to render on dynamic cam to setup later) + tweak
7 Years Ago
Fixes for items being ignored in favour of resources when finding materials for building
7 Years Ago
Prefab pool warmup tweaks
7 Years Ago
Cargo ship hull and deck progress
7 Years Ago
more
7 Years Ago
Cargo ship anchor conveyor materials
7 Years Ago
Cargo ship anchor conveyor machine
7 Years Ago
more
7 Years Ago
tweaks texture sizes
7 Years Ago
cargo ship loot spawns
7 Years Ago
replay fixes wip
7 Years Ago
More tweaks to Scientist AI.
7 Years Ago
Pool all loot panels, see if that works
7 Years Ago
Catch exceptions while running server, also allow it to be closed properly
7 Years Ago
Add the .bytes extension when it's not provided
7 Years Ago
Removed editor debug vis.
7 Years Ago
Misc Scientist AI tweaks.
7 Years Ago
More replay wip, fix for starting player record order, only add game actions when in record mode.
7 Years Ago
Added simplified deck stairs colider Fixed mast issues
7 Years Ago
display hull and deck LODs further
7 Years Ago
doors placement cargo ship scene2prefab
7 Years Ago
manifest
7 Years Ago
cargo ship interactive door prefab/model
7 Years Ago
Players respawn at the last checkpoint they capped
7 Years Ago
Start off facing the car door
7 Years Ago
Now letting characters spawn with any desired view orientation, not just y axis.
7 Years Ago
Fixed a tricky bug where characters sometimes spawned with the wrong view direction, it having been seemingly reset to zero sometime before the server first serialized it. Explanation: - Server set initial eye direction. - Server queued up a default input state as a starting point into the inputs buffer. This had a 0 angle view. - Server maybe processed one input tick, depending on timing. - Server serialized. - Client set view angle to whatever the server sent, and from then on, data matched. If the default state tick happened BEFORE server serialized, the view angle would get sent to the client as zero and mess it up. Fixed by just not queueing a default state on server. Seems to be unneeded per my testing.
7 Years Ago
Have the player start next to their car instead of inside it. It's less finicky about timing. Working on the fact that they sometimes start facing the wrong direction.
7 Years Ago
Fix missing call to SetMoved on standalone server and include replay code
7 Years Ago
Minor changes to motor SetHeight. Making less unnecessary calls
7 Years Ago
Remove some unused (please confirm) fields from unit attack assets to make server work
7 Years Ago
Add the server csproj cause it was ignored before
7 Years Ago
Standalone server on .NET Core
7 Years Ago
updated sky shader, adding simple cloud texture adding temp cloud texture updated temple A/B fog/light settings
7 Years Ago
updated Rewired to fix more warnings
7 Years Ago
deleted unused CrossPlatformInput for more warning fixes
7 Years Ago
updated iTween to kill another 50 warnings
7 Years Ago
first part of mass warnings purge