248,560 Commits over 3,928 Days - 2.64cph!
Entity.Rot
PlayerController.Rot
Citizen skin tweaks
Fix Server list scrollarea
ServerInformation rewrite - potential android fix
Moved codegen .gen folder to addon root (it's only used for diagnostics right now)
Update .gitignore
Content List is flat and organised by type instead of folder based
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Server Logo in pairing and tablet modal
Addon dependancies caps insensitive
Add Content to Sandbox.Generator
Citizen addon: generate code so we get a content list
MyAddon - depend on citizen, use generated content path
Buffer up native console prints until newlines
Disable ESP
Clean up this code
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Have the storage entity drop any contents as loot if it's destroyed by a conditional
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New system for handling sub-entities on modules as conditionals. Destroy the sub-entity entirely when the condition is not met, and re-create it if conditions are met again.
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Allow reassigning the gameobject in the modular car conditional
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Plants increase water quality when raining (standalone and in planter)
Change front sliding windows on armoured passenger module to Generic physic (sic) material
Move the HasMenuOptions check in UpdateLookingAt so that ShowIf menu checks that reference the lookingAt values get the correct data. Removed the workaround in VehicleModuleTaxi
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TextureImportOverride fixes
ShapeInstanced fragment clipping
Splitscreen clipping for most shaders
Handle "ensured" targets
Camera position clamping now handles splitscreen better
Show server logo on the server switcher and tablet hub
Cherrypick voice delay fix
steamworks.GetList will always return a table, even on failure. (Fixes infinite loading when loading published items but there are none)
-noworkshop message in mainmenu only appears on Subscribed categories
Added Followed and Favorites categories to dupes/saves/demos pages
Move hotloadmanager into Gamedll
GitHub:
- osiris-plus: Fix color_white corruption
- Kefta: Fixed entity function type consistency [ShouldPlayPickupSound, SetCreator, UnFreezable]
- Kefta: Allow weapons with a CalcView function to work with player_manager view overrides [fixes taunt camera for SWEPs with a custom CalcView]
Allow weapons with a CalcView function to work with player_manager view overrides
The updated view origin, angles, and fov from the player_manager returns are now used for the current weapon's CalcView call. Also, the returns are now optional.
Merge pull request #1348 from Kefta/patch-71
Allow weapons with a CalcView function to work with player_manager view overrides
Fixed entity function type consistency
Fixes the rest of the functions in garrysmod-issues/issues/3132
Type compatibility fix
Merge pull request #1488 from Kefta/patch-84
Fixed entity function type consistency
hard intro stage boss spawn tweaks
hard oracle anger levels
Merge branch 'master' of SpaceUsurperUnity
hard intro tweaks
Merge remote-tracking branch 'origin/master' into camera-rewrite
Camera movement based on targets
Fix color_white corruption
How to:
Press R on prop, then left click on it. There you go, color_white is corrupted by duplicator.StoreEntityModifier.
Merge pull request #1740 from osiris-plus/patch-1
Fix color_white corruption
ServerHeader tablet
Filter Devices no results
Material and texture update for supply drop
Fixed voice chat delay on low tick servers
Terrain blend shader fixes.
Bot code
Entity Flags binds
Create EntityFlag.cs
updated party hat material to new birthday material
rotated vm cake & updated flame effect position
Fixed eye angles on server
Glass fix for picture frames. They are now much brighter / glass is less dark.