198,635 Commits over 4,140 Days - 2.00cph!
[D11] [UI] Users now receive a popup notification when disconnecting from a server with the reason why they were disconnected. Title Screen "WaitForInput" now waits until the popup system instance has been initialised. Removed some duplicate entries in translations file and added new ones for warnings/errors.
[D11] rebuilt manifest with missing testseat prefab put back in.
panel for when steam overlay is disabled, with notice and button to visit webstore (correct address needs setting)
When NPCs move to maintain cover, ensure they are allowed to fire at will.
Junkpile NPCs will prefer to hug cover rather than chase players over open terrain.
[D11] Fixed jenkins on xbox
[D11] Inject log verbosity level into DTLS application callback.
[D11] [UI] Fix error with argument passed in incorrect order.
[D11] [UI] Code of Conduct and Staff Credits screen now uses the same navigation bar system that the other screens use. Added optional parameter for hiding navigation bar graphic. Back Icon and string can now be set up as default when calling "Open()".
[D11] PlayFab calls now return a PlayFabApiRequest which can yield
Added underwear censorship option
Removed "Insulation" upgrade type as this is the same as "Roof"
Disabled BuildingPanelElement on Interior and Exterior headers because ti was causing an NRE
[D11] DTLS native plugin log level verbosity support.
[D11] Bump Network Protocol
fix mission UI back button
tweak item color so it get its color from the item def
adding gift ribbon item, tweak some material, pass on item tiers, rebuilt db
Working on custom prefabs for the end-of-round summary
fix for LogoImage trying to load files that don't exist
built customisation DB
version++
Version++
CustomisationProfile++
scaled all currency vales up
disable the buy nuts button for now
Show default items first, set the color for the item info panel when UI blur is disabled
update ui, outline on 'map of the day' text
adding item material option, adding 1 face, removed 2 face(only unticked availble for now), rebuilt db
sort items by tier then by name
added null check to EquipMaterialOption
Change input handling to avoid flicker in the attack state
CE, adding event icon to item info, fixing unicode error, adding blur toggle component, tweak lighting to avoid weird specular highlight on the avatar
Tweaked some item materials/textures
removing center dot on the hover unit frame
Move CheckForGameEnd() calls around so it only gets called after commands finish processing (for fixing tilefall at end of match)
Reduce rate limiting on leaderboard requests
Redo the daily challenge reward query so it won't give multiple rewards if run on multiple servers, also set the Steam item name color for nuts